I am Opop Prime (MasterDrDan), and this channel is dedicated to showcasing my journey on learning animations, and development skills for games such as War of the Worlds, and The Mist,
1 Maybe you should add shaders to the tripod lights 2 make sure to add crumbling effect to the cars and the ground 3 you should add some light rays to the tripod lights
Using future lighting, depending on the settings, would probably work pretty well, since it's a bit confusing how the light just vanished. Other than that, this is extremely well-made.
I have some cool opinions for you 1. you should make the ground crumble when the tripod is rising 2. When it rises, you should put falling dirt effect on the back of the tripod when it starts moving. And also let me know if you want me to give you more update, ideas or opinions if you run out
i do wonder hwy your leaving, but dont listen to popular beliefs about wotw because theres a fair amount that people think things are accurate but isnt
The animation in this short video was a stationary depiction of a tripod in motion. So you will see sliding in the feet, if I were to put the tripod into motion it would be harder to showcase the smaller details.