great list, personally I think you have undervalued Vanwyrm, Verdash and Helzepher. Van and Verd have a huge roll to play in the mid-game when you don't have endgame pals at your disposal. Vanwyrm is the best mount for 21-30+ and has amazing breeding potential in building up your base. Its available as early as 15, has top 10 attack stats, and has really good hauling along with nocturnal. Verdash is available to capture in the mid 20s, or bred at 19 with a number of combos (my favorite is Gumoss + Tombat) and gives 3 unique benefits. 1) Only player movement in the game, 2) only Grass damage booster (less useful but extra damage), 3) best gathering before the endgame F. Noct. additionally it doesn't have a saddle/glove so the benefit is always on. Gathering is super-under rated as its almost always the bottleneck in pal workspeed and the formula for drops is Gathering level *5 for drops, so moving from a Lyleen at G2 to a Verdash at G3 not only decreases harvest time by 33% but increases harvest yield by 50%. Helzepher is bar none the best hauler in the game (until you get the Lux with the new update) it only has WS3 for transporting but it has a 450 transporting speed so its almost twice as fast as the WS4 pals. it also comes standard with Nocturnal so you can further amplify the bonus with Swift where your other haulers will need Nocturnal to keep up. additionally while you wait on a F Noct its the best dark additive damage pal for the midgame (saddle at 33) if not for Ragnahawk at 38 and its abysmal fly speed I'd say its the best midgame flyer. Personally I think you overvalued a lot of your picks for the A+ tier. Quiv, Mam Cryst, Elph Aqua, and both Suzaku all feel like they have a hard time competing with their peers in A+ and in the case of Vanwyrm, Pyrin, and Verdash from the tier below. I wouldn't have rated the Dinossoms or Robinquils as high as A but that is likely personal preference over anything concrete.
I wouldn't say vanwyrm verdash and helzephyr is undervalued, it's just that comparing their overall perks, I just think they don't belong together with the ones on A+, for example vanwyrn and helzephyr are among the slowest flying mounts, both have decent stats for battling, but aren't anything special on the base, verdash on the other hand, is amazing on the base, has a decent unique skill, but the battling ability is very mediocre, it is the second best battler for grass type just under lyleen, but still meh imo, also grass type. Now about the ones in A+ you mentioned, Quivern honestly is just a good all rounder, it's a flying mount, it's decent on the base, it has decent stats, it is decent on battling, Mammorest Cryst is just a very good meat shield, it's not useful on the base, but a good tank and crowd control'er, also the unique skill helps a bit on trips, Elphidran Aqua just like Quivern is a all rounder, flying mount, good stats, good battling, decent at the base, and Both suzakus, in my opinion since they are just worse jormuntides but have the ability of flying they deserve the A+ tier. And about dinossom and robinquill, they aren't bad to be put among the B tiers, but nothing special to be put among the A+ tiers, so they go in between the A tiers xD
@@RaiDepresso well defended. I think I probably value specificity more than you but both are valid. that's why lists like this are fun, there really isn't one objective answer so we get to debate it in the comments. :D
@@UnkemptHerald uhh... Idk 100? xd not a lot tbh, my longest fail streak was at my very first attempt at ultra took me 12 tries to beat her the first time, and my first successful attempt is on the channel, my 8 minutes attempt only took 1 try, my 6 minutes took 4 and my last 2 videos has the failed attempts on the video, also not counting the few times I summoned her just to test dps and strats.
You can carry 4 actually and you can shoot 4 in a row, it's not really a glitch but more of a tech or trick, I have 3 sets of 4 rocket launchers to swap to in specific moments in the fight seen on the video, (summon, first guard break, second guard break), to perform the weapon switch tech, you hold down the aim button and the shoot button at the same time, and then you tap the weapon switch button quickly and you shoot twice as fast doing that.
the schematic drops from Jetragon, kill enough and eventually it will drop, you only need 1 schematic, having the schematic you can craft as many rocket launchers you want.
exploitless he says.... 1 million max weight capacity..... perfected but theres even more im seeing thats not standard in the game. have fun, but dont shout world record and exploitless if ur not playing the game at normal settings.
It's a mod that gives weight capacity when inside a base, it doesn't interfere with the fight, my weight capacity doesn't go over the 300 base capacity during the entirety of the video.
@@zeekalghul8982 Jormuntide Ignis resists both her type of attacks, and they have low cooldown attacks equipped, the damage settings are the normal difficulty settings, everything is shown in the video at the end.
Just want to say it doesnt resist ice. Astegon better for phase one, has the dragon damage and is resistant against the dark. Jignis in the ice phase doesnt have extra def against ice because dragon=weak to ice fire= resistant to ice. Instead it takes "normal" damage. Blazamut better for pt2@RaiDepresso
Is there some sort of AI manipulation you use to get Bellanoir not to attack your Jorm Ignis' because they seem to be tanking the entire fight? Alsdo you might be able to speed up your time if you craft 4 more shotguns to swap into during the first stun
No, she just decided to not switch aggro, if any AI manip was possible it would be better to make her not teleport and use her laser xd, about the shotgun, may be viable, that is if I can carry 4 more shottys on my 300 weight cap inventory.
i wonder if you would get better mileage by replacing lucky with burly body, surely the damage difference can be made up with by a few extra shots of your shotty
Jormuntide sadly isn't particularly tanky, even if he resists both her type of attacks, her dps is so insane that even with max defence she still delete his health bar regardless, if she decides to spam her lazer them it's gg, I got lucky on this run she didn't teleport too much, going raw dps on jormuntide is better I think, even tho on this fight in specific they are setup to just support me and hinder her movement.
What a phenominal run. Never thought of shotty spamming 48 shots but that proved to CHUNK her health. The reason I like this run so much is because you only use the 20 jorm ignis. so no need to try and get a ton of pals. I saw someone run 20 incineram (but that was with 20 + jetragons)
Thanks, there is still improvement to be made, the Jormuntides blocking some of my shots is really annoying, may try testing something out with a team of paladius, even tho he is weak to dark, his tankiness is insane, with a setup that resists dark attacks it may come out being better than going 20 jormuntide ignis, need to test it still though.
@@BilboBagginz13 the supposed paladius strat will not work, I test it and he gets destroyed by her 2 big attacks, Jormuntide Ignis still the best for the raid, I already made a new video improving my time, it's on the channel.
Oh wow didn't know that. The difference between super effective damage of chillet and normal effective damage of frostallion is really slight that is crazy!
@@RaiDepresso oh I see thank you for your reply! I guess I need all of the different pals that give elemental abilities to maximize my damage but still frostallion is good if the enemy is weak to ice especially jetragon