God its a shame this song didnt make it to the game. The permadeath isnt nearly as deep as i hoped it wouldve been but if we got credits at the end with THIS playing with all of our fallen officers accounted for... holy fuck the impact emotionally wouldve been unreal
Amazing how in the bathroom for those few seconds he created this character of a bumbling old man so when he came out the bathroom he would appear to be a lot less of a threat than he actually was. An enemy of the states at that time for sure but a very intelligent man.
Also I don’t know about you but there was another RU-vidr uploading crime boss ost yet I can’t find them anywhere now so I have to express my gratitude for you uploading them
Silly goose, RU-vid detected the song for you and it put all of the details in the description! It’s Flower Power by Steve Everitt. Still worth keeping the video up, but you could change the title since you found out what the actual song is
YOU have to wonder if this part actually happened the way they portray, even if he "admitted to it" on his destroying evidence in front of them, you obviously cant take hs word for it... its more likely that he had already disposed of it, instead of leaving it laying around like in the scene
first pass was more exaggerated but looked way too wonky with how short the frame time for showing everything is. at 750rpm/12rps, you get two frames per shot. that's it. recoil, then reset for next shot. examining the film for reference, the actors absorb all the recoil straight into their shoulder pockets. didn't want to try that hard. still tried new things and learned. first full auto animation, first looped run cycle!
@@Foxtrot19 If you're looking for feedback, the one thing i'd add is have the shooter be pushed back a little. if you look at reference footage of people magdumping will usually get pushed back a couple inches, then stop as they start compensating for the recoil. then, when the mag is dry, you usually see them overcorrect for the recoil that's no longer there, pushing the gun forward a bit. the amount they get pushed back by is dependent on the caliber and the skill of the shooter, but no matter what they usually get pushed back at least a little bit. I think if you exaggerated it a little bit you could probably get something that looks nice :) overall, Its good seeing you improve dude, i always love animations like this, good luck on your future work :D
i animated shot #3 to be directed higher on the bad guy, but then after animating the bad guy it just flies over his head, so i added some sparks on the trueno in the back to give the impression that's where barney missed to (that's not where the gun was pointed, that bullet went straight to the ceiling)
I'm losing interest in RON more and more, I don't know what happened to void during the development process that made the game so boring, I miss RON in the past, he made me feel happy during the game development process
nooooo mooore soundtracks! nooooo mooore audio dumps! nooooo mooore memes! nineteen dollar RoN key hidden in the latest texture drop. who wants it? trolls, DON'T get blocked (based off a true story)