Played vs Zen bonds today absolutely unstoppable, blocked out double Art, had to have been an 8 card chain, used both gauntlet and guardwell helm (had Victor so also blocked with test strength and drew), took like 5 damage, then got ground down turn after turn from bonds, super consistent with no chance of winning, hit back for a ton but it did not matter in the end. Very little back and forth, very feel bad.
No. We can just close the chain to turn off the Stonewall Gauntlet so the most value it will get is 4 (Gustwave>Bonds>the bonds tutor) but Apex Bonebreaker can easily get 4 or 5 block value since the low amount of on-hits means you are rarely pressured into using it when you don't have a 6 pow to pair with it.
This tier list proves to me tiers lists are truly truly uselss is card games. None of these people play the heros they say suck. When while tekklo is a menace when they know what to do and so is riptide. Uzuri is great without dromai. But they only play "meta champs" so they onlt know meta champs.
Victor almost seems meta defining in my opinion, he beats up on so so many decks and his only real bad matchups are on top of the pile, he pulls the ladder up behind him on other decks.
As someone that played maxx for the last bit now: i want to sit across of victor/betsy and (a not highrolling) bravo and every warrior. (not entirely sure about dawnblade dori, havent seen her yet), also prism is just really good for me. Like those are 70+% MUs imo. If they want to present a race, it means they dont block my good rate attacks and i flip into mech with them at like 28. At that point any double HO first cycle basically kills, depending how low they get, i can even jsut single HO, which definetely strips hand into setup big 5 card hand with Mech swing chain ender to leak the last couple over while ripping hand. I do not need to (and often dont even want to) second cycle them. The things i absolutely dont want to see are: Azalea, Rhinar(assuming argh smash), Levia(assuming 2 item destruction cards, but even without them can be rough) then Kayos with Item destruction. Not really sure about otk viserai and vynnset so far. Overall: C tier is fine though, with how good and presented Brutes and aza are currently though. And i do not agree that *hybrid* Dash pistolplan is better than maxx. Maxx is proactive while getting to setup, Dash is not, which gives the opponent much more options to actually just outvalue you/break through. Also rampart. fck rampart. stupid ass shield. But with the MU spread og Dash is the better Mech
I'm biased but I think a good Kassai beats a good Kayo 75% of the time. Personally, between Talishar, Armory, and the PT and PT events, I have roughly 30 Kayo games and I've lost two. Both were crazy high rolls, with one being a friend of mine just rolling scabs every turn like a psycho and never being punished for it. The skill ceiling of Kayo is just significantly lower. I'm interested to see if a clash build starts to gain traction but for now I'd say Kayo is unfavored into Kassai. The Dori vs. Kassai argument is interesting. Dori's math is better but Kassai's specializations are game turning. I think Dori was better with Dromai existing and we'll see more Kassai wins this weekend. Could be wrong though, we'll see.
I think Levia on A tier is a pretty big stretch. I feel like A tier is full of decks that are viable to realistically win a BH or Calling.. and also Levia. She has a high ceiling but her floor is too low and is holding her back from being a real meta game threat.
I have no doubts about the right Levia pilot winning a BH or Calling. Problem is there's only like 5 Levia pilots I know who play the deck well enough to not just complain about a floor that's nowhere near as bad as smart play allows. Take my last 2 wins, Cas' PTI win, Ilias' 7-0 at PTLA, and her spike in wins in PQ seasons for example. A deck being hard to pilot does not mean it's actually hard to find success with.
I went 11-4 on dashio overall this past weekend and went 7-2 into the block decks. Warrior and Victor don’t put enough pressure on you to impede setting crazy turns
I also went 11-4 on dio this week and only lost to two kissai's (one of them was ethnic smoke) one azalea and one dori(I made a missplay looking back at that matchup) o faced two Victor's and won both and haven't lost that mtachup in months I faced quite a few more worriers and won those I personally feel the only matchup we are scared of is kissai azalea and maybe uzri
How have you solved the block decks? I've been on the pounder and plasma mainline strategy and it's done really well. I agree with the below that kassai puts just a bit too much pressure being able to convert later on with BoHH. Azalea is probably the worst matchup atm
so i think Azalea and the warriors get somewhat better because Kayos can clash them out of existence. Adding clash of mught y and r and clash of agility y and r is really really strong
@@fab-chile1468 Clash of agility matters zero when you get RitLed. I also think the value of clash is questionable into Azalea, as you're giving Azalea information they can use on their next turn by knowing the top of their deck. That alone is dangerous.
