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I disagree I think we do ask for too much sometimes. I'd say the mod is finished at this point. And doesn't need any more progression. For me it's a good mood. Because they keep the mod up to date with Minecraft versions.
hey great video simple and informative and my modpack needed some performance mods and the ones i found were old and outdated with compatibility issues the ones you have listen have had no problems so far!
How have you played it for years without exploring the character menu? Because it's one of the first things that you see within that menu? Anyways, the button is in the controls section of essential in the minecraft menu
@@TopothetopYT ok so i just changed to online mod to false which resulted in change in my account i think now my account is considered as cracked so everything was gone but i just put echest inv in chests and then changed online mode to false took stuff everything was fine just lost xp :D
The fact that there are SEVERAL examples of BOTH a really good animated film AND REALISTIC FILM for a potential movie design from people with HARDLY AS MUCH OF A BUDGET IS WILD!
@Mig-ZET it's in the same folder within the tutorial, under the folder named config. If you really mean server properties then that's in the same folder as the ketting jar file
If anything, the mod has actually regressed in it's progress. In the 1.12.2 version 7 YEARS ago, the final castle was filled with Adherents, Kobalds, and Giants in the central room. There was also a beefed up Kobald with 1000 hit points at the top if you got that far. But now, in 1.20.1, the castle is a dead zone. The game doesn't even spawn normal vanilla mobs in dark areas, the dungeon is literally completely empty. It's gotten to the point that at the start of a playthrough, I go to the castle in creative and use Custom NPCs to add enemies and bosses myself.