Love her voice. Nostalgia feel. I really really love this song. Why being confident in your art/dreams are so important. U NEVER KNOW WHO YOU'LL INSPIRE/WILL REALLY RESONATE W IT.
one of my favorites of his. I hate finding musicians too late though :( though I suppose its better to find them and grieve then to have never found them at all. There just truly isn't anyone I know who sounds like rei harakami, and his music is so so nostalgic for me...
There's lots of cool stuff in this arrangement - there's so much detail in the textures, but there's always clarity in all parts, and the balance feels great to me! I love the drop and rebuild that happens around the halfway mark, too! Awesome work, thanks for being part of this year's competition!
Rei Harakami had a really great sound and feel. I keep returning to his music for solace when things get tough. It's like a sonic vacation for the mind. I was fascinated to read in an interview that he had decided, long ago, that he would work with only a certain set of sounds and samples as his aesthetic. The restriction made him more creative and all these varied songs came from his approach. Really wish we could have more albums from him, although the recent release on Apple Music of his early works, "Wide World, Narrow World" (広い世界 と せまい世界) filled that gap. RIP Rei Harakami.
Came to this after finishing The Second Story R and being slightly disappointed by the version of this song in that game. This song is quite literally one of the greatest pieces of video game music of all time.
I remember hearing this so, so long ago while watching the Boogiepop Phantom anime. I think the series came out in 2000 or so. I fell in love with this track and have been listening ever since. Through break ups, travels through South East Asia, the death of a relative, lonely summer evenings or the birth of my children. From all the music I've ever listened to, this track is the one that has been with me the most.
It was 2010 I think when I first discovered this track through this very upload. Between then and now I've been through a lot myself. Somehow, someway, whenever I am at a very low point in my life mentally and emotionally I return to this track. I don't have it on a playlist or saved anywhere, but every few years or so I return here almost subconsciously, press play, close my eyes and for 5 minutes my mind is as clear as it can get.
Commenting here because there were no new comments for 2 years. Just wanted to say that even in present day there are still people listening to Rei Harakami Still, I think he's severely underrated (as if his music has been forgotten in the most part), and there aren't many people that I could talk about his music with..
As of today, it's been announced that Akira Toriyama has passed away Rest in peace to both him and Mr. Sugiyama. The art & sound of one of my favorite video games of all time. It hurts so much, it really makes me feel sad
BEAUTIFUL. Made me feel like I was riding, not a magic carpet but a beautiful quilted poufy bedspread festooned with golden fleurs-de-lis in sunny skies filled with evening clouds - over Parliament, past Big Ben and then over the quiet hedgerows and sleepy green valleys of the English Countryside in the quietness of the early early morn
Man, stuff like this is what I absolutely ADORE about these games. Apart from boss fights, there's absolutely no ambient music in the game... _except_ for this. This one room, which while already somewhat foreboding in and of itself, has nothing especially extraordinary or unusual about it... and yet, it's the only location in the game with a soundtrack! So why, _why_ this particular room, I wonder? Anyone got a hypothesis? At first I thought it might be intimating at some kind of hitherto unknown secret, but as far as I'm aware there's no items in that room at all, and your only adversaries are two wax scholars - quite possibly the easiest enemy to dispatch in the entire game, apart from maybe those stabby-blobs - neither of whom drop anything interesting (IIRC they only drop their robes and worthless "daggers"). A more "logical" placement for the music would have been the room with the Outrider Knight, but then for consistency's sale, they'd have to add music to the areas adjacent to the other two Knights as well. But of course, _Dark Souls_ wouldn't be _Dark Souls_ if it were entirely "logical" and "reasonable", so we're left with an inexplicably sinister room with inexplicably sinister inexplicable music! 😁 As i recall there was only one (non-safehouse) location in "Bloodborne" that had a soundtrack too, that area that's really high above Yarnham with those horrific brainsucker guys, although that was much more terrifying! Hilariously, Bloodborne's composer entitled that piece "Soothing Hymn" 😂 It's not quite as "musical" as this, but there's other spot with a similarly mysterious and disquieting predominant ambient sound - in that weird little transitional zone between Farron Keep and the Cathedral of the Deep, just before the archway where those crossbowmen and their infuriating dogs are chilling. I recorded it as best as I could here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ksN6RaC2NdA.html It's hard to describe, but my theory is that what you hear is actually the sounds of the Deep itself welling beneath the earth like an underground "aquifer", reaching the surface in that motionless black "lake" you can see from a dead-end balcony inside the Cathedral (the one guarded by the lone Evangelist). It's actually kinda relaxing honestly, but there's this unsettling undercurrent of dreamlike dread, and there's this particular recurring voice-like sound that's very uncanny... but I could still listen to it for hours all the same, the sound designers on this series are absolute masters of their craft. There was also a location in the first "Dark Souls" like this, too, although it was perhaps somewhat more "realistic" (lol) than this case. In the Painted World of Ariamis, there's a graveyard area (at least I _think_ it's a graveyard) where you fight a miniboss called King Jeremiah - equally strange and eerie music plays there, accompanied by wind-borne whispers that would seem to be the voices of those buried therein.
I do know that this room contains a false wall which can be opened with a lever, granting access to a small side-room with some pyromantic/chaotic items: the Witch's Locks and Power Within. But yes, I'm otherwise unsure of what the site's especial importance might be. Maybe it was just a whim of the sound designer(s).