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Wait but someone answer this: for trucks, trains, and drones, how do you calculate an input to a factory or how much stuff you can make there when it’s being fed by these sources? No one’s ever talked about the length of the truck path influencing how long it take for your materials to get to the drop off point and how they make sure the vehicles are going at a “(insert number) per minute” pace. Please help me.
Provided that the input volume of goods is large enough, and the vehicle’s inventory is large enough to accommodate, each station in a vehicle’s route should show an approximate rate of item throughput, said throughput being capped at the speeds of the conveyors you have connected to each station. It may take a few trips to show up, since it needs a small amount of data in order to calculate an average rate. For example: I want to transport some iron ore to my factory. I set up two mk1 miners on 2 pure iron nodes. Each miner produces 120 ore/minute, for a total of 240, or two mk2 belts. I take both of them, and connect them to the same truck station. At my factory, I have another truck station that has two mk2 belts on the output. Both of these stations can now input/output a maximum of 240 iron/minute. When it comes to rate efficiency/uptime, it simply boils down to how long the route’s round trip time is. The station’s input/output flow is paused during loading/unloading (most noticeable with train stations, because of the long animation), so if the round trip time is less than 1 minute, you won’t get full 100% item throughput rate. However, since vehicles are typically used for longer routes, round trips should take much longer than 1 minute. The longer the route, the less impact the disruption will have. It will still be an impact, however. In order to have 100% uptime, you need to utilize buffers. Essentially, this means that on each end of the trip, between the station and the production machines, you need to place a cargo container (or fluid tank, if you’re using trains to transport fluid). Then, between each cargo container and it’s station, you need the connecting belts to be FASTER than the rate of item production at your input side, in order to keep your machines from clogging/starving, and to make up for potential lost time due to interruptions. In short, you are loading the input station-and unloading the output station-as fast as possible, out of/into containers that act as middlemen between the stations and machines. For example, The setup would look something like: Miner(+60/min)> mk1 belt(60)> container> mk2 belt(120)> input station> [vehicle route]> output station> mk2 belt(120)> container> mk1 belt(60)> production machines(-60/min) This setup ensures a 100% efficient throughput of 60 items per minute. Simply up the belt speeds and switch around numbers as needed, since this is the basic structure that all vehicle buffer stations use. The only further CAP on item transport speed would be stack size; You can fit 10x more Screws in a tractor than Modular Frames, since one has a stack size of 500 and the other has a stack size of 50. But it is very unlikely that you will EVER run into this problem, unless you are building the most mega of mega factories, and have no more room on your roads/rails to simply add another truck/tractor/train in order to even things out. This was a lot of information, hope this helps!
In theory, trucks only go there empty. If theres a problem and a truck is not empty, there is a smart splitter on the back that sinks any non coal objects that get dumped.
Fantastic series, my only complaint is I miss being able to see you put the facades on the completes builds as well. The factory design and visuals is the hardest part for me now. Watching you create the factory layouts in this format has been very instructive actually, and I'd love to learn more about the design process in a similar way
This channel is criminally undersubbed, very well done and informative plus entertaining, I wish you nothing but success. And thanks for getting me hopelessly addicted to this game (i think)
@Dekoba I literally just found it holding my earbud to the mic on my phone to pick it up right as you sent this and thank you!!.. been going nuts on it.. blowing through my autocad work haha.
@lyt664 lol not really. The materials cast off these isn't that bad and I have about 12 concrete factories going all the time. I just drive a truck around between build and if I run low on Mats head to my central storage to fill back up.
Part 1 is available at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oGgrbr3ihws.html Part 2 is available at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NmdEdBHro7c.html Thanks for taking a few minutes to watch!