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I speak Game Dev fluently and want you to as well!
If you came here to learn something new on making games and software development then you are in the right place.
I create tutorials and share knowledge on variety of topics concerning making games, game development, programming, productivity and science, but like to throw in some memes as well.
So, without further ado, let's jump into this! Cheers! ~Ian
I like the way that you are not a hero trying to safe the whole city but just a guy trying to survive. Suggestion:add different areas control by different team/gangs so you can team up with some team/gangs
can i achieve this glow but then export it to a mod for a game? im trying to make a mod but with a camera its impossible cuz it will change the players camera
Heya guys if you want the bloom to be in an specific object i gotcha: Create a new layer and mark the object you want to glow and the empty object, then in the camera settings, instead of enabling "Everything" in the layer settings, just enable the layer you created and it should work (Yeah also dont forget to do everything in the vid) (also, im from mexico, sorry if my english is bad)
11:52 dude its not a creepy pasta its part of a community / genera called scp where anyone can participate (make your own scp or scp games) and all scps exists within the same fictional world of course there are different scenarios. But its so far from creepy pasta dude fact check. And creepy pasta are usually based or inspired by real stories or hysteria
Im not gonna use unreal because I would have to learn the whole design from the grounds up. It’s probably not visible yet but I’m aiming for purposefully retro look for a reason. I want consistency in the look and it has to be achievable. With pseudo triple A looks some of other solo game devs propose you will get shallow game because how can you achieve same level of detail and visual quality through the whole project? This or you will get beautiful scenes at first and then something lazy. Another thing is consistency in look which is something that is hard to achieve with what you mentioned. It’s all about models and textures in the end and most probably you will get a mix of assets from different sources all of which are beautiful on their own but simply don’t go together well. That’s why Half life looks, I aim for what I can do, I’m not that delusional 😁
I love the idea that your just a normal person with nothing strange happening to you, and having a main character in the same world. Such a cool concept
Suggestions:player is nor a hero or bad guy.He is trying to just survive,there should be different choices good and bad, ending should be changed bcs of choices you make.
yeah of course such a reasonable scope for a game being developed by one person and of course you created game dev tutorials without developing anything yourself or having any experience and of course you made your first devlog without making anything, its just "oh i will do this and that, its gonna be so cool". oh almost forgot, your jokes are sooo funny that 99% of people who clicked on this video probably just died because they were laughing so hard that they couldn't breathe otherwise why would this video have such a few comments?
Regarding the inventory/equipment system, you should look at how "Cataclysm: Dark Days Ahead" implements it, mind you it is likely much more complicated compared to what you want but it may still give you some inspiration.
Maybe have different sized items take up different amount of grid spaces like diablo and still keep the weight system to get what you are going for, then if you give different items different shapes on the grid you can turn it into a kind of minigame for the player if they want to squeeze every space out of their inventory
i actually had a similar idea of a game to this one and wanted to start youtube and make devlogs on it but i dont know how to make videos actually enterataining to watch especially on game development and i have a lot of trouble making the game and i have no sense of editing videos so im just stuck. also even though my idea is similar mine is in a completely diffrent setting and focuses on very diffrent areas of aspects in the game
Don’t worry. I started this channel in 2018 I believe. My previous proper video (game dev tutorial) I published 1175 days ago! Can you believe it? During all that time I was thinking that I want to make a game. Everything comes with time. If it didn’t, it wouldn’t give you so much satisfaction.
@@Zorrio i mean I'm trying but i am stuck at the start literally at the player movement script and i have no idea on how to create decent maps, music, characters and more and don't get me started with recording and editing
Wow thanks for that. I’m finalising my steam store page, I’ll post you an update so you can wishlist it. When I finish and publish it (ah future) I will try to find you and give you a free copy 😁