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Amazing to see the potential of all of this, and seems to improve every month. Seems to be a lot of paranoid animators in the comments. Essentially, adapt or get left behind. Workflows & budgets are going to be massively reduced so we need to learn these tools.
Not sure... potentially a temporary glitch. If it's not the correct ratio, it now seems to prompt me to ask you how you'd like to crop the footage. Otherwise, if you've included your prompt and have enough credits, it should work,
Not sure about this certain project, but AI for sure will change whole game dev industry. Basically everything can be at least boosted by it... or even replaced. Once AI is advanced enough, manual coding wont be a thing, same goes for modeling, animations etc. One thing that AI wont replace is human imagination.
I need to use After Effects more, it is just really slow on my computer even though I'm running a high end machine. I could do this is premiere, maybe not look as good but yeah, need to make it look good haha.
Keep sharing latest tools related to 3D modeling, rigging, animation, game design, etc.... If you can organize them in your Channel by month's latest tools or week's latest tools, this would be great, example of the video title : "August 2024 : latest tools and news, that I would like to share, related to 3D modeling, rigging, animation, and game design". This way, we will stay up to date with the help of your Channel's content. Thanks for sharing.
I think the lipsync course would actually be fine. I go through all the step. Essentially creating character images using MidJourney (with some guidance on what mouth poses work best), Take you through ways to install LivePortrait locally or run via a cloud solution. Then, various bits on editing (Adobe Premiere) and filming a performance to drive the animation. Plus using AI to swap the recorded voice for that of an AI voiced character.
I understand the perspective of the more negative comments, but (I believe) the goal of his videos are to show how we can integrate AI as a tool. We're not going for perfection at the moment. It's wild what one can achieve in a fraction of the time (as opposed to say using Blender). AI will likely be divisive for many creative types, after all creative content is supposed to be by humans for humans. That said, the people paying the bills likely won't care
Loved this 😀. Do you have any pointers for getting Runway image to video to keep the camera still, like in your hellscape? No matter what I try it wants to move the camera around.
@@yottylaboratories . Thanks 👋. I added the text prompt ‘static camera’. Which in this instance worked… but as you’ve not doubt found, it’s not always the case. Or including the word static can reduce the motion elsewhere.
... Yeah.. It is interesting, and I typically lean that way in generations. I nearly prompted for a happy wizard.. but evil wizards are cool. Sometimes I go for melancholy rather than EVIL.... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8Sj_dqqP6cE.htmlsi=HO32pkXsSHYHPMfX
@@AIAnimationStudio Would love to learn more from you on: Compositing, Lighting - basically how to assemble characters, scenes, environments - all created using AI tools. I think not many people are talking about it, so was glad you showed a little bit of workflow in AE. Cheers!
Yeah, CGDream was okay but didn't come out great in my testing (perhaps it's improved), but it's library of existing assets from CG Trader are of course great. I am a big fan of Meshy.AI as it keeps on improving (I've shown them on the channel quite a bit). Then CSM is good and 3daistudio.com looks very good too. But for this videos car experiment, (plus speed and price) the Stability SF3D approach worked well enough and I like the final output. I really do want to make a full car chase scene movie now.
Cheers, thanks very much. If I can get some paid work out the door, I'll hopefully play around with more experiments. They're fun to work .. (edit… “work on”)
Cheers... I really did like the car output.. Definite scope for doing more quick crude 3D in Blender/After Effects and running it through Runway or another vid 2 vid tool.
@@kevinsteppan9238 ... yeah I get that. I only know a 1% of Blender really, just learn the processes I need. (*much happier using Cinema 4D)... and much, much, much happier in After Effects.
Most of these are not very good and the first shoe was totally unusable in my view, it is starting to get good at making stylized Characters and I was impressed by some of the results, but ultimately why would anyone pay the premium Meshy is asking for when there are asset packs made by real artists that look better?
As a 3D artist, this probably only speeds up the blockout phase of a concept. You still have to build up the model from scratch, but this probably solves some orthographic problems that are apparent when given a concept drawing that doesn't show much of the asset from different points of view. So in conclusion this only speeds up your work by an hour or less.
To be honest people shoud stop supporting an promoting this @#&&@ as this will never replace humans creativity and humans idea as you alredy need to give it idea. Its not only 3d skill that makes a 3d artist. So please stop promoting this as people are dumn and think something that takes years of practice to master they can do with ai.