It really depends on how you intend to use it, just like any computer. I really enjoy using it to create and view immersive scenes and 3d content, and im interested in prototyping new UX patterns that haven't been established yet in the new paradigm. but if you are not a creator/developer I would probably wait for the content ecosystem to get more mature
This is legit the coolest effect I've ever seen for Sparks, the applications of it are astounding. Thank you so much for sharing this concept, its very very clever
I have literally 138 Spark AR tutorial videos in my playlist and this tutorial is for sure in my top 3. I wish you would have done more tutorials. I'd def. become a Patreon if u do a Patreon one day! Edit: here are the playlists I personally use: ru-vid.com/group/PL6fpRD4F02S9i2SSPJxBa4iBfVhoeNg3S and ru-vid.com/group/PLj9m1zxPP-tP-9O2rMvzKsXkw0OICQrGa
is it possible that, instead of using an image texture as background, use the camera texture image (what the camera is capturing in real-time) so that we have some sort of parallax effect with mixed reality? am I clear?
Great stuff!! We need more of such ar based tuts rather than those color graded filters, btw any idea how to me it a lil brighter ? I tried and everything works perfect but the effect looks dull compared to the original image.
thats a cool idea! real video files are probably gonna be too big, but what you could do is take the short video clip, convert it so its something low like 12fps to reduce the amount of frames, then save out every frame of that video as an Image Sequence that you can load into spark (lots of tutorials for image sequences on yt). so basically in this file, we could take our background plane and apply that image sequence as the texture instead of our current image, and use a simple node to step through each frame of the image sequence really fast like a gif. this is how all of those randomizer filters work when they are shuffling images really fast, only they are going in a random order and ours will be from start to end of the sequence. if it works it will be like a gif texture basically
If you followed these directions and your background image shows on top of the camera view when deployed to a phone, place the background plane on the inside the same Scene Group as the bounding box ("untitled" in the video) so that it's at the same level as the bounding box group's Cube, Light, and Camera. Place it under the camera in the sidebar, though. TLDR: Notice the group the planes are in at 2:27 (the demo) as opposed to 24:56 (what we made). I ran into the same issue.
good catch, yes everything ideally should be in one group that is a child of the fixedTargetTracker! The project file in the description is my original demo file and has the correct layer structure if anyone needs a reference
A great tutorial!!!! Loved it. I definitely want more effects from you. And it is just crazy that you share with us the finished version, so we can go quickly in and see how does it work and see it. Just wonderful!!!