Just me expressing myself + I am a future game designer + Maidenfull + You asked, which is why you are here + The pompadour is actually an extension of my brain
Appreciate your honest take. Practice what you preach; don't let others get the better opinion of you. However, some your takes are biased. Yes, I agree Ranton has these weird and coflicting statements with other games but he will always try to nitpick on the games he played.
My takes are not biased. I have made myself more than clear in my '' Dark Souls Games Are Not Good or Hard '' video and i don't need to repeat myself every time. Ranton's takes should be on point, if he wasn't contradicting himself. His scoring system is also completely pointless.
It's a fundamental part of gameplay, because it dictates how you interact with the world. In dark souls 1, with its interconnected level design, encourages exploration and rewards players with shortcuts, hidden paths, and unlocking new connections. It creates a unique sense of progression, as it makes the player not just learn the combat, but also learn to navigate the world adding depth to it. Also, the master key, allows you to take alternative routes utilizing the level design and giving the player a sense of freedom in how they traverse its world.
@@bitfrogxd8910 Walking on the ground to places is not interacting with the level design. It needs to have mechanics that add to the game's combat or puzzles. There is no depth to the game's combat AT ALL.
@@SolonGaming First of all, it’s not as simple as “walking on the ground to places”. Secondly, the combat has depth. It’s more than just the surface level parts like dodging and attacking. The games offer you dussins of play styles with different weapons, spells, and consumables. As well as the enemies weaknesses and resistances to different status effects or damage types. Poise, ashes of war/weapon arts, stats, summons, talismans/rings just to name a few more things. There are practically an endless amount of build combinations that offer unique strategies for encounters with different enemies and bosses. As a souls fan I obviously admit that there are flaws with the games (as with any game). For example, ds2 is widely critiqued by souls fans arguably more than souls haters themselves. But the game introduced new ideas and mechanics that were crucial for the evolution of the souls genre. While I normally respect peoples opinions that do not align with mine, I can’t really say the same for you. Because instead of using arguments with people in the comments you just try to gaslight them in to thinking their opinion is invalid by basically just saying “nuh uh” or “cope”
Good clickbait, but bad longterm strategy to just spew nonsense. Apparently now Souls like is just the throwaway term for anything with similar combat to a Souls game, does this now make God of War a Souls like? Because Wukong, if anything, is closer to GoW. Your reasoning of "doing what you have to do" for Elden Ring is immediately flawed, don't play it then, play Sekiro instead. Elden Ring is meant for exploration, if you butt your head against it and argue you just want to do the necessary things, then whine about the open world, you're creating your own problems.
Another brainrot comment to add to the list of the infinite ones that are coming nonstop from souls like fans. Easily the least intelligent and most clueless fandom of them all. EASILY.
@@SolonGaming Great job saying nothing in the most words possible. Sad grift and now you've proven you just throw words at the wall and hope they stick. Enjoy seething 👋
I am not sure that you fully explained the difference between good memorizing in DMC and bad in Souls. I forgot where was the comment when you mentioned the games you like. But I do remember that they were all Anime games. Maybe they all have more fair gameplay but overall they are too unrealistic. First can you cope paste their names anyway and can you also give some examples of western style more realistic games. Realistic doesn't mean real and mundane of course. For example Prince of Persia series is one of my favorite and even though it has magic and super acrobatic it is still pretty believable without tons of these crazy indicators on the screen and over the top moves like in your games (no offense).
I have an entire video about skill in videogames coming, it's almost ready. Not sure which comment you mean, but search it yourself dude. I am already busy enough.
Games with enemies attacking through other enemies and walls should be nominated for GOTY automatically. Though interesting that such things in Cyberpunk was considered bugs and deserving a scandal. Did they try to create a culture when players are to blame and should be told to get gud?
If a fandom becomes a cult then you should expect such behavior. It's never their fault or the fault of the thing they worship. Everyone else is always wrong.
@@SolonGaming Btw I think Talos Principle 2 should win the game of the year award so far). I am not sure that if fits a definition of the word skill. But you need to be smart to finish it.
