another way i like is doing this but with a bevel modifier instead of the simple sub div. but better for hard surface, less so for organic/smooth shapes
Did you watched the video about "Two subdivision modifier workflow" by @MichaelWeisheim_Raidmask? he explains it a little bit more, it will be nice if you mention him.
I understand what you’re saying and I agree with the sentiment. But design always comes with some technique, even when just drawing with pencil on paper you’re using techniques that you’ve learned. The goal is to make the technique easy so you can focus on the creative part. I think this method helps you do that. If you’re comfortable enough with modeling and sculpting, you can use it for the design phase. And of course, it’s just fun to do. I don’t always want to over-analyse everything and sometimes you want to just do some fun modeling. I think that’s fine too.
Ps, why apply the mods when you want to add more detail. It should work just as is, i believe. Buts easier to work with without the shape changing, yet there is more data to work with. So can also .Ake it harder to add more detail
After applying the first modifiers, you need to work with much more vertices. So can be more difficult to manage. It's also a destructive workflow. Which is not always a good workflow
День назад
this is a popular and revolutionary method, but the path from writing the draft to realizing it is going to be more complicated. because it's not a plane edit, it always has thickness, so it's a little tricky
Revolutionary? Hardly. I first saw this technique in a tutorial for 3DS Max 5. Guess when 3DS Max came out? LOL
День назад
@@DontKnowDontCare6.9 surprised. @MichaelWeisheim_Raidmask published this method and it became widely known last year. It seems that blender takes time to fully absorb all the other software techniques. So blender secrets help me a lot
@@wadeeliason969 Yeah, it could be a sort of substitute of the old Nurbs modeling technique. I guess pretty useful for modern cars modeling. Not for Tesla truck though! 😄
What Rombout said + Open blender and try it out. It's the best Training you will get. And If you need this knowlegde you will remember that you already did it
Come up with a throwaway project where you have to do it 5 times in a row quick, do something else quick like change a material or set a light, then do the tip a couple more times, then alternate redoing the tip and doing something else. Ten tries will take a little longer than the video. Also, count the steps as clearly distinct as you go? YMMV For more complicated ones I write down the steps. It starts to look like his e-book.
This is amazing! Exactly what I need. I was so annoyed thinking I need to learn to sculpt it. Especially as I haven't invested much time into this part of Blender... or 3D in general. Thanks! You are one of the very few guys in my email subscriptions I am always looking forward to. Seriously, I've never been happier with any tutorial I bought as I am with your book. Screw Andrew, you are my real Guru, sir!
Nice to see on a Blender channel.. usual response of blender users is "Do I have Ngons? who cares?!" :D That said, same solution in many other software including Maya.. just subdivide once and your Ngons go away.. but wish maya had grid fill for those other situations. :D Another solution is to remesh and let the computer fix the issues. Sometimes it does a good job, and when it doesn't even then you can keep some of what it did and merge back into your original topology (with a little clean up at the merge points) anyway, good tips!
Does in one minute that which others can't do effectively in a five-minute video. Well played! Also, your Blender Secrets is the best Blender workbook ever made (that's too big to possibly print!) 🙂