I've played video games not particularly well for 30+ years but only recently decided to broadcast that to the world. For the time being, it's mostly Grand Tactician: The Civil War (1861-1865) that gets shared. Maybe some HLL or COH3 if my reaction times increase. War of Rights is pretty much the only FPS my slow-as-molasses reaction time can handle. All time favorite series is TWW and had a Wood Elf army (still do, in fact) back in pre-AOS WHFB.
Great stuff! I'm curious how you changed the victory points part? I've noticed that: (a) there is not enough of them and (b) there is not enough variation between battles.
Thanks! I raised these three (I think it was only these three) figures in the battleprefs file: Minimum objectives to appear on map (distance and angles to search for are permanently increased until this amount is reached) 5 ... Objectives to be activated for campaign battles if within at max of range of the defender 700 ... The maximum range another objective is shown next to the main objective (to keep objectives together) 700
Game developer makes unusable and punishing ecenomy system in game insteasd even somehow working UI or units in field or ordering system etc. Game is beyond saveable unfortunately.
This is what total was was meant to evolve into, and it didnt. Total war barely had any creative improvements for two decades. Its pathetic. I think there is one ww2 themed game like this, but most big games are stuck in RTS bucket. Or grad strategy bucket.
War will always leave you indebted. That is what real life is like. Inflation was one of the things that killed the CSA in 1861-65 well that and corruption.
The reason we didn't win the first point is because two of the COs played with the rush the first point mentality and did not communicate with, or allow time for other COs (such as me, Cornwalis) to get in optimal positions for the first point. It was not communicated when some units pushed full frontal in that final engagement on the first point, nor did the unit up the road time their engagements well at all. That 2nd point is not winnable lol.
I remember that first push looked uncoordinated. I don’t recall the 2nd point, I think it was the one near CD’s cap point. It thought Union might have capped it, but IDK how you hold that without the tree line.
No comentary : ( A close but smart victory, i still think that the union always have the problem of not doing a speard out formation when firing and when charging. Good video!!!!
Yeah, those disappointments remain, and the devs appear done with the game. At the same time, I’ve finished the best campaign I’ve ever played-4 years. I feel like the mods I’ve made have got the game as far as I can. I still have to switch sides every now and then to correct the AI, but otherwise, it was a challenging campaign. The AOM mod crew has reinvigorated their mod, which is very well received by the community. They are also doing as much as they can within the confines of the game. I assume they will push the mod as far as they can, but there are limits. I have a Steam review of this game from the relatively early days. I haven’t changed most of my assessments since then- there is no other ACW game that gives us the ability to do a lot of grand strategy stuff and a ton of tactical battles. I really wanted this game to be good, and it’s been a blast. I’ve played a lot of ACW games over 30 years, so it’s a genre of mine. If you like the ACW time period, strategy games, and tactical battles, most players can get past some of the jankiness and bugs. I don’t even notice any of that. To the degree that those things don’t interest you, it’s a less appealing pickup.
They’re mostly my own, although I took an old version of the additional officers from the AOM mod and their weapon text descriptions, but it’s otherwise my own. They’re in the GTCW Steam discussion under mods- The Barely Adequate Mod (BAM). The version that is there is a few months behind this, but it’s 90%+ the same. Will put up this version soonish.
One thing that bugs me is when I spawn back into the battle that big ass map is showing on my screen, which can be very detrimental if you spawn right into a mele moment because your vision is immediately obscured by the map on the screen making it very difficult to see what is happening on the battle field.
Almost feels like kotow videos, no commentary is chill but i prefer the commentary ones, you can also try do a video were you are playing among the ranks just to variate, some hours before this match there was a match on this map where we won by just 20 sec on the timer (the best disorganized victory i ever saw) Great video!!!!
When the AI actually spreads out and hits you its such a fun game. I've gotten lost in multi day battles that remind me so much of Spotsylvania only to finish after hours and think wow that was one battle
It really is. I’ll say that I’ve gotten more of this in this campaign than I can remember in a long way. While not perfect, the AI in this campaign has been a good test on the battlefield.
