I would give the free to play one a play, it's not terrible for a short free horror game. The sentiment among the community is that Woodbury Getaway is a big step down from the priors. Also Episode 2 and 3 are $5.
@@Jomali Well, yeah, I even have one of their seemingly best games in the library, probably should give it a go at least. It's just, well, I also have a few potentially great horror games in my library and they shall take that cake for now. So, don't worry, I haven't CONDEMNED the dev for all eternity after your video specifically. Only temporarily.
The big difference is that boomer shooters have open level design that give players a few options on how they want to progress while letting them encounter enemies more naturally while arena shooters are all about getting you into closed off areas and then sectioning them off until you beat a group of baddies that the game spawns in before it lets you progress.
@@Jomali I see, that makes sense. Do you know if there are any arena shooters prior to Doom (2016)? Edit: I guess Serious Sam and Painkiller are arena shooters, come to think of it.
Doesn't seem like they progressed much since Machine for Pigs, which sucked major ass. Still artistically sound, but mechanically and plot-wise - eh. Thanks, man, I'll follow your advice and get it by some cheap-ass means eventually. If at all.
I'd say they got worse since Machine. MfP had twists and turns that are now basically nailed to the wall on every psychological horror game, particularly the "I'm the bad guy" twist, but it did try to surprise the player and make commentary. There's a lot of pretentious literary crap you can pull and talk about with the game, about greed and exploitation, the human soul, what a person is willing to do for the "greater good," etc. The world in Machine is the product of your character's own making, and it reflects his mental state. They threw all that metaphor and storytelling away for "Scottish man on oil rig escapes monsters." Mandus killed his children because he had dreams of them dying in war, Caz is hiding on an oil rig because he got in a bad bar fight and now the cops want him.
@@Jomali DAMN, sounds like it's only good as weed fodder to me. For cases when the weed is so hardcore you can barely comprehend anything and can only do basic tasks, and you know for sure you'd forget everything about any game you play while under its influence, so it would be a waste to play something worthwhile. That's when I unseal the shitmunching section of my Steam library.
There's a comfort-point to all FC games. I've played a lot of FC1, FC2, FC3, FC3BD, and FC4. (Upwards of 2000 hours by this point, FC2 taking up most of those hours.)
It is a console game, it's on PC/Xbox/PS/Switch. I just played the PC version for this review because I prefer mouse/keyboard. Runs fine on everything except Switch.
Fantastic video. Love the short form review style and your writing is excellent. You could also consider turning these 1 Minute Demos into RU-vid Shorts to get some extra reach. Keep it up!
People need to understand that ION FURY was developed by VOIDPOINT. Veteran developers of Eduke32. People who have been messing around in BUILD/Mapster32 since the early 2000s, and some even back to the 90s. IE: A very experienced team of community members made Ion Fury. Phantom Fury is made by, and lead by, the same people who brought you Bombshell, ROTT 2013, and Rad Rodger.