Thanks! I'm noticing that Transition Regions also have the relative offset functionality -- maybe this functionality was added to Transition Regions after you made this video?
Hey Ruben. Excellent video. I just bought Myth some days ago and I was looking for a competent tutorial video. Although I'm an experienced synth enthusiast of all kinds even for me Myth is a bit exotic. There are a lot of videos about it by popular streamers, but your one is the best by far. Pleasant voice, on point explanations of everything and no unnecessary fancy elements. All the other videos I saw were very chaotic and some of the explanations were just wrong right from the start. Instant subscription for your channel. I also like Current and Phase Plant a lot, but I hope you will review more uncommon softsynths like maybe Plasmonic or Synplant 2 in the future. Excuse my rusty english... it's not native.
Thanks for a very useful video! I was thinking that the clock is defective... I still think it is, but not just on my unit. I'd prefer Behringer to try to improve the 2600 rather than fix the manual. :-)
Wow, my harmonics got out of hand super quick, glad I did not skipped adding those limiters. Excellent video and lots great tips for further experimentation!
hey, I got steam audio working with FMOD and Unity in the acutal unity editor, but once I built it, it gave me the error of not being able to find the steamaudio plugin, and no audio was playing. Do you know anything about this?
Thank you so much for this very valuable tutorial containing quite an amount of useful information. As a newbie I could with your help learn quicky some essential notions in FMOD, and finally make a quad speaker output setup work with Unity. Cheers and keep up the good work 🙏
@@RubenHulzebosch - Unfortunately for that to function I had to remove Steam Audio's spatializer (which seems to support only stereo binaural output mode), replacing it by default FMOD's Spatializer (in my case I put an Object Spatializer either on the Audio Track or the Master Track, with the difference I noticed it doesn't appear in the output monitoring) - Before hand checked that the quad audio interface is selected as default system output in macos system preferences. Also checked that it's configured in quad in Audio Midi Setup app. - In FMOD's Build Preferences I put the platform (here "desktop") Surround speaker mode on 5.1 or 7.1 - I could check with the sphere in Overview if sound is properly through the speakers - Then in FMOD Settings in Unity, under "Platform Specific"/"Project Platform" I also selected Surround 5.1 or 7.1 and voilà
Also in my case I found it confortable to start by setting an Auto Envelopment in FMOD Studio's SPatializer, with Override on and Min Max distance about 6 to 90