"Good gameplay is harder to make than good leveldesign" Lol. The dumbest thing i've heard in my life. Ironicaly, sure, i've hear similarly dumb things before, but it's hard to make a MORE dumb statment. Level design IS a gameplay. Even if you design flat arena for a fight, it's still your desision to make the arena flat coz you think it will be appropriate to this particular fight, and it's level design. And part of Souls Games is fighting THROUGH the level and achive boss in the end. How df level design in this case can be separated from the gameplay? 🤣
The level design is just ground where you fight enemies and adds nothing to the gameplay. The gameplay has already zero depth. There are games where the level design is tied to the gameplay, like Celeste, where you constantly use the levels themselves for tons of reasons and they have their own mechanics adding to the core basic gameplay. Imagine being this ignorant, jesus christ.
@@SolonGaming so, you already admit there are games in wich levels desing integral part of gameplay loop. That perfect! We making progress here! And it's a solid first step in the right direction. Now you are ready to make second step and admit how incorrect you are about souls games not being included in this category. Maybe you need to play them, refresh the gameplay loop in your memory or something like that. I belive you will make progress eventually. And remember how important level layount, traps, hights and lows in most of them, especially in early ones. I recomend you to rund DS1 and go to Sen's Fortress as soon as possible, it will help you to rethink your incorrect position faster.
@@DraftyMood Maybe instead of making insanely wrong statements over and over again, you should watch my [Dark Souls, Elden Ring And Other Bad ''Hard'' Games] playlist. None of the stuff you mentioned add any depth to the souls games at any point, but that would require you to have the tiniest bit of clue about gameplay instead of playing dodge roll simulators for life.
The delusion is strong with this one. If you want the best souls like analysis watch my [Dark Souls, Elden Ring And Other Bad ''Hard'' Games] playlist. Then again considering your comprehension issues, it will probably fly over your head.
"Most people are playing the game for gameplay, not level design" ERRRRRRRRRRR definitely wrong there. Level design is incredibly important to us in our Souls games. Level design also adds to the gameplay, immersion, aesthetic, etc. All of these things are very important in a Souls game.
Like for an entertaining video. But without your other videos it is hard to understand what you are talking about. Also the title is too difficult and a bit misleading since half of it about Elden Ring. I would name it "Ranton's clownish take on Elden Ring and Black Myth Wukong" or something like that. When will you release your highly anticipated by me video with more deep explanation of your souls genre critique?
It's not really hard since Ranton did the explanation for me. I was planning to review Black Myth Wukong and do a separate video on Ranton, but since he did a good job reviewing it himslef, i decided to kill two birds with one stone. That's why i let him talk so much in this video and that's why the title is what you see. I am almost done with the good videos you guys are waiting, but i decided to take a break making some of these since they are easy to make and still prove many points.
@@SolonGaming I am not sure that Ranton explained it good enough. But as I said such videos are ok too. In the new video I would appreciate more specific examples with corresponding video fragments. But I do understand that it is more difficult to make. Thanks for replying anyway! )
okay i am on neither sides but emote the green check if he valid or the x mark if he be wrong i just watch chaos happen @somedude7717 i think u are right
Holy shit i went from like then dislike then like and so on just to end with alike at the end, i must say Ranton takes are all good he doesnt rly contradicts himself that much and ratings are maybe too high ofc, and i must say i agree with you on most of these i am not trying to be a idiotic fan who will defend the game jsut bcs others said its good, i played Elden ring but not Black Myth Wukong. The core gameplay of Elden ring is not bad the combat is light and heavy attack, special move of an weapon aka weapon art, incantations and spells, the idea behind this is that you have a huge amount of weapons to choose from but you cant rly have an in depth combat system with such a roaster so they have done a pretty good job with it, killing enemies feels satisfying and using spells feels powerfull as it should be, now about bosses... they r well fine lets put it like that, def cool and they look amazing and powerful but a lot of late game bosses idk you just dont rly know how to fight them their moves r too flashy you dont know what kills you like is it just an effect or actual attack and how r you supposed to dodge it couse only stuff you can do is dodge but in what direction couse soem attacks need to be dodged differently, so deffinetly not an S tier combat like everyone says. i would go on a rant to explain every point but its already too much of an YAP to give my whole opnion but there i just wanted to state the biggest thing we kinda dont agree on instead of just calling you names brainlessly like everyone else in the comments.
@@Believing6432 Yeap, they have to keep repeating the same nonsense to make sure they convince themselves and stroke and support each other all the time just to cope. It's very sad indeed.
