the move order doesnot dislocate the hexagons , so the secound highlighted loft makes no diffrence, i have reviewed multiple times where is the problem?
hi this video is very helpful so thanks for sharing. i have a question. you used a command called mesh to polysurface in 1.40 . i cant seem to find this command in grqsshopper. do i have to download something else to have this command? how can i find it?
hey When I merge the grids and connect it to the closest points command it shows an error " 1. Data conversion failed from Rectangle to Point" could you please help me as to how i can resolve that?
Hi I have a question how can you make the the horizontal ripples thicker? because im planning to laser cut these into a model. The video was great btw!
I would consider the structure using multi pipe but that could make the machine slower. An alternative is smaller grid. This type of 'pixel' building may come in handy for more developed ideas. This is architecturally plausible.
Let us do a simple margination exercise and begin an idea of how we could CONSTRUCT and build this. Of course these would be tubes but the idea for a play ground for children is a possibility. Another application could be a skate park OR a garden. As a designer I would try to get rid of the residual grid formed at the corners and work out the structures of fibred bundles. But again, the idea is here and is beautiful. This DESERVES elaboration more than just a beginning Grasshopper 3D exercise. I could think about the use of ordered VORONI cells with a field of points in a pattern array. When I see these things I try to imagine them tectonically accurate with the structure and the respective modifications without losing the conceptual idea.
@kummer45 I Highly appreciate your opinion on the design.The main aim of this video tutorial was to showcase one of the ways to build structures like these.These designs are just for the initial conceptual stages, when it comes to execution , it definitely needs a lot of Design thinking and development.
@@alphabeta1063 you can create a plane normal yourself for the offset. Plug in the plane as follows - plane (offset) < origin (plane normal) < list (list item) < points (from construct points)