A channel that focuses on older RPGs of all kinds but that occasionally tackles games outside of that genre. Suggestions are welcome and I love, and try to engage in, discussions!
Vagrant Story (PS1) Final Fantasy Tactics (PS1) Secret of Mana (SNES) Legend of Legaia (PS1) The Legend of Zelda: A Link to the Past (SNES) Earthbound (SNES) Persona Series (will probably stick to the PS1 and PS2 versions) Vandal Hearts (PS1) Tactics Ogre: Let Us Cling Together (PSP remake) Dragon Quest 8 (PS2)
This game is such a hidden gem it’s not even funny wow it’s such a great time capsule to my childhood I’m playing it again on switch lite and enjoying every single second of it.
I had no idea there were people who criticized turn based games as "non realistic" lol. That shit is silly. It's a game and what does "realistic" even mean in this context?
Oh the memories. I got every square game after FFVII for PS1. There was no shortage of things to do on that system back in the day. And they were killing it. Felt like back to back to back just fun stuff. FFVII, FF Tactics, FFVIII, FFIX, Vagrant Story, Xenogears, BFM, Dewprism, LoM, And a ton more that just kept flooding in. Good times.
While the game isnt perfect it is easy to tell that you arent that well versed in saga games. Also the diss of the soundtrack is a huge trigger for people.
This is very well done. We love the video selections that you chose and we can remember playing 🎴 that game there with the aztec looking wheel 🎡 and the quadrants! Very well thought out 💭🤔 thought good sir.
I'd say I replay this game at least once every two years, I only played on an emulator now because I have to have that fast forward mode. I fast forward through the battle loading and enemy attacks oh and the magic attacks. With that there it makes everything tolerable because I just don't have the patience to sit through all the crap in that game anymore because I've already seen it 15 + times
The reason why Freya is hardly mentioned inside Final Fantasy becomes increasingly overt when you hear more and more about 7, 8, and 14 these days. FF9 is the obscure one compared to even 8. It's not that she in particular is forgotten about by the fanbase, more that the 'fanbase' never got into 9 in general in the first place. It says even more when you have them talk endlessly about how Aerith's death is the most shocking thing ever, when the death flags were all over the place. Nothing about Tifa especially. Peeps think Aerith is just bubbly, cute, and meek or whatever you'd find from your typical anime healer girl. Nor any of the goofy shit that went on in FF7. And so much more. It's clear now, it has far less to do with Freya being the "Red13" of the game, whom also was just DONE after his extremely short arc. But still though...This is ridiculous. This is too heavy for anyone to just let bottled up for the entire run after finally finding the man at home after being missing for all those years. It just doesn't feel right to be satisfied or done with just finding him or conveniently have the journey's constant distractions get in the way of literally anything and everything else that could have came of this.
Wow, very intelligent review! Broke the game nicely down with nuance, hit all the nails on the head. The innovation and art direction stood out to me as a child playing this one
Good video. I think that Suikoden 4 provides numerous instances where the silent protagonist falls flat and comes close to ruining scenes. This is emphasized all the more since the game has voice acting in big scenes but the protagonist stands mutely staring. The npcs will say how inspiring and charismatic the protagonist is, that they just draw others to them, and the protagonist just stands mutely staring. One might be tempted to attribute this solely to Suikoden 4 being rather mediocre, but it is a problem that seems to plague many rpgs. The only thing worse, perhaps, is the over talkative, try-hard protagonist that won't shut up.
FF9 is unique but what irks me is how Freya's story is sidelined so fast and when she's sidelined in Alexandria for the whole of disk 2 and we have NO background as to where she went or how she was kept safe. Also Zidane could've hugged her at least once (they travelled together for a year). She went through so much and it's hardly acknowledged. Her ending as well is not the happy ending we wanted as it''s bittersweet. It makes it feel her 5 years was for nothing . I'll never forget her and how can I when she's so compelling.
Bro.. Where did you go🥲 I have been watching your videos lately and have really liked theme. You should play breath of fire v dragon quarter it insanely brilliant...ahead of its time. Dragon Quarter is a reboot so you don't need to play previous breath of fire games to enjoy this.
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This is my favorite game of my life, I got a copy in Japanese without understanding a single word of the language and yet I insisted on playing it due to the soundtrack and the game's art, which is beautiful, Gustave's story has captivated me since the first second, and I managed to understand it just by watching it unfold, a short time later I got a copy in English and even though I didn't know how to speak English at the time, I managed to finish the game when I was around 12 years old. As the timelines and the game are very complex, I felt that the story didn't come together with the care it should have, the feeling I had was that the game was made perfectly until half of it and the rest was done in a hurry and without the same Dear, another game that I had the same experience and the same feeling was Dragon Ball Z Rpg on the Snes, a great game with the same problem.
@@HighLevelReviews maybe someone else has copied you, it's not a coincidence that you both say "Breath of Fire has no problem throwing straight into........." and show the same screen clips too, that's when I stopped watching, can't remember the other guy's name though.
@@HighLevelReviews I found it, I double checked it, he uses very similar wording but not exactly the same, so I may be wrong it's Hell Fire RPGs. It's at around 1:05 onwards in his v ideo I find sus.
@@zoa1-99....... i know hellfire, he's a cool dude. he definitely didn't plagiarize and neither did i - the first breath of fire is narratively sparse and the intro is one of the most action-packed segments of the entire game. i see nothing suspicious about either of our videos - of course we're going to use similar opening footage when we're talking about how quickly breath of fire gets going. go watch other bof reviews, they all mention how fast bof jumps into the thick of things and use that exact scene to complement the point they're making.
3 exacting exhausting long chore playthroughs before you get, at the very earliest, your first relaxing do as you want playthrough for fun on your 4th time through the game. I stopped mid way through the 3rd. Chrono trigger took 9-14 hours of fun to get to that point. Cross takes like 130+ while performing a long specific faq guide check list.
Played through the original US release fully 3 times. 88% of gameplay is the final weapons tasks, which are mostly awful, that then have nothing afterwards to use them on. Maxing the sphere grid made this the most FF6 like in late game character differentiation. The orignal sphere grid was miserable in what you needed to do to delete the bad parts and fill in with good parts and then retread the whole thing a second time with everyone once you finished constructing it. I did wish I played the version with the evil summons to fight and added content, but I just dont see myself doing the sphere grid editing dance for a 4th time to do that. The characters and what they were dealing with was also the most ff6 like in the rest of the series as far as quality. Also, I hate that I could not get back resources spent upgrading early game summons to use on late game ones, and using the system at all except on the final ones is a punished waste. No retries with the jecht shot jarringly edited cutscene in the whole game also would turn entire playthroughs into bitter miscarriages if failed. 120 hours later... sorry, still cannot get it. Restart the whole damn game just for it.
I tried this game 4 times and each time I got to the early mine cave work pen jail whatever dungeon and stopped. The dungeons have just such an awful layout and organization and shape. Just unfun chores with no interesting elements at all, just "busy" ones. Prerendered backdrops that loop around on themselves and fit into each other in exhausting ways that are just unpleasant to mentally organize just for the sake of having them. Saga frontier and ff7 used them far better and within their limitations. I saw some late game play. Will someone explain the metaphor and allegory in the birth canal black hole attack, or does that take 50 hours of narrative to really understand?