There's a game where you can control the directions of you swings, how fast or slow you want to move them. In Star Wars with a lightsaber you can leave it long inside a target to do constant and massive damage, or you can swish it through dozens of times in a split second because of how light it is. In the game, Jedi Knight Jedi Academy, you can do all of these, its just a matter of skill if your opponent can dodge, block, or break your swings, and if you have what it takes to keep up with the never ending skill ceiling that this game brings. Matches come down to the the literal inch from time to time! I want to spread the Jedi Knight experience, because this is how Star Wars, let alone other close range combat games, should take lessons from.
I’m into any different support weapon I’m feeling at a time, having one spear on the team is noticeable whenever bile titans show up. For now I’m digging the flamethrower for its versatility in crowd clear and behemoth cleansing
@@loumorningstar7709 There was patch notes about fixing spear crashes last night. I did see one player saying that spear may still crash in the jungle map though
I love these types of guys. They come in, don't say a word, do like half of the objectives by themselves and then just meet up with everyone at extraction. Legends.
Yep. That’s me in a lot of games now. I see a lot of divers just screwing around, causing loss of samples for the lower levels and less mission completion
I do this lol i answer sos beacons every now and then and i joined some lvl 30's on Vernen wells on suicide and they were struggling then i joined cleared all the bonus objectives and 5 of the outposts and the main objective as well as the super samps while dodging gunships😂 we met at the extraction lol. I finished with like 500+ kills they had like 200 combined between the 3 of them.
Being that Helldiver feels so good “I’ll handle the main objective” and then proceeding to solo it with no issues is a feeling I can’t do justice with words
I swear whenever I do this the game decides to crap out 3-4 bile titans on me. It’s doable, like… you can deal with it, but dear god is it annoying! Like, throw the bile titans at the other three, why on me, I’m just trying to do bonuses and be a loot goblin!
I've found that this happens a lot especially on higher difficulties, because the fastest person to get to an objective and clear it and move on is usually the only person who can always succeed at doing it. Everyone else, just by how spawns happen, how patrols happen, and how everything plays out by necessity are often left behind to fight the entire army that is no longer chasing the first guy.
Certainly an interesting point, but what if you split off to do different objectives? I tend to find the groups I join split into two’s, but sometimes I’ll split off to solo bonuses or nests or objectives. I don’t really get how solo players have an easy time while the other three struggle, on complete opposite ends of the map. Had one game where I asked if they needed help because they were taking so long while I was waiting for them to do their objective so I could do the last one, got no response, ended up walking all the way across the entire map to find them struggling with 2 titans and a couple patrols. I’d solo’d a lot more than that, how were they struggling…
@@FenekkuKitsune Very possible, but it's just sort of situational. Splitting up can be a death sentence if the wrong objective hits at the wrong time. Like if one person runs into two gunship towers and doesn't have the weapon to fight the gunships themselves, or if a couple of objectives are near a jammer and the nearby people aren't enough to fight through everything AND take it out. It can work, but more often than not one person finds the tiniest bit of setback, and then the army surrounds them, kills them, and then they have to be reinforced and run all the way back to their objective. I've heard this person is usually the host, but I haven't investigated it enough to be sure as I usually just play with friends. I've enjoyed soloing objectives or entire missions for a while, but I feel like the last few rounds of changes to spawning and patrols have kind of wrecked how it works.
@@Levyathyn Oh for sure! I'd never try soloing bots purely because they're so, so much harder to fight (at least imo), but bugs are a breeze. It really depends on the RNG, yeah. I just get confused the times the solo players don't struggle, but the group with more people do?
@@FenekkuKitsuneI found bots are a gamble, either a breeze where you can hit and run through the entire map faster than bugs solo, or hell where the entire team will lose 80% of reinforcements before we realize it's going nowhere. It all depends on the objectives, and most importantly their placement.
I always lone wolf. Look around for SC or take on an objective. You don’t need 4 guys to sit and wait for a flag to raise…plus splitting up also splits the amount of bug breaches making it alot easier.