People as well as gaming magazins say that we don't have much RTS games anymore. But if you look at Steam, GOG and all others, the list of RTS is quite big (old and new ones) I would rather say there are not much RTS games that have a lot of depth and are complex and for sure not dynamic. There is another American Civil War game. But you pretty much just replay the war or you can replay historical battles. I wish there would be more RTS games like this or like we know it from TW. Means the campaign is always dynamic. However reading some reviews on Steam and some complaihn that the economy does not work properly and that it happenes that AI does not follow your orders, in the meaning that your troops stop when they are supposed to move or go forward when no one told them to do so. What do you say about bugs and problems of this game?
GTCW has what I call a “bug lottery”- some people have a ton of bugs, while I have nothing game breaking. As for the un-modded game’s problems, I’m not sure because I have modded the game over the past two and a half years, so I don’t play the vanilla version. From the economy tutorials I’ve done, I would say certain things don’t make sense-the game doesn’t model shortages well- but it’s a workable economy system. It’s good enough. My soldiers usually go where I order them and when they don’t, well, that happened a lot in the civil war, so there’s some role playing.
They did. CSA looked like they either were not coordinated or were unsure of how to respond. Rather than shooting it out at range, which only allows the Union to embed themselves, the CSA needed to push the East Woods or threaten to cut off their retreat thru the corn. Concentration against dispersion. I think that one Union group near cap rocks might have been too far from its friendlies if the CSA acted decisively. Incidentally, I just watched the Union do this again not long ago.
@@greatscots CSA's gotta try and isolate one of the wings, wipe a company, and camp on a flag. Make the Union run all the way back. Probably could say that for every map though lol.
Why'd the Union at 17:00 wait for the CSA to establish a line before they tried to take the ground around the downed flag? They had all day to set up on that hill, shooting down at them coming up after respawn.
The most agitating thing in this game is a flag bearer that lets you spawn in the middle of a melee. Back out of there. Give me a chance to hit V at least before I get killed.
The issue I still have not figured out is: how to go from Ltg General in charge of a Corps to command of an Army Group and thence to General in Chief. It is 22 August 1862; my CSA character is Lieutenant General Jackson Wick and has achieved qualifications to rank up to full General but the UI explains that "You cannot have a higher rank than your command officer. You must secure a higher command before getting promoted." I presume the next step is taking over the entire CSA military which I'm keen to do, but I don't know exactly how that works. Do I need to use my prestige to guide the CSA bot to pick certain policies or projects in order to create the possibility for the LTG Beauregard to be replaced?
Yep this was new it took me time to see that you added the subtitles during the video, contest is probably the worst maps for the union because normaly (if not almost all times) we losse very fast this one took time but the fate was the same our oficers have problems that even i cant tell it takes too much time to organize them selfs and doing it during battle is hard, the union arty could have done way better if they used the rest of the ammo left nevertheless Good video :)
@@greatscots constest is the most hated thing for union players because in just some time you press t and see that you are already at taking losses and you starts thinking "well gona have to prepare for last stand" its rare for me to play contest but on the 21 times i played contest we just got steam rolled every single time, 2 things: to big, to hard (easy to lost your unit in pubs and arty sometimes cant or do nothing)
I don’t think Sharps are that much more fun, although I think they are more fun shooting than most others. I suspect people like cav because more players get pistols as their secondary. If they never play officer, that’s their only time to use pistols. I think pistols are fun.
@@yeahthisiscuddy small companies can be more fun than big ones only if your oficer is good and if the people of tha regiment are with the oficer otherwhise no, cav is fun beacuse well you can shoot very fast and you can have pistol but ya cav can get wiped very quick if not used well because there is a limited amount of people that can join.
Good overview! One small point: According to the W&L manual, the maximum bonus from engage in politics is +3. There is a nice table that provides details on all the camp stations on pp 21 through 24.
This was painful to watch, union arty did not perform as it needed, when you want to do a push you got to have or the cav regiment on the right or 2 or 3 napoleon guns aiming to their inf, counter battery you just need to use the 3 inch gun and put a long fuse or use the 3 inch to do a barrage into their inf put long fuse force them to move out their position, that napoleon trip across the road was unecessary, union inf did is best but with they alone couldnt do much, arty have the problem of the rambos but since the cav was protecting them they could just ignore csa arty and focused on csa inf. Good video!!!
@@greatscots dont think so, 1 round of canon ball could wiped csa cav and union cav + arty support and an well condinated push of the inf union could wiped csa