I'm Charlie, having fun here with a variety of great games and experiences. I use my years of experience and education to give as high of quality of production as anywhere around. Hope you have fun too! I'm also a hockey ref, a full time dad, and this channel serves as my fun away from the kids. :)
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They really focus on different parts of the process, or at least, give the players tools for it anyways. Animal is far more focused on the business end of it
Because it gives me very little control over it anyways. A pan and cut is only as good as the purpose for them, and the execution. Game doesn’t execute as I want. I find, and probably just because of my background, I’m more annoyed with poorly done camera direction like that, than I am with no direction at all. As you’ll see in the next video. We can get this done right to my satisfaction, wish some effort. ;)
Thank you for this series. I played this when it first came out and really enjoyed it. But for whatever reason, I got away from it a while ago. Lately, I've been hooked on Center Station Simulator, but this series and revived my interest in Big Ambitions again. Thank you!!
I can't wait for Charlie to express his creative ideas and wild fantasies in the next movies. for example, about the story where a vampire is obsessed with making a mummy his life partner. However, Mummy couldn't accept it and felt insulted, then did a superhero drop kick on the vampire. the vampire fell backwards. The End
Because of how few props there are (not to mention how poorly they fit into the sets (hoping for much better collision detection in an update)) it's a must to mix props from genres. I've found that the medieval, vampire, fantasy and pirate items are all pretty much interchangeable and make for much better looking sets. The only time you're given a penalty is if you're using the set with the wrong theme for the movie, the items in the set don't count as a negative (thankfully).
@@CharliePryor Oh, for the point where you wanted the stunt scene in different spot other than the last one - that's where you use the video editor as that allows you to move the position of scenes around. So it doesn't matter WHEN you film the stunt scene, just use the editor to move it to where in the timeline you want it. Not a perfect solution but it's what I had to do to get better flowing films.
Just wanted to credit the edits during this video, they were seemless. Really good and an enjoy to watch (more than usual). Hoping more of COG is on its way? Thanks Frank.
Oh just begin cranking out SCADS of repeditive B westerns, with a "singing cowboy", you need to begin with the lil films before you can do one of those big-budget extravaganzas
I like this game, and it may be a mix of nostalgia but is it possible that I still see The Movies as the best movie production game ever? This looks a good mix of The Movies and the 2 point series but it doesn’t give me the same feelings as those two products
It seems to have swung from Banished over to a more Anno like gameplay. The logistics is more about island to island specializations, (given that research is locked behind a settlement gaining enough points and natural resource limitations) especially with there being multiple zones and settlements now. That could explain why the in-settlement logistics are cut out, to concentrate on large scale goods transport via your fleet of cars.
I will be honest this feels likes the Sims of Movie Studio games. It seems complex and limited at the same time. I personally prefer the Hollywood Animal game, can't wait when you play the actual game I wanted more after that demo.
That movie.. 19 year old "protagonist" chasing after a man older than her father where the rival is around his age... and she wins in the end... as an older woman, that movie sounds depressing LOL
Movie age ratings didn't exist in Hollywood until 1968 so why can you make PG rated movies. Movies made before 1968 were under the Hays code where the film has to be suitable for all ages.
That door kick one has got to be a reference to Jack Nicholson in the Shining. Nicholson used to be a firefighter and when using the axe on the prop door so he could take it down really easily so they just put an actual door in for that scene.
Don't know, for me Hollywood Animal is way more interesting simply due to way more realistic actors and other staff contracting mechanics. This just hire people and they are yours unless you fire them makes it feel blunt... Movies are being made way too fast... No scheduling of release compared with other companies and etc...
There are other steps and other layers to it as it gets going though. I agree that when comparing to Hollywood Animal, this isn't as interesting, but this one is a full game. That one is a demo for now. I'll play them both
Regarding the AI lecture, ditch the hectoring tone. Lose the condescension. And don't use players with disabilities to bolster your argument. Of course voice actors and most game artists are on their way out, as will be the role of most conventional programmers. This last GDC felt like a wake. Fewer and fewer people will be needed to develop games. And perhaps they'll have fewer bugs and won't be required to carry a label noting that AI was used to create the game. But this was a good gameplay walk-through series. Many thanks!