Great tutorial. Can anyone help me learn how to rig the bones in advance of setting up drivers? The creator's patreon seems to be down and I'd love to learn. Thanks!
So I've been encountering dependency cycles when using muiltiple Child Of Constraints, even on objects that aren't parented to anything, because Blender will create dependency cycles from constraint conflicts, even if they have 0 influence. I've been told to use the Dynamic Parent addon to avoid it in the future, but is there a way to preserve the original constraints and animations through a workaround?
Man thank you so much! I'm rigging a cardan joint for a robot and it was breaking over and over again simply because of the quaternion thing, without this video I would have struggled for hours for nothing! Thanks a ton!
The add on file is not working anymore. "ImportError: cannot import name 'NodeSocketInterface' from 'bpy.types' (unknown location)". Any ideas? I am very much intereseted in this approach and would appreciate any input. Thanks for the effort for making a video about it anyways. Cheers.
This is amazing, and it's working with a rig - but not when I generate rig by rigify, even if I have controller - it's not working, Does it work with rigify ?
You were supposed to show how you disconnect the moment after you mentioned how to connect them. I'm going to assume i press "Clear" then. Thanx for not mentioning that, & if you did mention that later in the video, i'm not fixing to watch 8 minutes or something just for you to finally tell me that when U should have said that in the beginning so I don't have to dig through your video in the first place.