i'd like these goblin maids if they were more goblin and less elf. they really do look and sound like green elves. or they could just cut the green skin tone and call it "elf cleanup" works the same
I saw the mimic and immediately thought, "i wonder if you can get eaten bit it if you geet to close to the front/sides" since you pick it up from the back. And the 'name me' thing when approaching it from the front. It like innocently name me, then the character gets closer and the mimic eats her completely. No remains.
Ironically the goblin looks like the worst thing shown seems like a generic asset with no real uniqueness to it, the rest of the main aesthetics look really good and mechanics look pretty well polished. Though I guess you won’t really see the goblin most of the time since first person.
I know Steel Giants dlc is a blatant cash grab for the player both ingame and out, but if the devs wanted a better dlc, my idea is extra trailers. Empty carts you attach to your truck, drive to your own points and leave them there as drops off until those big boats are fully scrapped. You can make more trailers, but are just as expensive as the crane and box upgrades.
I don't remember VCD having traps, plus the point of a "clone" is to add variety more than mechanics. Nobody complained that Heretic was Doom but fantasy, or that Undertale was Bullet Hell but with feeling.
@@enriquejoseantequerasanche6180 1. Those games you listed are very different and also very similar, so them sharing mechanics is expected. Meanwhile, this game has outright copied the mopping and waste disposal mechanics, albeit visually different. Mop -> pitchfork, furnace -> mimic, water bucket-> slime. 2. VCD did have traps. The sandpits in Unearthly Excavation comes to mind. And regardless, adding a few new mechanics doesn’t make something any less derivative. The core gameplay is the same.
@@babyback8799 Oh yeah? What about the restoring objects. The only VCD I've seen was just destroying and cleaning everything. Nothing to put in place. This also isn't overwhelming clean up levels. Not so monotonous drone work.
The cleaning of the organic matter and blood is the same everything else is different. Restoring objects placement and restoring mana to others. As far as I know the only thing in VCD like that is the medic stations that you have to fabricate the refill then go replace it. It's more simplistic.
I would honestly, unironicaly play this even if it didn't have a goblin maid or something like that. The idea of a game where you "reset" a recently adventured dungeon for the next adventurer is just a fun sounding concept. I could care less if our character was a goblin maid or an ugly orc.
Same. I like stuff like VCD, but they usually are either sci-fi or closer to real life. A fantasy setting actually seems unique and fun. Goblin maid is a nice bonus. Not my ideal fantasy creature as a maid, but I'll gladly take it.
Okay, using the slimes as a bucket is a really unique idea. Including the ability to "stack" or "merge" together. I do love the paranoia at the traps, which sets a different kind of pace for these cleaning games.