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Simon Alexander-Adams
Simon Alexander-Adams
Simon Alexander-Adams
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Sketchy Toon Shader in TouchDesigner
52:30
Месяц назад
Easing in TouchDesigner
27:00
2 месяца назад
Distance Map Displacement in TouchDesigner
40:46
4 месяца назад
Instancing with TOPs in TouchDesigner
1:29:35
5 месяцев назад
ASCII Effect in TouchDesigner
47:25
7 месяцев назад
Variable Line Width in TouchDesigner
25:57
4 года назад
Noise Displacement in TouchDesigner
34:00
5 лет назад
Instancing Geometry in TouchDesigner
28:04
5 лет назад
Комментарии
@timlfk
@timlfk 8 дней назад
Great tutorial, thank you! Unfortunately you lost me when you made the noise more circular. I followed all the steps but somehow as a result there were just a few toruses ripped out of the path and placed on a big circle with a lot of distance between each instance. If anyone has any solutions please let me know!
@timlfk
@timlfk 8 дней назад
Okay after some trial and error I think I found a solution myself and will leave it here just in case someone else runs into the same problem: In the Math that combines the two CHOPs I had to set the Align in the OP tab from automatic to stretch to min/max. Now this does the trick but it somehow screws up the beginning and end of ty so that there is a disconnect in the loop. Putting a filter after the math with the widths around 1 closed the gap in my case. There is probably a better way to fix this but at least it works now :)
@ShahanButt-n8q
@ShahanButt-n8q 13 дней назад
can we make it in a way, like make a silhouette out of it, using camera feed?
@Meic909
@Meic909 17 дней назад
Great tutorial! Thank you so much!
@Iith_a
@Iith_a 18 дней назад
Great work!!!
@eltalismandelafe7531
@eltalismandelafe7531 19 дней назад
Amazing tutorial! Is it possible to do this infinite zoom mode in touchdesigner? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ngbsz7krG3M.html
@lucasroldan22
@lucasroldan22 24 дня назад
loviuuu
@KaleidoKurt
@KaleidoKurt 25 дней назад
The concepts per minute in this video are through the roof
@devmooreurl
@devmooreurl Месяц назад
super interesting!!!
@rinkrdj
@rinkrdj Месяц назад
Love this concept! Looking forward to more tutorials!
@xenb0s
@xenb0s Месяц назад
U are the fucking goat polyhop wtf thank you so much for teaching me this
@shiangchia4337
@shiangchia4337 Месяц назад
Thank you ,nice tutorial!
@ConradHellman
@ConradHellman Месяц назад
once again watching your videos thinking I already know this stuff and then still taking a bunch of stuff away from it anyway, thanks man!
@papacci20
@papacci20 Месяц назад
The SwitchTOP inside the feedback loop was a neat trick to fight against the LimitTOP, definitely gonna steal that one
@rendiseptiriyano762
@rendiseptiriyano762 Месяц назад
how to remove the white color on grid at (11:33)
@polyhop
@polyhop Месяц назад
You can toggle off the render flag (purple dot on the GEO Comp) if it's still showing up in your render. Unless I'm misunderstanding the question.
@magenta6
@magenta6 Месяц назад
Thanks for an informative and useful tutorial. You introduced some new concepts for me which are great to know. I appreciate the detailed descriptions about why you need to do certain things. Kudos!
@bloodywanker231
@bloodywanker231 Месяц назад
Still a solid project!
@lucareichhardt-w9s
@lucareichhardt-w9s Месяц назад
brilliant
@leocini3230
@leocini3230 Месяц назад
great tutorial🎉 Im super new to coding, what syntax duo you use in sublime, i want to get the same colors as you so im not super extra confused 😂
@polyhop
@polyhop Месяц назад
I use this "OpenGL Shading Language (GLSL)" package that adds GLSL syntax highlighting packagecontrol.io/packages/OpenGL%20Shading%20Language%20%28GLSL%29 There are instructions through that link for how to add it using package control, so you can do it entirely withing sublime text.
