I'm Guy, a designer and animator, out here sharing my knowledge in anything 3D design and animation related.
No frills, quick and in-depth tutorials about Cinema 4D , Substance Painter, Octane & Redshift. Or super-fast paced overviews of my sculpting and texturing workflows on Zbrush and Substance Painter
Hey Guy (from New Plastic), with your Gumroad products, is there a way to upgrade from a personal license to a commercial license? Thanks for all that you do!
Once SP stores height information on the Normal channel, it will create overlapping textures in RS resulting in incorrect effect. Also, what the hell the displacement height doesn't match the SP value in RS? The valeu of 1 in Arnold works fine.
I've just stumbled upon your stuff and I'm already hooked, with all the pressure with RU-vid and that. I'd say... just post content YOU want to make because in the end you get a better audience suited to your works and you might even feel less pressure doing things you want to, not posting things your audience might want because that can get super stressful. I hope you're doing well man. And in the end, your health matters more than a video for someone to make😊🙏 And this is the most beautifully cursed thing I've ever seen 😭🙏
Awesome tutorial! You mentioned not wanting the pieces to intersect when you added in the rotation to the random effector, how would you go about making the pieces solid so as not to intersect?
The hype about ACES is soon to die. ACES doesn't manage color well, and it doesn't look right either. It's not how the human eye perceives color. If you want a better color space, go for AGX. However, I still prefer a linear workflow with Reinhard applied because that's more aligned with human perception. I see more and more people coming back to linear. Even Blender is trying with Khronos (which is Agx on steroids), and the look is most similar to Reinhard tonemapping. ACES literally processes everything with a strong color shift, making everything contrasty and oversaturated.
2 things I got from this: 1. The tools that we use are far more complex than "render -> create beautiful video"; there's a lot more to understand about this technology. 2. I will use EXR from now on.
hey man, very nice content u have. very helpful also. I had a request, if u could make a tutorial for normal straight hair also, i might, not the curly ones only! If you'd get time. i'll be grateful! just wanna learn, having hard time with that :(
So IOR gives you infomation about the amount of reflection. But what about the fresnel? How does Redshift know about the fresnel of a material? Is it only defined by metalness? That would mean that every metal has the same fresnel?
How people can tolerate the abysmal ugliness of the jaggy edges when doing extreme DoF in post with just a plain Z-Depth pass, is beyond me. This look would be instantly dismissed from ANY commercial work. After Effects is probably the best tool for motion graphics work, but simply put, the WORST application EVER MADE for 3d layer compositing. No two ways about it; the sooner newcomers realize this, the better for their future work. Adobe won't address the shortcomings anytime soon; it's been like this for more than a decade now.
well, using premiere for audio is like using a shovel to cut a tree. don't forget that audio is not drag and dropping stuff. that's why there's people doing sound design and you should try to collab with them ;)