Brother I am not sure why you do not take the anti missile on the mustangs to shoot the overlord missiles? I know I'm only new and mmr 750 but it seems strong when I use it to counter over lord, storm breaker, people who regularly use missile packs
Hey! There are a couple benefits for placing your mustangs vertically. - less likely for your crawlers to push mustangs to their death - takes more sledge/arc shots to kill - easier to leave room for big units (like war factory) - sometimes you can split the mustangs in half to shoot 2 different fang packs efficiently Also, the flank covering mustangs are placed vertically because they are as close to the main fight as possible while also covering flanks. (note that a wasp/overlord spell will still take your tower). I usually have 3/4 mustangs with my push, 2 covering flanks and 1/2 on the front. I think looking back I should be placing the mustangs horizontally if they are up front since they will activate all their guns earlier.
@@n_sacco Thank you for elaborating! Your last point is the reason why I've always placed my Mustangs horizontally. I'll keep your other arguments in mind and will experiment a bit.
Any chance you could make a ball/wraith aggro guide? Really been enjoying the playstyle but I kinda suck, would love some insight. Build guide videos in general would be awesome, just highlighting complimentary unit combinations and placements to serve as the base composition before you get into the more reactionary stuff.
Yes, I have been meaning to create videos where I analyze/commentate over my own replays, explaining everything in detail, I just haven't got around to it yet. Currently I just cut highlights from my Twitch streams and I'm usually more focused on playing the game.
Great videos! i would love if you would explain why you are making your choices. example: explaining why you decided to go Fort/Mustangs would be valuable info for ppl getting into the game and besides DRN, no one does it. Thanks for the uploads, much appreciated.
Thank you! Yes, I have been meaning to create videos where I analyze/commentate over my own replays, explaining everything in detail, I just haven't got around to it yet. Currently I just cut highlights from my Twitch streams and I'm usually more focused on playing the game.
@@n_sacco That would be awesome. I remember pantso doing that a few times on stream, while the matches were fresh in his head, and that format seemed to work well.
This song is called Enter by Voyage. I found it in this synthwave playlist created by Lofi Girl: open.spotify.com/playlist/1YIe34rcmLjCYpY9wJoM2p?si=466eafbc2b2c4b02
Watching this back, I see the problem with the nuke/smoke. The smoke makes the fangs walk out of the fort shield, so that is why only those 2 fort bubbles live.
Hey Sacco, I was just curious on what your thoughts are on your thoughts for subterranian blitz. I haven't really used it after the nerf despite the crawlers overall getting buffed. Do you think it's still worth taking? I'm thinking of swapping to Mech Rage instead since there have been multiple cases where that would have been more helpful.
Hey, yes subterranean blitz is definitely still worth taking. I took off acid since it has the least amount of use cases (if any). There are less situations where you want sub since it can't really survive fire but it's still useful, mainly if the opponent is using mustangs as their chaff clear.
@@n_sacco Yeah, I haven't had much use for acid as well, though I always think "hey, if my opponent ever goes aggro with their giants or if there's blobs of enemies that could use the acid damage boost, this comes in handy" but in reality I haven't had the ability to really do that for a few months now. Thanks for the input.
@@n_sacco I ended up taking acid off instead and immediately ended up needing mech rage, replicate, and subterranean. Was very satisfying having that additional speed and durability.
Yes, if there are no units inside the beacon, the unit being beaconed will continue to move forward while shooting. That's why it's sometimes good to *not* include the tower inside the beacon, an example being jump drive phoenix tower cheese.
With that war factory positioning around 10:00, what happens if the other guy gets some crawlers and an ignite vulcan or MP on the flank there? Does that not work for some reason? Obviously discounting the whole unit card pivot.
The positioning of the war factory was not great there (I tend to troll a bit on stream) mainly because I didn't have enough late chaff to protect it. On the other hand, positioning the war factory on the line in each corner can be quite good because it is hard to target off rip since you can place chaff on the flanks. I tend to do this a lot with wraith and fortress to maximize their output.