@leocini3230
@leocini3230 Месяц назад
@@polyhop awesome, thank you
@TS-or4lz
@TS-or4lz Месяц назад
As always great tutorial. I really liked your talk about convolution. Sadly I couldn't port the webGL code to my Mac (M1) since it always crashed the system. But I will get back to this tutorial as soon as I get my hands on a good windows PC.
@polyhop
@polyhop Месяц назад
Noted! I don't have easy access to a Mac for testing, but I will solicit feedback from some friends with them in case there's a solution to this crash. I like to make things work cross-platform as much as possible.
@mamadmadcap
@mamadmadcap Месяц назад
yes my m1 crashed as well here is the error: Vulkan Device Error The graphics driver has returned a fatal error and TouchDesigner must exit.
@polyhop
@polyhop Месяц назад
@@mamadmadcap Thanks for the note. I sent the example files to a friend with an M1 Mac to test who didn't have an issue. I wonder if there's a point in following the process where it crashes. Do you know where you were in the tutorial when it gives you the error?
@TS-or4lz
@TS-or4lz 15 дней назад
​@@polyhop Hey Sorry for the late reply. The crash on my side happend always around the 25 min mark. So everytime the glsl code would be able to execute. But lately I had quite a Vulcan Device Error when writing more involved glsl logic in TD.
@smyrkphace
@smyrkphace Месяц назад
I remember pateka doing that alias trick and just wondering what even is life....
@smyrkphace
@smyrkphace Месяц назад
fantastic tut! thanks! slightly unrelated: my channel switches on math top are inverted by default. like white is OFF... cant find anything in preferences. Is that a me or you thing? lol
@polyhop
@polyhop Месяц назад
Strange! There aren't UI preferences that would let you change the color. As far as I know the way it looks in my tutorial is the way it should look. Could be worth taking a screenshot to the TouchDesigner forum!
@jurtheorc8117
@jurtheorc8117 2 месяца назад
It's a delight to see Clash: Artifacts of Chaos be mentioned.
@narrowspace8552
@narrowspace8552 2 месяца назад
Thank you for sharing! This is awesome !!!!!
@Adellovisuals
@Adellovisuals 2 месяца назад
Great explanation and a really cool tool thanks!
@DanSeipel
@DanSeipel 2 месяца назад
if you wanna use this with other .toe projects as a .tox, add selects to the timeline chop and then a math chop to the rangeend select & multiply by 6. that's one way...
@robthefriend8725
@robthefriend8725 2 месяца назад
thank you so much, i've been trying to learn how to do some easing but haven't seen anything
@prodbyryshy
@prodbyryshy 2 месяца назад
very cool and thanks for sharing, this seems to be a pretty advanced tutorial, i am new to touch designer, i got a different result but somewhat similar
@ConradHellman
@ConradHellman 2 месяца назад
good stuff! thank you! I've been using trigger chops and animation comps for years but never once have tried the S Curve. would of saved me so much time......
@GeorgeEvangelopoulos
@GeorgeEvangelopoulos 2 месяца назад
21:19 Bro points to you the 4th dimension
@PaulikasKarolis
@PaulikasKarolis 2 месяца назад
Hi! How could I adapt this to 1920x1080 resolution? Thanks!
@polyhop
@polyhop 2 месяца назад
You'll need to adjust the resolution of "render1" for 1920x1080, and make sure the grid is both set to a 16:9 ratio in size, and the corresponding rows and columns. Additionally your input video will want to be 16:9 aspect. That should at least get you going in the right direction!
@PaulikasKarolis
@PaulikasKarolis 2 месяца назад
@@polyhop thanks! went through the operators, but encountered an issue with the ortho camera, it seems like it needs to be adjusted manually now, but breaks the dynamics when changing font size and so on. Solved with a fit after the in top and changing the render resolution to 16:9!
