@@TheRealBlueBeanie Thank you! But before you try to adapt, note that my design was very specific to the way how stuff was laid out. I know you’ve probably been researching other designs, and I have some more in my camera roll. Tower Takeover was a different beast of a game because it required robots to have extremly long trays, with higher CoGs(center of gravity)and this anti-tip proved to be reliable, but it is some extra weight. For now, for High Stakes I recommend playing around with your wheel placement lower your CoG as much as possible. Place your towers more towards the interior of the robot, and make your wheel base relatively long so you have some space to work with. If nothing else works, proceed with the anti tip or apply this technique of “utilizing your build” to your advantage and build smart!