if the notes are wrong that's my fault, the AI is only controlling the hand animation, soundfont, and visuals the notes are nearly the same I just removed some that I couldn't get the AI to play lol
still not sure people understand what part of the video is AI, the only AI used in this video was hand positioning and camera movement. the rest was 3d assets made by the concert creator team, and WHICH notes played was me and vivi even some of the hand positioning I had to fix using their program. The AI only really handled the finger bending camera motions and hand location. also the audio was from concert creator's sound "engine" which I'm pretty sure is just a sound font on action... press a key on the piano and it played a prerecorded noise for that key kinda thing was kinda cool you could click a key mid play and it'd play that note you clicked, sad the program was vaporized though.
update: when you first import your .vrm via cats, press control and S to save your .blend somewhere, save it somewhere with nothing else in it. Once you do that go to the top left click on "file" go down to and hover over or click on "external data" then select "unpack" "create where necessary" this will unpack your texture files to the folder/place you saved your ".blend" file. Save your .blend file again. watch this video until export DO NOT SKIP 17:20 setting your path mode to "copy" is 100% required for your "extract textures" and materials buttons to work in unity! creators.vrchat.com/sdk/upgrade/current-unity-version/ creators.vrchat.com/sdk/upgrade/current-unity-version/ creators.vrchat.com/sdk/upgrade/current-unity-version/
FANTASIC TUTORIAL!!! but I do want to point out something for anyone whos' in the same boat as me. If your model doesn't have its textures and you also don't have the option to "extract textures" most likely during the export blender stage blender put all the texture in a separate file where you saved your model that should be labeled "(model's name).fbm". drag and drop that file where you basically drag and drop everything and that should fixed that, you still need the extract martials though. I hope this helped anyone!
use cats to import your .vrm, save the blend file, extract external data (this saves it into the folder you saved your blend file in) then do all the setup and finish by selecting "copy" for the path mode on export. if you don't select copy (top option right side for export settings) you won't have an extract textures button in unity. also if you don't save you can't extract, if you can't extract you can't atlas.
Your method is good if you need to replace your textures with edited ones but is definitely not required if you watch my tutorial and read the pinned message, it's just a matter of -Forgetting to save. -Not extracting external data(didn't show this in the video but this is only a fix if blender fails to list your materials for atlasing) -Not selecting copy mode on export as show in the video ** this is the most likely reason. I did already answer this a year ago in the comments I just forgot to make a pinned version.
The only way you can tell this is AI generated: Looking at how his left hand moves The fact that no ones room looks this nice How tight his pant legs are
You find yourself in a strange place. A place with darkened skies. A place with eerie red light. And yet, you feel a sense of safety, for you feel someone you can truly trust is watching over you. (Ending 13: Darkened safety)