I have seen people moving on opponent's time. Is that legal?? I have seen this even on top players. I mean, in some games, when one of the player is low on time, they move right before his opponent made a move, they even hold in the air their fingers next to the piece they are about to move, but the opponent haven't even pressed the clock yet. So when he actually press the clock, this guys press it too but in a fraction of second behind, meaning they moved when the opponent's clock was still running.
There's still a lot to be explained. I noticed that during the dying seconds when a player hits his clock not only does it stop but his remaining time even increases. That puzzles me. Also, how could that rule be implemented in an analog clock.
I've seen some players use one hand to pick up a captured piece and the other to make the move. Is that legal? Plus, don't you have to write down your moves? If so, then your limited to using your non dominate hand to move pieces with.
Ha 🤣 I was just shy of 3:00 minutes in, until I noticed the painting on the wall and the figurine on top of the piano, that are familure and dear to me. Thank you for breaking this down.
If you are playing G/30 - That is 30 minutes per player and has potential to be a one hour game - or more accurately, a 59 minute and 59 second game- assuming that one player runs out of time and the other still has one second left on their clock... and they notice that their opponents time expires in that moment. In practice though, it is more common to have the game end over the board (with checkmate, for example) or for another play to have more time than the one second. When running tournaments with a G/30 time control, I usually plan for rounds to be held every 60 minutes. Some rounds go the full 60, and some end a little early, which gives me enough time to allow for administrative tasks between rounds.
It used to be (on old analog clocks) that, after shaking hands, black would simply push their button and that would start white's clock. But now in the days of almost exclusive use of digital clocks, either white or black can either push "start" button on the clock- again, after they have shaken hands. And probably TMI, but... And exception to this would be if you are at a tournament and your opponent doesn't show up. After the word has been given by the tournament director (TD) to begin play, you may start your opponents clock (if they don't show up before their time expires, you win). It used to be that if you were playing white, then you would have to make your move and then hit your clock to start your opponents time, but that is no longer a requirement- you can simply start it. I would suggest that you still raise your hand and notify the TD if your opponent doesn't show up. That way if they are somewhere in the building, they can be sought out- or if they should have been withdrawn from the tournament, that can be corrected and your could either potentially be repaired with an opponent or at least not have to sit there until the time expires if you are given a bye-win.
Yes... but only if noticed by your opponent and only if your opponent still has mating material (a pawn is sufficient because it could be promoted to a queen; a single bishop or knight is insufficient because it is not possible to force checkmate). If the opponent who makes the time claim does not have sufficient mating material, the game is drawn (a tie). If you're opponent doesn't notice that you have run out of time and you both continue to play until both of you have run out of time, then the game is drawn. An exception to both of these rules is if there is a checkmate on the board. Checkmate trumps a fallen flag (expired time claim). Of note, it is important that third parties (those) not playing, not say anything about the game or the amount of time remaining, since the responsibility of making a time claim belongs solely to the players (or in rare cases, the tournament director).
I thought the clock was used to force your opponent to move within a certain seconds. Is the goal to win the game with the clock or to stall and make tour opponents time expire
Nope. If you want, you could use most of your time on one move. The clock is set for the entire amount of time for the whole game, but it only runs when it is your turn (if you remember to hit the button!). Stalling doesn't work unless your opponent has forgotten to hit their clock (and, yes, I do that any chance I get!).
You do not have to inform them. If it is a friendly game, you could let them know, but in competition, even among competitive friends, I let the time run. I once played in a youth tournament where I was playing against a player who didn't make a move for about 15 minutes (we only had 30). Finally I noticed that my clock was running and I pushed my clock. My opponent immediately made his move! I had to rush my moves for the remainder of the game and he ended up beating me. He was a better player (from my own club) so that likely would have been the result anyway, but I haven't made the same mistake often since.