@DoughBoy2024 this is true but to me it doesn't incentive me to make new ones. Part of the experience of a new class was 50 to 100 and then gear grind. Now it's just instant level 200+, and gear is obtainable easily as well
agreed, been doing a lot of testing between CH, PB and rake myself and in the end CH overal is the best. It clears much faster and bosses still go down very fast. Sure PB may be better at bosses but it still ends up taking longer overall. CH spam also feels a bit more smooth to me. Sadly rake lags behind quite a bit as it feels so good to play. Been thinking about maybe trying a non kepeleke rake build bulding high crit through dodge and talents and try something like that. Also makes the paragon board for rake better as colossal and outmatch are great glyphs which dont function as well for rake. But there are no great alternatives for rake glyphs when running kepeleke and going for full resource spam all the time. What do you prefer btw or found to be better. Banished lord or non banished lord?
Banished lords. The max life it adds is unmatched sincew its a % instead of a flat # , the other stats are all fairly useful and a 60x affix is an insane amount of damage.
@@TheAssassin275 using the ranged aspect of payback on gloves, using the unique ring/amulet/ weapon, and the % crit damage on ring. so ya you gotta drop blood for it, might not work on Pits
Like. Question: does the bug on the barrier unique node require to have 100% barrier? or does it also give you the insane extra damage when having 96% barrier? Is it a bug that only works at 100% barrier, or does it just always work, but obviously gives more at 100%????
@eerd2449 I'm not entirely sure . But I notice personally a huge drop off if I'm not at 100% . But I just know at 100% you get around 1% damage per 12 base hp you have. But as far as if 50% gives you .5 per 12 or something I'm unsure
Thanks man, for speed farming content it is quite handy to switch Xal to Jah (tp rune). I'm not a big Soar lover so I'll keep Vortex, but I can see your point that this works much better for pit pushing.
Uh why? Run the hubris glyph in the sapping tree level 100 glyph you get 400% to magic nodes raising your maximum resource magic nodes with the upgrades your other armor gets you can hit 275 vigor needed for the banished lords talisman. You want triple affix into chance for core skills to hit twice this is just less damage period
1. OperatorOtter is the one who explained the resource cost reduction thing. 2. Can you make a video on your strategies for making gold? You are wealthy brother lol. 3. Great content, appreciate the attention to detail! Answered a lot of questions for me. I'm still confused on the barrier topic though. I have seen some debate on barrier breakpoints, but cap is 60%, how does it matter after 60? At which point are dex gems better than barrier gems?
The barrier breakpoint thing is taking how much barrier an effect gives you and you multiply it by your barrier gen or something along those lines. For crushing hands it works better than quill volley because crushing hands gives you barrier mixed with Bulwark . So your overall barrier gen can be less because you have 2 sources granting your barrier. Nicktew's video on all the exploits explains how you find the barrier breakpoint for your build I do believe . But the reason I can use emeralds instead is because crushing hand has 2 sources of barrier where the other builds have 1 so they need more barrier gen for bulwark to grant full barrier alone.
And I made all my gold during the hype when Shroud of False Death came out. I spent a day or two buying Moni runes for about 25m ea on the trade chat from people and then resold them on Dtrade for more .
@@Pandemonium088 not my thing tbh. Gives me less to do in a season . I usually run out of stuff to do around a month in. It feels like this one will be worse with the new shared paragon. Any new character I make is just instantly powerful pretty much
@MAXpaowers theres only so many slots for aspects is the issue. And it's every 3rd attack. Idk if that implies every 3rd attack or if it has to be an actual basic skill that has a third attack effect.
I still think payback is superior. For vulnerability issues, you can get a ring for chance to make vulnerable or use the exploit glyph. To give you a perspective on dmg diff with only changing the skill tree, crushing hands gave me 50-60 billion damage. Sometimes, 100 b. My payback did 400 billion dmg consistently. 50 billion to 400 billion is an incredible damage increase. Another huge factor is that for me, crushing hands was often giving me motion sickness. However, payback doesn’t have that issue. Also, for nmd or infernal hordes, using the bristling vengeance helps with your clears so much. I admit crushing hands offers more tankiness but it’s not a deal breaker for me. If you haven’t tried payback, please see for yourself which one you prefer. You’ll see the difference clearly.
Using the glyph removes the use of another glyph that adds significantly more damage. Flat damage from the nodes that add additive damage don't really do much on this kind of scale of damage. And making an enemy vulnerable for 3 seconds once every 20 seconds isnt very good. Removing resource cost reduction from a ring (which adds tons of multiplicative damage) to get chance to make vulnerable isnt good either. You get zero effect on the hit that makes them vulnerable, and its for 2 seconds on a non lucky hit build. Youll make them vulnerable for 2 seconds (so around 4 hits) every so often, statistically unlikely to be in the window of time for your double dipped Jag spirit hall damage.
in your video you took Resolve stacks and in this build planer you stack resilient. Whats better? Also in the planner you rolled chance to vuln enemys. Is that really nececary if you play Soar as skill?
Have another Question. I have shaco with GA on max life and GA an max ressource. should I still play a legendary helmet with duelist aspect or that shaco?
@@DennisRosselI had the same question. I think the legendary helm would be better in the long run if you get ga max life and max resource + something.
@savobursac1148 No. Paid . Helmet 6, Gloves I found(worth around 5) pants also 6, boots 3, rod 10, amulet I found but it only has 1GA , midnight 1.5, ring 13 It's still a lot just nowhere near 200
@@albertmak7941 additive damage doesn't do very much. Those are just there in case I wanted to try a mystic circle build and didn't need new gloves and a ring.
Hey Habe the same probleme, Pit 130 max. Nice to play and fast clear. Btw. used Payback afix with "wave" which can easily damage opponents through walls. The barrier is missing in pvp. Switch back to the C- hands to be able to run the 150 pit. Thanks for posting 😉✌️
Great vid, I love theory crafting. I know you're not interested in Exploit, but for the utility, I'm giving it a try, plus 78% roll of making vul on my gloves. Can we see your build for the payback?
Stonehands is the best build, fastest build for SB... you don't have to aim at anything like you do with Quillborn. Plus it's perfect for infernal hordes. I hit 6KB hits pretty often. I tried Quill and it's just slow comparatively.
The payback video I watched did a wave like upheaval. Wouldn’t that be much better? They were also applying vulnerable with lucky hit on gloves if I remember correctly.
U should try payback. U can get it to level 20. But it’s hard to get 275 vigor just using the Rod. Need to hit 3 masterwork all on GA resource. But it’s 5x the base dmg than crushing hand. Not as good aoe as CH, but the single target is insane.
How are you getting your resource generation with only on affix on the chest, and no affix in the no shroud build? I know you can get some from the paragon, intelligence, and the skill tree, but is this enough to work with Kepeleke.
@psycedelic as of S2 Blizzard hasn't really fixed bugs and kept them as more of a feature and then fix them at the end of a season. They allowed the tibaults will bug to exist for example. This is the first time in a year now they've fixed a bug that positively impacts a certain build.