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2024 Update: Farthest Frontier has undergone multiple updates and additional content. The game is now well worth its price tag, and will play seamlessly (up to 1000 - 2000 population, which is easily 20-30 hours per map). Combat has been overhauled, in addition to new building and resource types. Anyone craving a new take on 'Banished' will surely enjoy the full release of Farthest Frontier!
This game is really well put together but it relies too much on luck and there is something wrong with the expectation rise of citizens on masterly level 15 and above. It becomes an unsatisfying race against the clock that you're not going to win. Very fustrating for a trophy hunter.
I kinda agree with you on this in that the end game sort of feels like a bit of a 'rush' to the finish line... I hope they work on putting in a proper endless mode if possible
This game broke my heart in a really good way. I'm not used to feeling strong emotion but this game brought so much joy, sadness and hope out of me. Also the art writing and sound design is phenominal and it's the most queer inclusive game I've ever played <3
Gotta disagree with both you of. Ones more exploration, ones more factory. They share some, only some, similarities between the two, and they gap is likely to decrease, increase, or stay the same as Terratech Worlds progresses. Currently, it seems like the differences will only get bigger.
That really depends on what your favorite games are usually like - do you enjoy crafting, automation, city building, resource management? If so, there is a good chance you might enjoy this. Steam has a 2 hour refund policy if that helps you to make your decision!
Interesting. I'm a huge fan of many factory games and colony simulators. I wouldn't really compare this with Core Keeper though, but the Starbound + Factorio description is apt. I really wasn't a fan of core keeper, honestly.
That's a fair conclusion! Corekeeper is a little bit more focused on the exploration and combat (ie. terraria) but has some reasonable factory mechanics - although I felt the setting and vibe in Autoforge felt a lot more like Corekeeper. If you're a Starbound and Factorio fan though, Autoforge is definitely worth a try!
I haven't tried Hydroneer - but Autoforge is very similar to Starbound! You may enjoy corekeeper too, especially if you enjoy combat in combination with base building (lots of bosses and a heavier RPG emphasis). The view in Corekeeper is top down though!
i was playing this game, rather impatiently at times, and thought it was alright but didn't think i was that invested in it. then i finished my first life, and i nearly burst into tears right then and there.
Thank YOU for watching too! I do think this will get the love and attention it deserves, but the core / foundational gameplay loops is pretty much cozy farming sim, so I think personally it's not for me. I prefer my simulators to have a challenge and deeper mechanics! But to each their own - I'm sure this will have a big audience for it!
Such an underrated gem. I'd recommend it to anyone, it's absolutely delightful. I had the pleasure of throwing an Exocolonist themed birthday party for my little brother, and I used the Glow season as inspiration. There is so much lovely world building that makes the game an immersive experience.
this sounds kinda nerdy kinda just wanted story, depth in characters and world building so lost me at the mini games and card building. seems good but just not for me, thanks!
while deck building and mini games are a part of the game, you can easily opt out of it in the settings. I think the review is more on the gameplay side, but the game has so much to offer in terms of world and character building with a fantastic story. I would encourage you to check it out for the story as it is the central part of the game in my opinion
The campaign average is about 4-5 hours for the first time around; maybe less for replays. The main strength is the multiple outcomes - that's where most of the replayability comes from.
Aside from military and vassal victories, you can win via 'expansion victory' (where you light several beacons on the map and win in x turns), or a 'magic victory' (similar to science victory in Civ). There is also 'score victory' but that's only triggered under certain conditions like a stalemate, so it's pretty rare. There is definitely less variety of win conditions compared to Civ 6 though (no diplomatic victory etc.)