I'm pretty sure his skills were always outputing more damage than just using his combo finisher ever since the game's release. So yes it's way stronger.
Since dodging maintain your current combo state, i just dodge cancel the rolling slam in order to get to the finisher faster. You can dodge the instant you see the sharpened focus flash from activating his rolling slam, and activate the combo finisher after.
I'm still trying to understand this. What attack is the rolling slam? Been trying to figure this out. The only thing I've noticed is you parry which takes you to max combo state and then you dodge around maintaining it. But what is the rolling slam?
@@tommyddurand In shortest combo state (after a successful parry or gradually building up sharpen focus by doing combo finishers), your combo command will consists of XY. X is the attack you must do before you use combo finisher, which i call the "rolling slam" (you can find this being used without dodge cancels at 2:13 or 3:06, as an example). This attack has 3 downsides which generally makes it not worth doing and incentizes immediate dodge cancel in my opinion: - Does too little damage. - Generates too little SBA. - Send you into the air during most of its animation. The Aerial time can be troublesome in my experience, as dodging in the air can mess up your combo, causing you to drop your warpath (this can be avoided by doing Y immediately after dodging, can maintain combo once you land on the ground. But still undesireable due to the extra time loss). However, this attack can still be used in between dodges as a method of moving around, while avoid triggering the dodge limit (example can be found in 8:02).
Do you mean to ask about the damage parser? It's an 3rd party application called GBFR Logs, which you can get from the release page of github here: github.com/false-spring/gbfr-logs
Well it's impossible to clear Lucilius Zero solo with only 10 minutes timer i'm afraid. But i **might** be able to cook up a duo run if given the chance and time.
@@RugalBernstein3rd It's mostly the same, just that you have more slots now thanks to War Elemental+, Warpath+ and lv 20/15/10 imbue existing. You do use Berserker Echo+ as it's a damage boost on non FoF builds. War Elemental+ can be farmed in Behemoth (the old one, NOT boss rush version), Warpath+ and new high level imbues can be obtained from Transmarvel. Berserker Echo can be obtained from any new 1.3 quests that's not Lucilius Zero
Here is how my build currently look like now. Untouchable and 30 levels of QCD can be removed to fit whatever utilities you want to fit in. imgur.com/a/lw1Fr2G
You can find my build in the video description. Although this video was recorded in 1.1, so the build is a bit outdated. I think it should works if you replace Glass Cannon with Percival's new Warpath sigil.
Unfortunately making a guide and maintaining it is too much responsibility for my liking. I will be more than glad to answer any of the Yodarha gameplay questions you might possibly have, though. +.゚(灬´ ͜ʖ`灬)b゚+.゚
@@RugalBernstein3rd Yodarha's optimal combo revolves around being able to be in shortest combo state (XY - Rolling slam into Combo Finisher) as much as possible, since this is when you get the damage boost from his warpath. This state is achieved by eventually ramping up via the use of combo finishers (Finisher can also be used after every skill, which can be taken advantage of to ramp up faster) OR Pulling off a successful lunge parry (Y) when you're not in combo. This method is HIGHLY RECOMMENDED if you can practice and get used to it, as a successful parry will let you instantly skip to the shortest combo state AND give you 10 seconds of 20% Supplementary damage buff (which stacks with the sigil version). Note: You will only get warpath damage bonus on your skills after you at least perform the X part of it (the rolling slam, and IT CAN BE DODGE CANCELLED for faster execution.). So keep that in mind before you use your skills.
The combo used would look like 4:16 ~ 4:33 in the video, on a stationary target. Though in actual fight you will have to worry about dodging attacks while maintaining shortest combo state at the same time. There's a trick to this, as by doing dodges continuously, you can resume whatever part of the combo you left off (for example you can do X -> dodge -> dodge -> Y , and you can do X -> dodge -> dodge -> X -> Y too for the sake of consistency, as shown in 9:52 ~ 10:09 in the video). This trick can also be used to move around and chase down your target, while maintaining your combo state so you benefits from Yodarha's Warpath bonus (examples can be found in 1:06 ~ 1:12 , 10:10 ~ 10:15 , and more in the video) Note: Improved Dodge lv 15 is HIGHLY RECOMMENDED for the combo uptime + dodging safety trick.
Lastly, there's another uptime tech you can perform by doing a dodge immediately after a successful parry. If done right, you will get the benefits of a successful parry and get a perfect dodge at the same time, letting you perform your follow up combo safely (this can also be used to extend your safety windows by overlapping parry and dodge, examples can be found in 7:21 ~ 7:53, 14:33 ~ 14:42, and more in the video). Another variant to this tech is doing successful parry + Tit for Tat cancel, granting you benefits of both parries at the same time (commonly used on donut attacks as it's easier to do on comparing to other attacks, an example would be 1:02 ~ 1:06 in the video)
there is something i dont understand i have fudo-kuniyuki lvl 10 +99 with vitality stone critical rate lvl6, dmg cap lvl5 and atk lvl 4 x4 damage cap v+ x3 supplementary damage v+ x1 critical rate v+ x1 combo finisher v+ x1 war elemental x1 tyranny v+ x1 swordmaster awakening+ but still can't pass the 100k dps, does the terminus weapon makes THAT much difference?