The speed of sound is a little over 300m/s. It took around 1 second for the sound of the railgun strike connecting to arrive. I love this game. Edit: You might need headphones depending on how much of a low end your speaker have. The game ALSO does really solid attenuation to make distant sounds lose their high-end (if you're listening for the high pitched parts you won't catch the railgun strike thud)
I recall the other day I was doing main objectives and even stopping bug breaches all alone, and I got the reward of getting kicked in mission after finishing a main objective. Some people, so unappreciative
I cleared 90% of the nests Completed 3/4 side missions Found the super samples Finished 2/3 main missions And on our way back to extract the squad decided to shoot a patrol that got 4 bile titans on our asses I took down 3 meanwhile my teammates went from 17 reinforcements to 2 in a matter of less than 2 minutes and for some reason I got kicked ;/
Impolite to kick ye, but IF they have enough knowledge on how the game works I could see that POSSIBLY being reasonable. When you finish all main objectives, patrol spawn rates double. The more bases and side objectives you complete the more the spawns increase, up to double again. So by doing everything, you may be getting them into hot water they aren't comfortable getting into just yet at 4x patrol spawns. On the other hand, there are a lot of people on higher difficulties in random lobbies that should not be there yet regardless of level.
@@BIGmlemsnot if you loot a few POI’s on the way. At least that’s what I do so I can still bring my jump pack and not feel like an ass for calling resupply on the opposite side of the map. I try to go entire missions never calling the supply unless it’s absolutely necessary
I was supposed to be in this tournament but my game file got messed up somehow and it wouldn't let me connect to the server, I had to reinstall the game and jump through a few hoops to fix it and by the time it actually let me connect to the server it was too late and my team had already had someone subbing for me. This is pu0nslayer69 btw.
dude... what camo are you using? the one that releases wings... btw i just luckily recommended with your video didnt know u can do this... thanks a lot
My mates after depleting half our reinforcements on one factory strider : "Oh we are advancing fast, that's nice" Meanwhile me, who destroyed 3 detector towers, 1 gunship factory, 2 command bunkers and one heavy outpost: "Yeah you are doing great"
Honestly, I found in level 7 difficulty often the best thing to do is let your teammates die in stupid fights so you can spawn them away from them. Saves you a ton of reinforcements.
@@R3GARnator Yeah I'm playing Helldive only, and basically, if they die non stop, it means they have no positional/situational awareness. Spawning them next to me is just guaranteed mayhem on myself, so I'd rather let them do their things and have their fun. I only use ~1 reinforcement per dive anyway
I like to actually try to coordinate the team into pairs, that gives maximum efficiency, often times people will listen, it also feels cool when it all works well and you all meet up in the final objective
I'm fine with the random lonewolves so long as they don't take resupply without asking, like we're knee-deep in shit and having fun but then we see the resupply we so desperately need get called down to that guy and we have to survive on sharing a stick and stone for 2 minutes.
Yeah, but if we've cleared over half the map on our own we've expended pretty much every bullet, grenade and stim we have. We aren't always lucky enough to come across a POI with stims and grenades. lastly, not all of us have mics. Not talking about the lone wolves who go off on their own and don't do anything. Those ones will call down a resupply while they still have half of their ammo, grenades and stims.
@@galenjones9529 Tough. Don't want to play as a team but still steal resources from the main group, that's tough. You don't need a mic to communicate, typing fucking exists. Hell, we're doing it right now. Typing as communication.
eh most the time if i go off on my own there is enough stims and ammo around the place on the ground to keep me stocked up, especially if I run around to the small POIs, i find i rarely if ever need to call a resupply (and i try not to anyway)
lonewolf like myself usually carry supply backpack as my resupply so it wont affect my teammates. by the time i spent all of 4 packs the strategem has already avaiable
@@terrified057t4 when you are lonewolf just typing gets you killed if you actually need resupplies, if you can type without issue you dont really need them and can find some lying around which is usually what they should be doing anyway