I found that for my system, windows 11 with a 13th gen Intel CPU, windows hardware scheduler was parking a bunch of my CPU cores without any reason so I used process lasso to force it to use them all for the nms.exe process and it fixed all my issues
Changing to background services might screw up your other games. Games typically expect normal default settings. I use to get lag spikes, but it kind of went away, i noticed this on Steam deck too. I think its shaders, as you mentioned you came back to the game after a while. So yeah it could be shaders rebuilding. If you keep playing and restarting the game, eventually its going to stop if its shaders. If you're messing with stuff you're going to think thats solved it.. then that incorrect advice gets shared. Another thing, limit your FPS! It will leave some overhead for when it's loading new areas, creatures and things. Limit how far you see bases to medium in settings, this is quite demanding even for modern CPUs. Medium setting is a good distance.
Guys I am running triple 1080p on an old system 4790 cpu with 16GB of ram paired with a 3060 12GB but the trick is I use MSI Afterburner to lock the game at 30fps and then i use Lossless Scaling to up the fps back up to 60 fps which is native for my monitors and the game runs perfectly smooth, the only jitters I get are going into the Anomoly, Lossless Scaling is amazing just to double fps with frame generation.
mmmm, intrigued by that background services one. from a brief look on google, it seems that some games have services/settings prioritised as background services, so that setting just gives them a little extra horse power. basically. lol. going to try it, see how it fairs for fps games and shit as well
I never play game on the highest setting, my rig is consider mid-high for today standard, i still cap it at 60fps / on enhanced setting, disable v-sync. everything look good, i was gaming when it was still a single dot on screen so graphic and fps doesn't bother me at all. messing with script is never a good idea.
Couple weeks ago i've found the 'background services' tip in a forum from a grat guy ! The only reason i can play NMS back on my old rig it's cause of this trick, it literally remove the frame drops every 9/10 seconds that make the game totally unplayable. The Threads fix is another huge fix since day1 of the game, and it still work LOL. Will try the other too. Thanks bro ! 🤙🏻
All 3 provided noticeable improvements for my specific issue. I noticed just turning off frame gen was enough for people, but frame gen only helped me so everything is so circumstantial. But it sounds like you have the exact same situation I had. Glad this video helped!
Have you tried "lossless scaling" from steam, I am running triple 1080p on an old system 4790 cpu with 16GB of ram paired with a 3060 12GB but the trick is I use MSI Afterburner to lock the game at 30fps and then i use Lossless Scaling to up the fps back up to 60 fps which is native for my monitors and the game runs perfectly smooth, the only jitters I get are going into the Anomoly, Lossless Scaling is amazing just to double fps with frame generation.
I didn't know the game has performance issues but i have one question.... The problem i have on pc is that there is a small lag, maybe one second, if you enter or leave a planet. Is there anything i can do against it? It kills the emersion while playing. After all the years of nms i am now playing on my third pc and it is the only thing which still annoys me. This problem does not appear on my ps5. You can enter and leave again and again without fps drops or lagging. Even the nvme drive on my pc is better than the one in my ps5.
in a mod you can install on Nexus mods that will stop the transition stutter for leaving planets, or at least there was. Not tried this since 5.0 but used to work fine.
You will always have to help things work better cause of windows. Doesn't matter if its the best programed game around, windows sucks for managing things. If you wanna play, you gotta learn to fix things and make windows itself work better. Just simple truth.
This game. It uses more than 8gb vram at 1080p. After playing for a while. When you set it to high, it runs a little longer, but eventually the vram fills up. :D
Just because a computer says its using X amount of ram doesn't mean it is. Computers cache into spare memory and they can free it up when needed. I feel like this is basic stuff. Sorry i dont mean to be rude but maybe look up how memory works on computers, There is "in use" "standby" "modified" "cached", outside of that "free". If you see "free" memory then it's basically a waste, why not fill it up with data that could protentional get loaded to reduce loading times or texture pop in? data that can be quickly cleared if required. I can give a quick example of where this isnt always automatic, Cyberpunk has a setting for "slow HDD" where if you enable that it'll cache more data into RAM. Not all games leave this up to the player to know and decide. So its almost always set to cache into free memory... because why not. It also reduced wear on your storage device.
