So virtually fish farming is the best way to make the most bang for your buck ? Right ? I've been grinding away out of Rost just running the deliveries an blah. But I've watched you pull some good kroner though on farming.. I pulled a couple fishing trips 2 long lines 25k ones an ran them across the fish parallel together. Accounted for when I started watched time and then soaked to make it optimal right at 15. Pulled just those 2 up whacked 3 out of 5 fish in the head and still pulled in 300k. I did notice it will give you credit for the fish you miss on the lines. Now idk if the totals are same but do know you get fish on an miss you still get fish in boat. Tried it not hitting nothing. It really helps if you read the time of year and fish with the right food during those times to get the most money. Think that's why I had a heavy haul on mine ? Like ur content. Thanks for what u do
I love this game over farming simulator 2017, because it is easier to play and I tried playing farming simulator 2017 and after doing the tutorials, there's so much to learn, especially that machine that you scoop up pig feed with and ESPECIALLY learning how to pick up wood pieces from trees.
COTW is a good game I played from day one......until a couple of months ago when I got an Xbox X now I'm all about Way of the Hunter. COTW is a great game.....Way of the Hunter is a brilliant simulator.
Very interesting changes they have made. I will Always prefer Farm Sim 2017 since it was my intro to the series but might change if they add right combo of things in game. Just like Horses in earlier versions I think I will ignore the rice farming altogether. Just personal preference. I don't like being forced to add something into your farm or by the side. But always keeping an open mind on the new versions. Thanks Arthur for saving me from watching Giants whole presentation & putting it into terms me can understand.!!!!
Personally, I'm not holding my breath on ground deformation just yet. I mean, I LOVE Snowrunner and one of my dream games since I first played the original Spintires was for Giants to just build Farm Sim inside that engine. However, it doesn't need to be that and a lot of people wouldn't like it. What I, and I think most people who have been asking for ground deformation, really want is for machines that work the land itself (plows, cultivators etc) to actually alter the land instead of just painting a different texture on it. Farmers Dynasty, Cattle and Crops, and the old Agricultural Simulator games have all done this. It's doable. So far, all they've shown is tractors making tire tracks in the dirt. Which is fine, and they very well may have more yet to show. But so far I'm not all that impressed. Graphically, I can't comment until I actually play it. RU-vid is notorious for making games look far worse than they actually are. What I will say is that Farm Sim has never been a graphical marvel. I mean jeez, this is the ninth installment in the series and they're just now getting around to fixing rain going through buildings and making the ground look wet. Sure, it has come a long way over the years in terms of textures and level of detail, but it still has the same overall look to it. I don't have the technical knowledge to properly articulate it, but the whole game world has this sort of "plastic" look to it that you don't see in other games. Whatever it is that causes this, it seems to be inherent to the engine because every game in the series has it. But, I digress. To be clear, I'm not complaining. I've been playing since the 2011 version and Giants, whatever else can be said about them, have been very consistent with how they've released these games. I know people get mad when others say "it's the same game every year" but really, they're kind of right. Every game you get some minor graphical improvements, a few new gameplay features, and some new machines. Same thing this time around. We're still a ways out from release so we'll see what else they have to show.
I mean, games like Train Sim World 3 and Star Citizen have show us how much better farm sim "could" look if they changed engines. Sometimes those games look real. For me its a 50/50 - I am less apt to worry about how the game looks if the gameplay is good. FS is a lot of fun and I am happy with FS22, so am excited to see the updated textures.
It is a old way of harvesting wheat.back in the 70,60,50and into the mid 80,s they had to swath wheat do to the straw not strong enough to stand up when it was ripening .
The new feature where the windrower is leaving the crop in rows to be harvested later is called swathing. Essentially swathing is done to make a crop ripen faster than if it were just left standing, sometimes as much as 2 to 3 weeks faster. This was featured on the FS 22 mod map Edgewater, Saskatchewan, and as a stand alone mod that could be added to any other map. Any straw crop such as wheat, barley, and oats, as well as canola and the Edgewater exclusive crop flax could be swathed. I wonder if canola is added to the crops that can be swathed in FS 25.