These videos seem like a desperate attempt to grift a small subset of perpetually online people that are salty because they couldn't get into FromSoft games, and can't stand seeing so many other people enjoy themselves. What a weird way to cope. I see your grift is failing based on your 200 subscribers lol. Also the "basement dwellers thinking they have infinite time in their basement and their parents are immortal" line sounds like very specific projection.
not ranton making a better video with concise points, solon "developers don't care about level design... if you want to play and fight enemies and bosses the game is just not good" sounds like you had a hard time on the game... git gud shit video too
@@SolonGaming Crazy you still pretend to believe or maybe do believe the nonsense you say even after I proves every point you made incorrect. I honestly am not sure if you believe what you say or if you are just trolling, or if you did believe but now are too stubborn to admit you were wrong.
bro I agree Elden ring is good but I also agree its not the best But why you gotta be hating this hard, though Black Myth easily is better than Elden ring by AAAAAA LOOOT
@@SolonGaming One thing I've noticed about fandoms, is that people get so emotionally attached to other people's opinions. Say for instance, [x] is bad. Their minds reason because "[x] is bad," that must mean that whatever they think about [x] is also bad. *They see it as an attack on themselves.*
I've been watching these "Elden Ring is not that good" videos for a while now, and what I can gather from them is that most experienced Souls fans are not that impressed, while the rest of us are. To be clear, if you are an experienced Souls player, I have nothing against your point, I understand where you are coming from since none of this is new to you. Besides, no piece of work or art is perfect and can be subjected to criticism. But I also see some criticism that I sincerely not understand. For example, the whole "the combat system is too simple" thing I find it funny. First off, how would you make it more complex, taking into account that the player will do lots of exploration and traversing in this game? A more complex combat system for a game like this I think would be unbearable, since you would get extremely tired of having to heavily engage with every single enemy, or at least with the most powerful ones. Do people complaining really think this thing through? I don't know, maybe is my lack of gaming experience since I didn't game for lots of years due to adult commitments. But I think some gamers need to understand that one game alone cannot do or achieve all the things at once, and you may have to put your own biases aside when "reviewing" a piece of work.
Final Fantasy 7 Rebirth has a very complex combat with an open world and tons of enemies. Getting tired of a complex combat instead of enjoying it... really? If stimulation is tiring to people, they don't get to scream ''skill issue'', cause they are clearly projecting.
@@SolonGaming you have a point, but let's also consider lots of people criticize ff7r combat system for being too complex and overwhelming. But I understand you were responding to people saying things instead of stating those things yourself as a review.
@@rGGdom It's sad that humanity finds ff7r combat system hard now, especially since it has great tutorials and an easy mode. If anything i wanted the game to have an actual hard mode to pick at start and an entire brutal mode New Game+. You don't find many challenging games anymore and the pretentious plus hypocritical souls fandom is making things even worse.
@@SolonGaming If were getting "beat down" then why did you stop replying to me??? even your first reply didnt answer or deny answer of what I said you just put words in my mouth and then lied.
@@SolonGaming You have the intellectual capacity of my dog, who is only a tad bit smarter than my 2 year old. It's one of those, "You cannot win a debate vs a moron" type of scenarios. Your rebuttal would be, "yes, you're the moron" so I will save you the time, in that, I was referring to you. You clearly don't care about your popularity or channel growing as you act like a self righteous dolt, which is fine. It's good to have personal projects which you enjoy, sure. That said.. I hope you enjoy making these videos, as they are in tune with your behavior as a person and a perfect reflection of your mental state. IE, it's obvious that you suffer from poor self image. BUT, as long as you're happy!
i honestly don't mind black myth wukong, probably i just don't really know how to actually enjoy video games but in general i enjoy every single game i play, at least i try! Nice observations tho
@@SolonGaming thanks, i hope that too lol.. recently played trough dark souls 2 and i don't really understand why people say it's the worst out of the 3 dark souls games, i enjoyed it quite a lot!
It's a cross generation so the graphics might depend. A strong PC with max setting make it look pretty. Unless my graphics standards are too low, since i enjoy pixel games just as much. By the level design being mid, do you compare it to DS1 or do you know games with great level design?
@@SolonGaming yeah just compare the graphics to assassins creed odyssey released a whole 4 years prior , its literally night and day difference i have a good pc played both on high settings nd elden ring graphics made me wanna vomit, nd compare the level design to hogwarts legacy lol its also night and day difference, if u dont agree its fine
@@BouslimiAmine-x4k I don't disagree about the difference between the games you mentioned, it's just that i still find it pretty. Again it could just be my low standards in graphics. If you concentrate to a single thing, then yes, it looks uglier, because you can see the details, but if you step back and look at the whole picture, it looks nice.