@@sercan2157 The game will still cache almost all the free VRAM, i'm using a 16GB card and it's using 15.3 VRAM, today. but in reality i bet its only using 6 to 8GB. That's not a bug. Thats how computers utilize free RAM, by caching. I was only explaining that. You said the VRAM filled up and im saying thats normal for most games because it speeds up loading.
Try upgrading to a i7-3930k GTX1070 8GB, cuz I'm fine over here. XD Seriously, I've had issues with some games where you had to fuck with having the vsync disabled in either the card or the game. I don't know if that might work with NMS because I'm playing at full setting with the only issue being a barely noticable pause going from planet to space sometimes... which I don't really consider an issue. EDIT: I just noticed jaypinnacle mentioned something similar. I wasn't trying to bite. ;)
I tried all these... none worked. Read some of the comments and for me the culprit was Frame Generation. Disable it, now everything is smooth. My system is pretty high end (7800 X3D, 4090, 64GB DDR5 6000 CL30, with the game on a PCIe 4.0 SSD) and before turning off frame gen the game was unplayable.
Anyone know if this works for the VR version in Steam? I set it up and added the script to my launch options in Steam. I’m running a Quesr 3 wirelessly with Virtual Desktop. After doing all of this, it won’t launch in VR mode. Only launches in flat screen now in Virtual Desktop through VD’s Steam VR launcher. I tried launching with Steam Link. It doesn’t work there either. I also tried launching it directly from Steam where it asks if you want to launch it normally or in VR mode. After choosing VR Mode, it still only launches in Flatscreen mode. So, in the Launch Options, there must be a hook that has to be added to that command line to get it to launch in VR. Anyone know?
also had same question and after much research and testing i figured it out. after the "starting no mans sky" line in the script add this line $Option = " -HMDenable 1" and replace the "Start-Process" line with this Start-Process -FilePath $Exec -ArgumentList $Option
@@jaypinnacle i was using it on balanced. ultra perfomance looks bad and isnt recommended for any games anyway. ill just wait for another patch fix i guess.
Reset your shader cache, probably a bad shader file stored still from before the update. Always reset shader after updates if see any issues. Just search RU-vid for walkthrough if using a NVIDIA card, AMD is simple just open the software and graphics settings, then reset shader cache is at bottom. It will stutter a bit for a min after loading, while it rebuilds the cache, but then will even out and work fine. Also, for everyone. All games use virtual memory and windows sucks and sets virtual memory way to low. It should be set to double your installed physical memory in your system. Open task manager and click performance on left, then memory to view installed memory amount, then look on RU-vid for your version of windows on how to change virtual memory settings. The numbers you'll use is megabyte not gigs. Simple math, amount of installed memory X 1024 = total meg of memory, 16gb x1024 = 16384 x2 = 32768 is your virtual memory if you have 32gb of ram, its 32768x2 = 65536 for virtual memory. This will require SSD space equal to the virtual memory amount you are going to set, which windows will allocate for its use. This will also reduce stuttering, fps loss and many other issues with gaming in windows, as most games do not manage memory use very well, which causes you to run out over time. This gives you a much higher headroom, and windows will manage the virtual memory pretty well, keeping it refreshed so isn't running out. Hope this helps.
I’ve always had these problems with no man’s sky and it took me years to find the solution. I capped the game at 60 and turned off frame generation. Made the game butter smooth with very little stuttering.
I have one small lag, that's when going from land to space, like a 0.5s hitch. everything on ultra though.. Never seen the FPS below 100, usually in the 150+ range. Really great performing game imo.
@@bandaid007jl its normal and yes its loading, and yes you can unpack the model files to get rid of this small lag, or download a mod to do the unpacking for you.
