Thanks Marco for showcasing the game, I'm glad you liked it! Thank you for highlighting the “physicality” of the game: the pleasure of drawing on the pages :) I'm already working on the next game, which although it follows the same philosophy, has more ramifications and replayability. I've also worked a lot more on the story and the background of the characters.
@@AnonYmous-si5qv hi, yes, I am the autor. The kindle version does not exists, as mechanics does not work digitally, only physically. The book is available in several shops in the USA, UK, and soon in Amazon.
@@enlascenizas6103 Thank you for your reply! You are right! I checked again, and the book I was looking at has a very similar title/author, I will keep checking Amazon for your book.
Since you lvoe States of siege type games and gave excellent reviews of Ben Madison games please review the following: Gift of the NIle(white dog) has elements of mound builders Global war(white Dog) WW2 solitiare Rhodesia White Tribe(white dog) differnent solitaire system on the Rhodesia war, the best game on the topic, wow one of the best by Ben Madison N Napoleonic wars(White dog) simply outstanding Dont Tread on Me(white dog) best American revolutionary wargame solitaire.
Please Review the game N: Napoleonic wars by Ben Madison published by White Dog games which is much better than I, Napoleon. Ben Madison's design is much more involved with lots of decision making told from the perspective of the British Empire side. also with optional rules you can also play from Nappys perspective. Compare both games.
Hello, I bought the game but I don't understand the playing mechanics. I'm brand new to gaming. Is there anything you can do to help me with the game rules. The instructions are very vague. Anthony
Thank you for your review. These games look very simple and fun. The mechanisms are interesting. I enjoy the ability to make a tableau as you progress.
What are your thoughts on the intercept idea? I was thinking of including a similar mechanism in the game I’m designing. Wondering if it slows down the quick, snappy turn flow in a multiplayer game.
Even the people who did this game lost interest in their product as they stopped after the second campaign. They haven't produced another video of gameplay in months. This game is reminescent of Eurostyle gaming where the emphasis is on resource management and worker placement set in a loose theme. I foolishly got the whole set not knowing what I was getting into. I began to read the rules and immediately I got a red flag. The writers were describing their work as a masterpiece. This told me that they had an overinflated sense of themselves and what they were doing.
I have fond memories of playing RitD and even played a few solo games by shuffling the enemy supply cards for random results. Not as good, but still enjoyable.
I recently got these two plus Hammer of the Scots, the new versions with the thicker maps. These are great games, very easy to learn but with a lot of depth. And they have different rules and chrome that ensure there's enough theme!
I'm very new to this type of game. I want to learn how to play a game by Peter Bogdasaarian called Totensonntag, 1941 The Battle of Sidi Rezegh. I bought it and went to a place where they war game. But unfortunately, it had closed. Now I have a game that I don't have anyone to teach me how to play. The directions aren't complicated but the directions are too minimalistic for a first timer like me, considering the nuance of the rules. Any advise? Anthony
Go to Board Game Geek and put the game title in the search box at the top right. In the files section are player aids, rules summaries and set up instructions which are correct; there are errors in the game set up instructions. BGG is your friend.