It's always interesting to see different rankings of the Tiny Epic games. Tiny Epic Pirates has really grown on me the more I play it. I'm starting to see some deeper strategies I didn't see before which intrigues me. Besides Pirates my other top TE games are . . . 3. Dinosaurs 2. Dungeon 1. Galaxies
That's cos this isn't the all-in. It's the deluxe only pledge minus the add ons. Only the All-in was packaged in the printed branded box which contains the dice trays, sleeves, coasters etc.
A friend of mine has Life of the Amazonia and Meadow, both fantastic games. And I have an Earth playthrough on the channel, which I really enjoy! Great choices
Tiny Epic Defenders is one of the worst games I’ve ever played. I kickstarted it and it turned me off of any other tiny epic games. I only played the first edition, though.
I needed "American playing card" sized sleeves here, and found that Ryker had a good cost-to-quality ratio (at least in Canada). These have mat backs and clear front. They're a little thick for my tastes, but great quality.
Yeah of course, I've added a link in the video description, and there's also a link on the file page. The app also facilitates scoring, which is handy.
Galaxies black is there, I had them both combined. It's a great expansion that just makes the game even better (with some rules overhead). I don't have Crimes, unfortunately!
I have a few of these that I own but have never played. Thanks to this run down I'll probably break some out at my next game night. P.S. I do have Western and if I remember I'll bring it to this years Kanatacon if you want to try it out. Kind of funny since it's a Tiny Epic and fits everything into such a small box but the playmat is huge.
39:42 i mean thematically it makes a lot of sense to only craft those places but i doubt it makes the game better or more fun, only more restricted cuz in many games it is important for the player to feel so kind of progress along the gsme other wise it could become boring...
36:54 best solo mode is probably two characters (3becomes confusing at least for me 😅) and 5 or six "hidden" objectives i think (u only reveal one at a time!)
i wonder if u had a sudden death option and then instead of player elimination all equipment u had gets destroyed and goes out of the game, u begin w a new not used before character in the med bay space ,like a setback but still a compromise between the game mechanics and the theme, and if there is no more characters that hasn't been used ur out of the game, but that would probably not happen not w these rules anyways, lol
problem was ravensburger was so stingy w the components so i believe u actually need two copies of this to really make it much more interesting for replayability and variations (jonesy tokens,horror cards, etc
problem was ravensburger was so stingy w the components so i believe u actually need two copies of this to really make it much more interesting for replayability and variations (jonesy tokens,horror cards, etc
im sorry i ment on the 'quiet' cards the character dies on a roll of one, on a 'hunt ' or 'stalk' they die on a one or two and ultimately on a conceal token they die on a 1-3 roll, going from 16%👉🏼33%👉🏼50%!! 👽👻🙊😳😬🙀
a lot of the rules makes a lot of sense, still its not complete without at least a CHANCE that every time u encounter the alien u could die, like on a dice roll of one f.ex, this should create a lot more tension and suspense in the game cuz then u can never really relax encountering the alien !!
Great suggestion. The die roll could be based on the token number for variability. It would definitely make the "Director's Cut" rules even harder though!
this idiot went on freman and didnt give himself the rep for the VP... this video is the dumbest video i have ever seen... and the most insane part is its 2 fucking hours long of stupidity .... facepalm
bro i understand you are struggling with the game too but if you are going to make a help video about solo in this situation...make sure you know the rules other wise your video is useless.... example : 24:54 you put a spice on one of the maker spots where one of reds agent was on... you dont do that the bonus spice only happen on spots THAT WERE NOT OCCUPIED!!! thumbs down on your video sorry
A tip on the box sleeve, if you cut across the back of the box diagonally once, corner to corner then use scissors to cut that into halves you can tuck the shrink into the inside of the lid. Trim and tape it for a more permanent solution. Otherwise, like you did here, it will slide off during handling of the game.
It took you 41 minute to get your first point. I just got this game and did my first solo playthrough and after 6-7 conflicts and 70 minutes the score was 2-2 lol. I love the idea of this game but scoring to 10 seems so hard and the game will probably just end when the conflict cards run out. Am I just bad or what's going on with the ultra low scoring? Update questions: 1) Can you earn victory points for pairing conflict cards multiply times in a game or just the one pairing with your objective card? 2) are sandstorms pretty much required to keep up with the AI in terms of scoring? 3) does anyone know if the expansions make it faster to score points?
The game definitely ramps up as you gain cards and other ways to score. To answer your questions: 1) Each matching pair is a point 2) I've seen strategies without sandworms win, like going for the point cards, but they are not as straightforward 3) The expansions open up some options in gameplay. If anything, the IX expansion would let you use the Dreadnoughts to compete with worms.
@@CardboardMinute thank you for responding. I've played about 7 solo games now at 3-4 player counts. Games usually end around conflict 8. I definitely prefer to use worms against the AI because they usually don't or maybe just one rival gets them in time.
Thank you for the detailed take on this one. I’ve been enjoying Beacon Patrol Solo for some time now and the artwork on this one caught my attention (as well as the theme) for 2+ potential but I think I’m going to pass. Fair review of the game. Thanks again!