My PC is not me, yet I do still feel a bit sad at the idea of them dying. Not because I think they're me, but because maybe I worked hard on them and it's like watching something you created thrown away without actually reaching it's potential.
I like the lawful evil alignment, as long as the goody two shoes doesnt betray them first they would never betray thier friends and allies, or do anything to get the party in unnecessary legal troubles.
Here is how I usually play evil. Even the most psychopathic monster in cinema has something they love. They need to protect that thing no matter what. They would do anything, to anyone, at any moment to protect that thing. It could be their reputation, or a family member, or a pet, but it is something. For my evil character, that is one or all of the other players. That prevents them from back stabbing the other players for the simple fact that they would absolutely lose that person they are tied to. However, there is nothing stopping the evil character from using methods that would make even the most resolute paladin vomit at the thought of it to keep their friend/s alive. The question you ask at every moment is "what can I do to improve the survival rate and comfort of the people I need in my life" and then ignore the more difficult solutions in favor of the simple, even if it is morally bankrupt thing to do.
One of the most fun long term sessions I've played was with a group of characters that were all evil. We were just a bunch of murder hobos, and it was absolutely a ton of fun.
The way I did it is play coniving characters and their evil actions usually help the party. Example. I was playing a dark elf assassin who was riding Drizzt's good name and using his party as a cover so he could steal and kill but have people known for being good back him up on being good. One time we were on a ship fighting a water elemental and I had nothing that could damage it so I went below deck to loot stuff while the party fought. In order to do that I had to clear out where the sailors were hiding so I did a mix of persuading and intimidating to get the sailors in the fight to help the party and to get them out so I could loot the ship. This character would torture, kill, and threaten npcs while the party wasn't looking but generally avoided being caught and a lot of his actions would benefit the party as a by product so the players didn't bother looking into things too hard.
Ok but, what if im Min Maxing, Take less time on my turns, my friends love talking for 5 hours about character builds, and my DM trys killing all of us?
Seriously the one time I tried out D&D my friend was a complete minmaxer and took like 10ish minutes per turn and my turn only took like 30 seconds (mostly my fault) and it made me stop playing completely
I'm sorry, but the only Anglo Saxon runes I know are the ones from The Binding of Isaac and I really fucking doubt rerolling my items would be helpful right now
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@skyrider8765 The riddle of steel is a philosophical enigma. It's not so much an actual riddle but a way to live your life. Gaining a deeper understanding of steel. Steel is dependable. A sword forged of steel is strong and will not break if forged properly. Some believe that the philosophy refers to actual steel itself. Knowing the miniral breakdown so that you can forge it properly. Others believe that it is a metaphor for flesh or life itself. The will and physical strength of an individual can be forged from their life experiences, making one unbreakable to the will or force of another. Knowing which one is the true philosophy is the real riddle.
I have a player who became lawful evil through a pact through and evil god, she didn’t make this deal out of selfishness but in order to make sure nothing else bad happened to the party she cares for, so how would that exactly be played?
It's similar to my people's language in terms of alphabet lemme try. 1 show up early or on time 2 always bring good snacks 3 shine the (simething) of others
I can! Unvo (#1) Stay sharp as a pickaxe, ready for battle. Vod(#2) Never set out without preparations and allies Pode(#3) Something about digging “too down” making things “abhorrent” and “weird”.
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Well, if that happened to my group we'd probably end up helping the slaver by accident (because we're dumb) or getting involved in slave trading for a quick profit (but it's heroic because that money is funding our fight against the great bad, so it's totally good and just).
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If you wish to be evil without being disruptive, ask yourself "how would a devil/lawyer/black company owner/scammer act". Or just base the personality on some fictional character. A good example is Umbrige feom Harry Potter. Don't act stupidly in your evil. Best way to be evil is acting with some class. Like some noble that sees commoners as cattle, a Cthulhu type elder god cultist, a Hannibal lecter type intellectual psychopath, a guy with a god complex like Light Yagami or a guy who conducts horrible experiments, like Mayuri Kurotsuchi. Though generally anything is fine as long as you act like a team player. You can be a murderous marauder as long as you don't act to the detriment of the party or just be a general asshole.