@polyhop
@polyhop 2 месяца назад
@@PaulikasKarolis Ah yes you'll need to adjust the camera ortho width too. Was thinking in my head of what would need to change and missed that detail :) Glad you found your way to a solution!
@stan8832
@stan8832 3 месяца назад
That looping element with the timeline chop is so useful, thanks a lot!
@philippaps44
@philippaps44 3 месяца назад
is it possible to sample the noise values instead of matching the resolution with the number of lines?
@polyhop
@polyhop 3 месяца назад
Sure! I actually do this more often these days. Normalize your position values (though ideally keep them aspect correct) so they go from 0-1, and use those with a remap TOP, setting the resolution to match the uv texture, not the source. My recent ASCII Effect tutorial does something similar if you want a reference.
@philippaps44
@philippaps44 3 месяца назад
@@polyhop still a beginner so i'm not sure i understand where to use the remap. what i did for the time being and seems to work is normalize my positions without caring about the aspect, then feed my positions to the Top to CHOP that is converting the image. Then just before converting my CHOP back to TOP i used a math to stretch the x values according to the aspect ratio. Will watch the ASCII tut for sure
@laurengold831
@laurengold831 3 месяца назад
Thank you! I learned a lot from this!
@GowthamJayaram
@GowthamJayaram 3 месяца назад
Thank you, love the way explain things.
@taiwantimo
@taiwantimo 4 месяца назад
Thanks for the credits
@JBroadway
@JBroadway 4 месяца назад
Great tutorial I hope you continue to make more!
@TS-or4lz
@TS-or4lz 4 месяца назад
Thanks a lot I just finished your last tutorial and now there is already a new one :D I really like the way you teach focusing on the teaching new concepts!
@pitchdrop_xyz
@pitchdrop_xyz 4 месяца назад
Thank you!
@sphinx2412
@sphinx2412 4 месяца назад
It is a very informative and pleasant tutorial. Thank you!
@MrDylanfine
@MrDylanfine 4 месяца назад
why did I get a whole dark block when I throw normal maps into the phone1?
@闫香涵
@闫香涵 4 месяца назад
have you fixed that? I met same problem
@Sebastian-qt4tz
@Sebastian-qt4tz 20 дней назад
delete the null from the network AND the "normal map (bump)" in the phong properties and then add it again
@YukikoOdair
@YukikoOdair 4 месяца назад
Finally got around to working through this tutorial! I'm pretty new to TD and haven't touched it for a few months - but the tut was super easy to understand and well explained - i feel confident knowing what to tinker with to get my desired effect! Thank you so much :)
@JennA-od7ut
@JennA-od7ut 5 месяцев назад
you are amazing!
@Adellovisuals
@Adellovisuals 5 месяцев назад
Worth the watch, learned a lot, thanks!
@ethanproia
@ethanproia 5 месяцев назад
Always learn something new from you, thank you!
@your_chinese_fans
@your_chinese_fans 5 месяцев назад
Your tutorial is very good and it helps me a lot in my study. Thank you very much. I wish you a happy life
@jibberish666
@jibberish666 5 месяцев назад
Dude.....I'm only a third of the way through this and this is already a brilliant tutorial. Thank you.
@willburton4065
@willburton4065 5 месяцев назад
is there a way to independantly slow the animation speed of the noise down? sick tutorial btw
@polyhop
@polyhop 5 месяцев назад
You can multiply the channels you use to animate the noise by a constant to speed up or slow down the noise without changing your timeline. (Use a Math CHOP)
@nato_slmn
@nato_slmn 5 месяцев назад
This is so good
@confusionMatrixVisuals
@confusionMatrixVisuals 5 месяцев назад
You my sir are a mad scientist. Thank you for the tutorial!
@jun1408
@jun1408 5 месяцев назад
thx man this help me lot, i learn how do those attractor force whatever in processing, but did not know how it apply into td and how td glsl work, but after u show the node version and text version, i can visualize it now.