My biggest question is if the trade is still static or dynamic. Because in TEHO you would always do the same trade routes to basically become an unbeatable sea god.
This game uses Morrowind's engine just like the Pirates of the Caribbean in 2003 (Sead Dogs 2). That was awesome, I loved it! Is there the Black Pearl in it too?
I couldn't care less about the aged graphics. It is a deeply complex in terms of mechanics and content. People will pay top dollar for a fake game with well polished graphics that no one will play in a years time, let alone 10 years time like this masterpiece. Photorealistic graphics are gone and now all we have is Toy Story style bobble heads and neon colours. Dropping a fully released title as an Early access is a little sneaky. I guess they want to show that they are actively improving it.
A little late but the boss fight for Pauurc doesn't just "spawn" or start - there is a whole set of objectives you have to manually start to get him to spawn in.
do heroic public events and follow "the enemy is moving against each other" alerts 2:15 everything else is worthless fanfare not befitting a "quick and easy guide"
My personal roll I wanted was a chain reaction and whirlwind with jagged and sword masters guard it serves me very well for both add clear and dps my old old roll was same first and 2nd but instead of chain I had relentless
That'll be a good roll if they ever fix Vortex ammo usage on charged attacks. As it stands, you need relentless strikes instead of Frenzy or your total damage suffers immensely.
Love Jagged. Back during Riven cheese it became very noticeable during damage phases when trying to 1-phase and added up quickly. If it doesn't have it, I delete it too.
I got tempered edge, vorpal weapons, and whirlwind. Got it on a glowing skin as well, wish my alternate perk in the last column was eager edge but cant be mad with what i got
Nah, it’s all good. Was just throwing some casual sarcastic comments in-game since it was my first match of the day and I was still warming up. Though QP shockingly plays so much sweatier than comp most days now.
@@JakeParkerLIVE QP still has MMR and because high Masters/GM players don't touch QP that much, when they queue up they are forced into lower MMR matches making it unbalanced. So technically QP can be way more competitive than comp can
Most likely. The copium is strong, but from my own career as a game design teacher I’ve transferred dev spec systems like this into in-game consumer features with a little fine tuning so it’s not an impossible venture moreso one the developer would be willing to ship in the future.
Now that a day’s passed, I can share that I know they were using developer tools and debug modes with proprietary functions. Lol but I also wanted to reintroduce the discussion on spectator modes in the future as I know it’s one of the most highly requested features from the community by far and seeing the system in action on the dev side gives me confidence we could see implementation like this on the consumer end in the future. My students actually just made a spectator system last month with these exact functions so I’m hopeful Bungie may be looking at this with the PvP strike team someday.
Dude I been wanting something like this for so long. It’s literally like the perfect game cuz you can fly around as your little ghost just spectating lol. We need this tool