@@jochenheiden Agree! I’ve always wanted to make the MD-11 autoland and finally have but the rate was -344fpm😅 Last landing I’ve done manually was -49fpm👌 After many slams I finally got it below -100fpm haha. Speaking of the flight I highly recommend it, but I had to use some Ortho scenery to make the island look nicer!
Are you checking the day-by-day recovery of the Chungking units? How the heck are they that bad? They sat for weeks and attacked once (I assume at low fatigue?), and it's been days since you attacked and the units still have high 60's fatigue? At this rate they will never recover. How much Chinese AV can Chungking even support and how long? I can't imagine the spawning troops are helping supply.
He has no supply at Chungking save for 500/day that I can't stop but that has to be split amongst thousands of devices. He is essentially fully out of supply but it doesn't matter. All that AV, even crappy AV, behind x4 terrain and size 5 forts is going to hurt me no matter what I do.
@@jochenheiden Nice! I’m in the same Virtual Company (KDFW Hub) also flying often in MD-11, 757,767! Love watching you fly MD-11, well made videos and very informative! Hoping to hear you on Vatsim one day🤝
@@SimCrashFlyer that’s a bit too far aft for takeoff. If you have the fuel for it, the automatic fuel controller will start pumping fuel into the stabilizer fuel tank to maintain an aft CG for flight, which is around 30-31% MAC
Is it possible for the Allied player to win in China, even against an AI? It seems like the Chinese units are generally vastly inferior to Japanese units.
@@AceDupuy against the AI it is possible to do anything you want. The AI is pathetically bad. Against a human player, it is possible for an Allied player to win but you’ll probably be experiencing a skill mismatch for that to occur, meaning the Japanese player is inferior to the Allied one. This never ends well for longevity sake.
Well historically the whole point of the chinese front was for the allies to tie as many japanese troops as possible. Imho is it the same here. Chinese troops are abysmally bad on the offense but can hold their own defensively. The whole point of the chinese campaign is to prevent the japanese player from reallocating too many troops elsewhere until reinforcements come.
Find a new opponent. Even if this one comes back and wants to continue, if you are on the defensive from here on in you won't need to invest nearly as much time going forward. Sucks to move on from a game you are invested, I have been in the same scenario a few times, but its always better to start anew then hold out waiting for someone who has clearly lost enthusiasm. Fwiw, I think you have this game won. Not to belittle your opponent, but their play is like that of someone who has read online of what makes for good Allied play (the fortress gambits et al), but doesn't know how to pull it all together into a cohesive strategy, especially when the opponent pushes back as you have.
Hello I love watching your videos I have a question can I know all your pc specs and tower size and where you bought it in detail please and thank you!
@@jochenheidenthe game makes no visual distinction between a squad of battle hardened Australian AIF troops and whats in Chunking (mostly shit tier untrained squads with minimal support) It isn’t as bad as you think it is. Your AV is much more powerful than his
@@maxkennedy8075 I think you’re grossly underestimating the effect of terrain and fort level and what can do. Even with the shittiest troops on the map they become superhuman when they have x6 fort level and x4 terrain (urban heavy).
Koggala: you set your unit to deliberate attack but you flipped the Base for free but than the allied unit moved back (wrong ops mode in battle report) into it and than you unit attacked while the allied unit was the defender. You can refit every xAKx with 5000 Endurance into a Tanker. Also did you set yours asw planes to 1000 altitude? they go more often damaged by flak but attack also more often as if flying higher
@@craigdeaton6371 doesn’t work that way for ASW. The actual search range of an ASW mission is 1/2 the indicated range. So the max range they can fly ASW will be 6, if you select 12 max range. Confusing I know.
Awesome review. I bought this product before I saw your video but I’m still glad that I bought it. As far as the thrust reverses, I think the C clamp was a great idea but maybe you should glue down those spring tabs with some superglue and then clamp it for an hour or so like you just did so that those tiny things don’t move anymore. And also possibly applying a little bit of heat. That’s just my thoughts and if needed I will try it myself and post my results on my channel.
@@BrianMonette I have to say ProDeskSim has been great with communication and sending me another unit. They also told me when they revise the reverser design they’ll send that to me. I told them only to send the affected parts and not another kit, they have done more than enough so far. Good company.
@@jochenheiden I’m glad to read that. I can’t wait to receive mine. I hope it doesn’t take six weeks like it did for you. It says two business days ground shipping so I guess I’ll see. On a separate note, I noticed your flight simulator playlist. I watched one video so far and it’s very professional. Are you really a pilot at UPS?
@@BrianMonette Brian, I skimmed through your channel as well and from what I can see you ARE a real pilot. I appreciate the compliment! I am strictly a SIM pilot, I have about 20 hours in a C172 as a student pilot. I am in the Air Force and work acft mx though so I am "in the industry." For my livestreams, I am striving to be the most professional sim pilot I can be on RU-vid.
I would say macho can operate on tactical level well but miss the strategical overview and how to operate arms together. But that will change with more experience. Allies have enough equipment but not an easy life in 1942.
That was a different story and like Jochen already said the British had 95% sea and 75% air control. You cannot run the game Macho is doing and only hope for luck. That is gambling and nothing else.
The day KB critically damaged his battleships in port at Colombo basically eradicated his ability to affect sea control. After this, my bombardments made control of the air over Colombo impossible.
Your analysis seems accurate to what happened, but the recent rescue operation was completely uncalled for and he should have just left the 1800AV there to fight until the end. All those ship losses are not worth it, and Columbo would hold out for at least a couple weeks given your hesitation to attack on the ground a lot. The biggest blunder was him knowing KB and land-based fighters would make it hard to even contest the air in April 1942 (the British don't have a lot of planes yet), and he could not sufficiently cover the battleships and later the transport ships. He should never had tried this given the air situation cancelled out the Allied surface fleet. The fact he never committed the Allied carriers to contest the air or sea was another huge mistake. If he's going to be serious about this, why not ferry ALL the Wildcats and bombers to operate from land bases? The 100+ Allied Wildcats may have prevented the slaughter of his BB's and bled KB's strikes and forced you to withdraw at least long enough to try a rescue.
I honestly feel if his carriers had made their presence known, I would have been a lot more restrained. I also took some risks on multiple occasions, especially with how I was operating KB (many days I was 100% ASW and unable to respond to a carrier attack if one came). These risks ensured victory.
@@jochenheiden Didn't he have carriers near India or Diego Garcia as the Ceylon invasion was underway? I have to think they were still in the area but maybe when he raided Java he was on his way south?