Inertia and Frailty trap in Uzuri are money right now. Pretty much auto hits into warrior, brute, and even sometimes Victor. Also the gap between Arakni and Uzuri is not very wide right now. For Uzuri to be in A/B and Arakni in D is funny. Their opt power in this format is insanely powerful right now. To answer Jason's question, you play Arakni to manipulate your opps deck and have information Uzuri does not have. FAB players often never take into the account that opt ability it's very funny. I have won games on Arakni I would of lost with Uzuri due to bottoming power cards during key moments.
I am brand new to FAB and this video is the best I have found on youtube. Please keep this format. it was almost impossible to find anything online where people actually explained how to play the deck and gave real world examples live, that showed how to combo the cards, when and how to use them etc. My skill with this deck went up 10x as a new player after watching this. Thank you! I am almost done building the deck, but dont have the funds for 3 Command & Conquer - what would you suggest to sub for these? Also dont have the funds for the head piece - any cheaper budget options for the head?
Thanks for watching, glad you enjoyed! Instead of CnC, you could run Red Raging Onslaught to counter Prism or Amnesia versus Katsu. As for the head, the best budget option would be Arcanite Skullcap. That card used to be hundreds of dollars and is now $15!
Really great game to watch on Livestream! Also I was surprised I recognized you, playing against you at the calling Barcelona, you were really nice to me back than 😊
Didn't know who to root for in this match, you both are great. Despite whatever misplays you spotted, objectively feels like he drew a little hot, and you drew a little cold. Thanks for the breakdown!
That comment is mostly referring to the deck's matchup spread in the current meta, it's consistency, and ease of piloting the deck correctly compared to other decks. It's power ceiling is a bit lower than decks like Kayo.
How does the deck do against Uzuri? Seems like frailty tokens and Scale Peeler are still rough, even if you can play more value turns and block out their disruption more often.
Assassins seemed favored for our hatchets Dori list in general. The defense reactions really help and you just generate a lot of value from a single card letting you swing for as much as 8 damage (red blade runner for example). You just have more efficient turns and better armor. Not 100-0 for Dori but probably 70-30 at least and something we felt comfortable facing.
Cody hit the problem in his game vs Matt Rogers that he had early turns where he had to play blue Hit and Run as his go again source, which cost him value. It seems like that is just something you are going to expect with this deck since you run so many blues, right? I think you are around 1/5 hands that will have 3+ blues. I assume the team determined that is is better to have 3-4 hands a game with a bunch of blues to reduce the number you have with zero blues.
That is the variance in the deck. All red hands are the worst and you'll get ~1 a game. All blue is playable but you dont want only hit and runs. If your worst variance is 1 all red hand and too many hit and runs then that is something we can live with. Cody still wins that game even low rolling if there wasn't a double bloodrush or a scabs for 2 action points. Overall the deck is really consistent with the game plan.
How can the runaways always be this insightful while being this handsome? Thank you Charles for that excellent break down. I now understand the cards in the deck and why they're there. It's way less nebulous now! Great job Cody, with your thorough guide through normal turns, tips and tricks, etc. I now feel confident enough to go full serial killer and chop up some opponents! Another great video! Thanks guys!
At the end of G1 you could also go E-strike bottoming c&c, pitch swing to claw, discard agility, tunic swing claw. It is the same dmg but you get an agility and a might if they somehow survive.
17:20 - Did You consider blocking rabble with flesh bag? He wouldn't have resources to fire an arrow so you would prevent 8 dmg (+bloodrot), have full hand brb turn, and make it impossible for your opponent to opt with crosswrap
Trounce puts the first round of clashes on the bottom before clashing the second time. I don't think there was a second test of strength in Victor's hand
Another amazing deck tech commentary from Cody the god! I was never so delighted to have my ass handed to me in an event, than I was when Cody spring boarded my corpse to top 8 in Hartford.
Hey, thanks for the games. Just curious why with Blood on her hands around the 27 min mark and 3 copper you pick go again, go again, second swing. The go again is until end of turn so pick +1 go again second swing all on saber gives you 2 extra damage. Swing saber, saber, streak. Instead of saber streak saber. Or am I missing something?