while Terminus gives a HUGE damage boost on its own, it's not the only thing that makes Yodarha good this patch. His new Swordmaster's Warpath sigil gives 30% damage boost to EVERYTHING (as in including skills too), as long as you're in the shortest combo state (rolling slam into finisher combo)
@@sohkka Your combo get shorter the more finisher you performed, and pulling off a parry will instantly skip you to the shortest combo state. So ideally you want to perform as many successful parries as you can to get the shortest combo state. The 10 seconds of Supplementary damage buff that comes with a successful parry is a very nice cherry on top to have too :ok_hand:
Do keep in mind that you can also perform a combo finisher after using your skills, so Sky Shatter is very handy in building up your combo state if you can't get a parry as well.
You can modify my build for general play and to your liking. It should works as long as there's at least lv 15 QCD + Cascade, Take off Glass Cannon too (and replace with another orange sigil like Combo Booster, Tyranny or Skilled Assault) so you don't get punished for every little mistake you can possibly make.
Yeah, funny enough it's actually just this quest I guess. It's a shorter fight so not much room for points, but I guess other fights with his warpath are fine since I can 150 mil mvp lobbies and ish... ALSO, what is that app that you use to monitor your damage and stuff? I recently got PC relink and im playing through it, would like to have that app :)
XYXYY is the best combo in terms of damage output and swordshine build up both. XXYY is good for shorter openings but i just opt to git gud and try to land every single XYXYY instead. If you're good with staggering your combo (either by pressing combo input slower or using dodge to delay / move in closer before continuing combo) then XYXYY is the way to go.
The DPS does not come from you. It comes form the other 3 in which there is a bug whereby the damage cap is removed when they dodge during skill animation. If you were to use captain, it will be much much faster.
The DPS does not come from you. It comes form the other 3 in which there is a bug whereby the damage cap is removed when they dodge during skill animation. If you were to use captain, it will be much much faster.
The DPS does not come from you. It comes form the other 3 in which there is a bug whereby the damage cap is removed when they dodge during skill animation. If you were to use captain, it will be much much faster.
Yes, I'm using Japanese font to display English mod. If you're interested in it then you can check it out on nexusmods here: www.nexusmods.com/granbluefantasyrelink/mods/219
The DPS does not come from you. It comes form the other 3 in which there is a bug whereby the damage cap is removed when they dodge during skill animation. If you were to use captain, it will be much much faster. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-f9m0e6HaZSc.html
¯\_(ツ)_/¯ Considering we had 2 bugged characters in the comp (being Zeta and Cagliostro), 1 not doing that much higher than i am, and another is doing less, i think you're making quite a bold statement about how much bug influenced this run. (Parse is listed in the description in case you didn't notice.)
I have this run unlisted because of the fact there was already an Behemoth run on this channel (being this video), but i do think i did contribute to the team with an unbugged character. Maybe you should consider learning how to play the game without abusing bugs. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SmMUUThQ-2U.html
I don't keep logs for that one unfortunately, but the idea is that Tyranny was replaced with another extra Alpha because Cagliostro is around to help capping the lacking damage.
Tit for Tat is viable, and i'd go so far to say that it's essential now in my personal opinion. You get 1.5m damage (without Supp) when used on 3 shrouds or on perfect timing. The full Shroud reward on perfect timing usage is too good to pass up when it also does a bit more than Sky Shatter.
Lucillius : Paradise Lost Everyone : Run awayyy.. Narmaya (GlizzyGblr) : Oh, look free SBA meter. she's basically perfect guard every single one of them. Madlad
Supp V+ is realistically farmable in Behemoth now, with an 0.8% drop rate from 1 of the chests. You can refer to the drop rate table found by Nenkai and the others of the modding community here: nenkai.github.io/relink-modding/resources/quest_drop_rates/#lock-horns-407322
As for overmasteries, it did takes us quite a lot of reloading save and reroll. But i guess you can technically argue that these OMs aren't legit because of that. I'm pretty sure most players do this anyway though.
Fantastic video, just picked up the game seriously, and I've been loving Yodarha. Just curious, why do you keep spamming the skill button while attacking? Is that animation cancelling a skill?
There's nothing special about it, i just mash skill button to get the skill out as soon as possible. Flashing Void also lets you mash instead of having to time your skill inputs, so there's also that
0:30 are you jus step forward and backward only? i tried to it but its either step too far or it suddenly dont let me step so fast, got a bit delay before i can step again.. i wondering
It's the double dash forward - double dash backward. Both have to be initiated after the perfect attack ring shows up but before it turns red to have the quick succession like this. Positioning is pretty important as well.
SICK AF !!! love this <3 imagine you almost memorize the moves of this boss from depth 1 - 999 even tho he had these random attacks as well as the muscles memory in dodging the attacks makes you really good in game :D
Your video is amazing, but I wonder why Masq doesn't cast the skill calling fire ball & lots of blade hitting you, and also the skill attack from surround. Is this a mech of boss, How to avoid him casting those
it's completely RNG sadly, but you can deal with them by just step sliding around if you don't want to try and counter all of them (which is a faster clear for me if i got it :'( )