If Link is under a bell for teleporting a dominion statue during the teleport cutscene, Link is gently pushed outside, right? I suppose the bell has an invisible conic hitbox below hit for this purpose. But what if Link is in the dead center below the bell? Does he get "swallowed" by the bell for a brief moment?
He can't be dead center because the statue must be dead center for the bell to drop. I've never seen the bell interact with Link in any way but pushing him out, but it can push lizalfos underground: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zaOB_n2h7WM.html&ab_channel=%E3%81%99%E3%81%B0%2Fsva
I like it okay, but my scope in Wind Waker is limited because I don't enjoy the physically demanding tricks like the manual superswim and zombie hovering, which are found in almost every category. I'll just run it from time to time.
@bewildebeest Ahh that makes sense. Yeah manual super swim alone has been enough to make me not want to try the run haha. Thanks for the content Beest, you are a one of a kind runner!
Nope. It's too slow to get the one cycle. Killing Stallord takes the same number (6) of mortal draws as it does jump attack + autospins, and because you have to put the sword away between every two mortal draws to be able to mortal draw again, you can only fit 4 in before Stallord gets up.
I know it's a tall order but i would really love a commentary for the run since as time goes i don't have time to watch speedruns or TAS' as much as i used to, so when i do i'm always drowned in new things that i try to understand as i watch it. I could figure all of it out by myself but if i go into the technical rabbithole i feel like i will give up before understanding half of it. And i feel like a grumpy ol' boomer saying this xD Anyway, great stuff. Never thought it would get down to about 6h.
Great to see that the three of you are so passionate about this game! Just incredible how much knowledge you have acquired about it over the years, probably more than the developers themselves! Keep up the awesome work👍🏻 PS: You said it took you four months to record the TAS. How long would a 100% TAS take to record and how long would it probably be?
Glad you enjoyed! A 100% TAS would probably be around 5:33:01 long, and it would take a little over a year to make, if I recall correctly. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-y5wEkjLxCp0.html
I noticed that in Hyrule Castle, some of the doors taken were on the right side instead of the left side. I'm assuming that was just a mistake while not paying attention
@@AidanWR Nope. What makes right doors take longer than left doors is the animation of coming out the right door on the other side, but you'll notice that in any case where I entered a right door in Hyrule Castle, I still came out the left door on the other side. There are some doors that always make you exit the fast way regardless of which door you take entering.
beest, I wanted u to know I have recommended ur vids as an insomnia cure to 3 ppl, as of today, in the 2 years I've been watching u, and u gained 3 new, dedicated followers of ur content (and subs) who now love drifting off to ur runs as much as I n thousands of others do You da be(e)st
So forgive the dumb question, but I guess with TAS you're essentially programming the run as you mention in the description, getting everything as optimal as you like while really really slowly going through the game, so the finished result is what, an auto-play, using said code? I never quite understood exactly how TASing worked.
Yes, but note that the "code" I made is just a list of button and control stick inputs corresponding to the frame count, nothing smarter than that. The TAS goes down that list telling the emulator exactly what inputs I said to do on each frame, and that always yields the same result given the same starting state.
@bewildebeest Sorry yeah, basically in the first 4 minutes of the video you said something about it taking a lot of effort and retries to get it right, and that TAS programs don't just "do what you tell it to do"
Sorry if its an ignorant question, Ive loved TP since childhood but this is the first speedrun of the game I've watched. If its already explained in another video of yours I'd be happy to watch
A TAS is only a "program" in a technical sense. I have to enter every single input for Link to perform as I go through the game frame by frame; the TAS is just the list of those inputs that the emulator then executes in real time afterwards. So figuring out which inputs I want to enter is what takes a lot of time. And the second thing was when I was talking about RNG manipulation, which is using different inputs to try to change the game's random number values that determine how enemies move, whether they attack, what rupees drop from grass patches, etc.
Can someone explain to me what happened at 50:08-50:10 (47:05 game time)? I'm assuming this is normal speedrun stuff or a cutscene skip since no one even mentioned it, but I've never seen that before.
There's an intro cutscene for Hyrule Field that warps Link to a certain place. I skipped the cutscene immediately (in the intended way, by pressing - twice), so it looked weird. But that's just what that cutscene does, even outside of speedruns.
I watched your tas without commentary first to watch and I didn't realize you were playing with Wii U graphics until I saw the sewers map at 2:13:48 (I grew up on the Wii version but I'm used to the Wii U graphics) and I was really confused for a second. Really impressive tas!
Glad you enjoyed! But it is the original version's graphics. The SD version can natively run at 1080p. It's just the Wii console itself that is limited to 480p, but since this TAS needed to be done on emulator, that didn't apply.
It stands for Real Time Attack, and it basically means "not TAS". e.g. when they talk about the "RTA strat" for something, they just mean the strats done by people doing regular speedruns.
Good question. I didn't know the answer, so I checked. One of Fyrus's attacks is a big fireball thingy, and if you're at approx. 5 arrows or less, some fire keese spawn whenever Fyrus does that attack, and the fire keese always drop arrows. The more you know.