Pixel4Fiction: RU-vid channel featuring the various audiovisual creations of its author when he was a documentary filmmaker (mainly in East Africa). This channel also includes presentation videos and other tutorials about the author's 3D creations (clothes and accessories) for sale on the 3D Marketplace.
Hello sir, sorry i've bought this Amazing pack from Reallusion, but when i am Importing it for some tests inside Unreal Engine, apparently there's a Problem with LowPoly base mesh of Only the Coat (Not other Parts) Everything is fine but the Coat. do you have any Solution?
Hello, I replied to you through the RL messaging system. Have you finally found a solution? (I think so, according to your last user comment). But don't hesitate to ask me just in case...
hi, This outfit was almost entirely created in Zbrush (except for the texturing, on Painter), so there is no Marvelous file. Unreal porting is not yet planned, but you can still use the free Reallusion/Unreal transfer plugin for your CC4 character.
Hi! I understand... especially as version 4.2/4.3 was... buggy in exactly that respect, and I had to go through CC3 to get around this major bug.... The developers seem to have solved the problem with the new 4.4 update. One more tip, especially if you have a very dense mesh... try using a proxy. Let me explain: reduce (on your favorite software, don't worry about whether unwrapping will be preserved: it's not necessary and you'll understand why afterwards) the number of polygons in your mesh... then import it into CC4. Perform the skinweighting (and it's much easier when there are fewer polygons!), frequently using the "smooth" tool (it's more effective with very low poly). Once you're happy with the results, save your reduced "cloth" somewhere in your content. Then, instead of the usual templates, apply the previously saved garment file. CC4 will only apply the saved skinweight "design" to your original garment. I frequently use proxies for complex drapes... otherwise, it would be technically impossible with CC's interface, which still doesn't allow you to import skinweighting from your favorite 3D software (which are better suited to the task!).
مرحبا فريد هل مقطعك هذا سيفيدني في حالة ان اللباس كان لباس جندي روماني مع دروع الجسد وغيرها؟؟ حصلت على اللباس الكامل مجانيا من موقع سكش فاب لكن اللباس سيء للغاية من تناسقه مع الحركات والجسد فهل ممكن تفيدني؟؟
Hi wa marhaba bik ya peacekeeper6799. It all depends on the mesh and its design, but yes, you can adapt any garment. However, for the skinweight transfer technique... I'd advise you to use a template provided in CC4... and do the adjustment work using the "skinweight" tool and the brush... it's not the easiest thing to do, especially if the mesh is complex, but you should be fine. The next step is to balance the skinweight using extreme poses. The "smooth" brush can help in some cases, but in general, you need to be very careful that parts of the garment are correctly balanced.
Fred, your attention to extreme detail and attention to historical accuracy is very impressive indeed. Also, I have always loved the idea of creating my Iclone content in a comic strip format to tell stories. Love your take on that. I must say again your attention to detail and historical accuracy in your prop creations is *absolutely brilliant* and Thanks for your sharing this and keeping history alive :)
Hi 3DgraphicsFun! I'm glad you appreciate the work I've done. Thanks for sharing and don't hesitate if you need any info on the subject (comics) it will be with great pleasure!
Yep, I admire your research and dedication and prop creations. I really think you should be working and producing for The History Channel!!! Just saying:)😊😊😊
Actually, no, this outfit is only worn by men (in fact, during the Muslim pilgrimage, women have no particular restrictions, just avoid covering their face, hands and feet completely). After that, in 3D, everyone does what they want... Now that you mention it, I'll try to create a "typical" woman's outfit for the pilgrimage! Thanks
Hi Chauhan Nirav, I hope one day to have the time to create a tutorial... In the meantime, here is one of the methods I used: first, documentary and photographic research (this is an important phase) --> use of Marvelous Designer (for digital sewing) --> detailing and optimization in Zbrush --> Texturing in Substance designer --> Importing in Character Creator (but from there, you can import your creations in any other 3D tools).
@@chauhannirav7580 hi, as you surely know, creating an explanatory tutorial on the creative method (and staying accurate) is likely to take a lot of time and a lot of lessons... I can only advise you, if you want to undertake this kind of training and do not have the possibility to go to a specialized school, to go to online courses (even free tutorials here and there...)
Hi Mr H Makes...Yes and thank you for your interest. I have started to gather documentation on the subject... For the moment, I have switched to the Kriegsmarine (WW2) and in particular to the personnel serving on U-boats. But of course the famous "Tommy" has its place with the "Poilu". I hope to be able to start the realization of the complete uniform very soon.
I agree with your synopsis of the generation aspect, and that is true. However the modern soldier like you pointed out is so modern that the knowledge is commonplace in our time, but in a game about the Romans fighting the Greeks or Spartans, the stereotypical Roman Soldier gear, works fine. In a Documentary I think historians do appreciate accuracy, and expect it. I am 3D modeling TOS era Star Trek models and you would be surprised at how inaccurate that the model companies have made models. I go about researching the ships in the same way that youi have researched this outfit.
I like that you model this well and your Roman Soldier is a little different than Xsurges. As a fellow Content Creator, I have made Axes, Swords and some clothing. Nice set you have hear. Have you thought about posibly modeling Greek, or Persian outfits?
Yes, indeed... many reproduce this era which remains fascinating and you are right about the stereotypes (in movies or games) and the general use in the cognitive of people. On my side, the research takes some time... the documentation on the Greeks or the Persians (and still, for the latter, it is necessary to distinguish the different periods, the example of the Sassanides or the Muslim period is very rich and complex). Personally, I would have been better satisfied in the vintage (40's until the 80's) : the documentation is at hand and I am a bit maniac (a defect in this branch apparently...) : I am used to waste time on details that nobody cares about 😉 Then, in my "filmic" period, I was mostly in advertising and documentary. Offering people the possibility to create stories (3D is now widely democratized) is one of my goals: I've been looking at marketplaces for a long time and discovered that there was a lot of redundancy (the same clothes, the same themes...), I wanted, at my personal level, to diversify the offer while providing a coherent collection that is useful to users and their own narrative projects. Concerning Star Trek... I must say that I am an unconditional fan of the whole series (and even of the movies!) Add to that, as a European, I was also a huge fan of the series "Cosmos 99" (English period...) before it was ruined by the second season😱... (this is my personal opinion).
You forgot to make moses black!!!! You heathens will have to pay for lying on the Lord. Moses was a black man! God is going to judge your whole race for that lie you are showing to the world! You have been warned! IF you want to be blessed in your work speak he TRUTH!!
Hey Najmo Cudoon, Nabad? Thanks for showing interest in this character! You can find different elements of the East African nomadic culture in the following packs only available on the Reallusion Marketplace at the following address: marketplace.reallusion.com/east-african-nomad-dress Note that the complete set (nomad camp, kitchen set, furniture, traditional props with this character and his clothes as a bonus) is also available at the following address: marketplace.reallusion.com/nomad-camp-mega-pack These elements are available on versions of Iclone 7 and Character Creator 3 (and later): From these motion graphics platforms, you can then easily transfer them to your favorite software (like Unreal 4 or 5) For more information: www.reallusion.com/3d-creation/ Thanks!
hello friends Ethiopia and djibouti are the best friends during a centuries I mean for a long term even this bilateral relationship will continue guys. you are the new generation first you have to learn the history also Ethiopia is a big country and it is need more than one port (djibouti port).