I am sick addicted weirdo but I can listen to this for an hours on background, while jerking my brain with chess/warcraft 1v1. Btw playing only NE and 90% time picking Maiev just.. because every 4s blinking makes me horny
Well, in coop this mission looks much better, cause you can really see some cooperation between 3 races. P. S and we all thought primal Kerrigan was the top of lazy character design...
You know how ironically frustrating it is in the original that when a faction suited for good defense is a pain in the ass defending Zagara's base because: a) everyone knows that outside of Co-op Missions, you can't place anything on creep; b) the Zerg are weak in defense and Zagara herself will be overrun if she decides to yolo to the front lines; c) the AI never gives zero damns in sending units for defense to each other. Unless you cheap this mission by spamming spectres and form a wall, snipe the detectors, but no one would know that on their very first attempt.
I just wish the hero units would respawn or something. The fact that Artanis is likely to die on the very first wave sucks. Same with Alarak on Salvation.
Yeah, I played through the campaigns recently and this mission was a huge pain. Like you said, even on normal you basically have to protect Kerrigan from all three sides by yourself.
Indeed! Giving essentially godhood to a.. literal psychic psychopathic sadist with zero charisma doesn't exactly tell a good message nor a good story. That being said, I don't mind the Protoss part of the story that much. It's not the best, but it's entertaining at the very least.
>Escalating to the Operations level. >0:54 Mission: Saving Ol' Man Joe. ◽2:16 Imagine an Joe's Party Tech Tree... ◽7:41 Doofenshmirtz Plans In A Nuttshell. ◽9:54 Black Citadel tries to upgrade itself to prevent sabotage. ◽12:52 Duuval; Jailor Kassan Stepbrother. ◽12:47 Bruh... ◽14:15 Sir Smean; Skeletal Swashbuckler. >1:36 Crimes Against Crustaceans. >3:22 Formerly a Naga base camp. >4:55 / 5:49 Gobby the Unholy & Lady Townsend; Happily Married. >6:09 The Undead stolen his voice. >14:49 Hunt Down The Joe's Party. >''Oh, they're going to have to glue you back together.. In Draenor!''
>I would hope that the Templar would put more faith in their non-ammonite brethren. >1:52 Context only makes it more cursed. >2:52 Operation: The Heart of Darkness. ◽3:46 Saving Templar/Executor Tassadar. ◽4:56 Void Thrasher Full Form; Evil Incarnate. ◽7:32 Void Corruption; Dimensional Scourge. ◽13:09 Naarud Constructs; Crimson Markers. >5:42 Operation: Exterminate & Expande. ◽14:35 / 15:35 I expected Odin or Torrasque. >6:51 The name's Jim, pal. And I won't be talked down to by anybody. Not even a god. >8:15 Celestial Tower; Naaru Base Defense. >16:52 Narud's True Form; Budget Krios. >Please, Raynor, stop simping, seriously.
Guys, we now have the plotline for Starcraft 3. Stukov "killed" Narud but since he wasn't a Xel'Naga, Narud only pretended to die, leading to the eventual events of Starcraft 3. What about Saiyan Kerrigan? Well, as you know, she gone. (But of course this would ruin Stukov's revenge, but if that means I get SC3 I am okay with it [On assumption that SC3 would be good]).
4:16 A Bandit guy who clearly has little to no Light Training or allegiance to it whatsoever, has the ability to Resurrect his allies when they die. That's truly badass and an F-you to how people should have certain spells based on their leanings