According to a recent video by Cyngus MC, all modloaders (Forge, Fabric, Quilt, and Neoforge) all relatively equal in terms of performance, so really, it's just a matter of taste at this point. Arbitrary Lines drawn in a sand that we divide ourselves by.
I mean, sure it’s not the KING of modloaders anymore, exactly like Netflix isn’t the king of streaming services anymore. It doesn’t mean Forge OR Netflix “fell off”. They just hit their peak and there are now (subjectively) better platforms for modloaders just as there are better streaming services than Netflix. I just think it’s funny that you make it seem like Forge sucks now and no one uses it, yet here I am with a custom mod pack I made with 210 mods, 12 data packs, and 3 shaders, all created on Overwolf’s Curseforge. It was so incredibly easy I will never consider fabric or any other modloaders. If there was a fabric specific mod I wanted, there was almost always a forge-ported copy of it for me to download. Forge is not falling off, and it is certainly not dead. Maybe try using curseforge for a few minutes and you will realize how much better it actually is than fabric and every other modloader.
Oh and one more thing, you said forge got criticism for its slow updates, which may be true, but the mod pack that I created is for version 1.20.1, and all of the mods are compatible with each other somehow. Forge made that happen. 1.20.4 was the newest version when I created this mod pack, and yes not every mod was updated to that version so I had to settle with 1.20.1. That is an extremely small trade off for the convenience and ease of creating mod packs in forge compared to fabric. Not to mention, about 1/4 of the 210 mods I loaded would never work with fabric. The creators of the mods specifically state they aren’t porting it to fabric. So in conclusion, I strongly disagree with your video and I think you didn’t do very much research on the current state of forge and how it compares with fabric. All you did was look at articles written about forge and fabric.
@@nerdcuddles7731 very likely bc neo forge is the same devs as the forge devs, they where fed up with the lead forge dev so forked and left to make their own loader.
Personally, for NVIDIA cards I like to use nvidium (uses NVIDIA only API calls) as it allows for very good FPS with the drawbacks of no shaders and NVIDIA only… * Also forgot to mention it allows you to have very big render distances (Including all loaded chunks)
You also forget to point out that, because Vulkan is a fundamentally different graphics API than OpenGL, a ton of mods will NOT work with the Vulkan mod, as a lot of mods will make OpenGL calls. Unless they manage to get Zink incorporated into the mod to ensure backwards compatibility with OpenGL, it will be very hard for Vulkan to get adoption from the modding community.
Yes it does! If you could then it would mess with the hit box when closed creating a block with no hit box when you exchange the trapdoor with another block.
Where do you got your data from? Science when do most players play modded? And how would it even be possible to track what most players do because the large majority of the community does not participate in discussions or even watch videos about the game
a nice recap but just wanted to say waxed copper has been around since copper was introduced and 9:32 the last few updates were the biggest updates they've ever done, y'know, the whole caves and cliffs thing completely overhauling the entire world gen. other than that nice video
Caves and cliffs was great however it being split ruined the hype imo🤷♂️, plus I didn’t think 1.19 and 1.20 were subjectively that great, they just weren’t my type of update(I love building with cherry blossom wood though)