I have a very rare issue with mouse stuttering caused by random accelerations. It's not a performance thing, since frametime is completely stable and using a gamepad is really smooth. The only issue is using the mouse, where it randomly "jumps". The mouse is fine and works perfectly in any other scenario than NMS. Great video
I had wild low utilization for my GPU even with no dlss it wouldn't go higher than 60 fps. I switched dlss to performance and I got 80% utilization and 120 fps. Max settings. Ryzen 5700X and a 3080 12gig. 🤷 Also replaced the Vulcan dll to the latest and that seemed to even out frame pacing.
This is exactly what’s happening to me. No matter what I do even lower the resolution all it does is decrease GPU usage. How do you replace the Vulcan dll?
Another thing I've noticed that helps, if you're using an Nvidia card, the Vulkan Present Mode should be set to "Prefer Native" in the Nvidia driver settings. The driver default is "Layered on DXGI Chain", which causes massive stutters for me.
Not saying the script is malisious or anything but i think you should mention that whenever you copy scripts like this it could be bad so use on own risk.
I find it hard to say Linux is better when there are plenty of games that you have to jump through tons of hoops to even get working on Linux. Meanwhile with windows everything works without any extra work. Edit: plus there’s the fact that most games are built to be played on windows, not that they can’t be played on Linux, but games are usually made with the idea that most players are going to be on windows
@@tetchedskate3366 Hate to say it, but windows doesn't let everything work all the time without issues. Windows is the issue. Linux has a shell while it is more to setup, isn't that much of an issue if you already know how to setup Linux and use it. Regardless, windows is horrible for memory and out of the box settings. Many games, made for windows, will barely work or have so many issues caused by windows itself that need many hoops jumped through to get good function in those games. I've not used a standard setup of windows in years cause out of the box it isn't ready. Now granted a lot of those changes are not easy and not advisable for those who are not used to working in the back end of windows like registry and such, but there are a lot of useful guides to follow on RU-vid and various online sites. Can't just use a blanket statement about windows like you used. Specifically when its that far off based and wrong. Work = able to start up, Works well means able to play without any issues. If you was lucky enough to buy a prebuilt PC setup pretty well by a good company, then you many already have a lot of those settings and tweaks to windows done for you. Most companies don't do this. I'd be willing to be your PC with windows on it has issues, obvious one for me would be your Virtual memory setting. If its default for windows its wrong, Microsoft isn't setting it correctly for gaming and almost all companies who sale prebuilt PC for gaming don't change it either. I prefer windows, cause I don't like having to swap between diff operating systems for home, work etc. So I use Windows, but using it without making changes to it means you're leaving 50+% of its ability to run games well completely behind. Linux isn't end all be all either, but for those who know it and use it, its really good and way better than windows for most tasks, even gaming. Just more involved to setup initially. After that first setup for gaming you'll really not have much to do to get any windows game running on it from then on.
Yes this was exactly what it was for me. Even with high-end specs. Except I believe it was way more frequent than that. Literally made me not play the game for YEARS until I found these fixes
iirc it has to do with windows background processes fetching stuff like start page updates for news, weather, etc. i saw a vid a few years ago that shows how to block this in registry.
Funny but since the update i have no more issues with stuttering and fps... max setting, no FG, no dlss and i am locked at 144 fps... the update made the game smooth as butter
@@thedaeron3877yeah that makes sense. Sean Murray said they made some engine level changes which took some load of the CPU and moved operations to the GPU.
@@celticspike2522 hehe nice nice, kinda suprise my 7800x3d had stuttering tho. But nice thing they made change ! the game is great ... can'T wait for light no fire !
2k or 1080p? i have the same settup (i have RTX 4080 SUPER) but my fps are inconsistend, doesnt go upper than 140fps but sometime drop to 100/90 fps, i am on 2k resolution
fun to watch but i think there is something wrong with the Valorant sound everything else is super nice. If i were to take a guess, I think the valorant audio when recording has a setting wrong. Great video otherwise
It’s the mixer settings for my nova pro headphones. It’s the most complex thing you’ve ever seen. The bass is super heavy in recordings and sounds distorted, but is almost non-existent when playing through my headphones during gameplay. It’s a nuisance to say the least.