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Nimaginendo Games
Nimaginendo Games
Nimaginendo Games
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Nimaginendo Games is a channel about reimagine a possible sequel or some unreleased game story. For example: Donkey Kong Country don't got a fouth game... Super Mario RPG's sequel turned Paper Mario... Virtual Mario Land turned Virtual Wario Land...

The channel is also aimed at making non-profit fan games with exclusive themes that aren't related to any official projects.

Gameplays, tutorials, Development preview, in-game animations, Nimaginendo Direct...


Channel created by Vinicius Lemos (Vini) - 2021-2024
(Brazilian/Brasileiro)

(Projects)
Channel known for developing:
Super Mario Advance 5
Super Mario Bros. Proto Remix
Super Mario Wonderland
Kiddy Kong's Showtime
Super Mario Bros. For Classic Players
Donkey Kong vs. K. Rool (Donkey Kong Land vs. K. Rool) (2021)
Swanky Kong's Game Challenge - New Donkey Kong Jr. (2023)
Super Mario Bros. Wonderland 87 (2024)
Kiddy Kong's Challenge (2024)

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Characters are (C) Nintendo 2024
Комментарии
@supernintendogamer7561
@supernintendogamer7561 10 часов назад
Amazing Video! Keep up the good work, my friend. 🥰
@ImExistent405
@ImExistent405 11 часов назад
Rectangle falls of cliff and dies.mp4
@thenoiseisfire
@thenoiseisfire 12 часов назад
tomare q o yoshi fique no jogo (pq n quero q ele seja cancelado)
@NachoRED274
@NachoRED274 14 часов назад
listen to the sound the jump was super mario advance 2
@leonagamereis
@leonagamereis 20 часов назад
Gostei
@Mad8warrior98
@Mad8warrior98 День назад
i went to world 1-3 and music is sky
@ElizaSkoczyńska
@ElizaSkoczyńska День назад
When Will the Level Plan Be (1 - 8 and up to Difficulty)
@Gnarpgarp
@Gnarpgarp День назад
Mobile port
@125scratch2
@125scratch2 День назад
those are some pretty good sprites actually
@Angel-DJ-Gaming
@Angel-DJ-Gaming День назад
WOOOOO IT'S BECOMING A REALITY!!!!!!!
@pokemongamer1587
@pokemongamer1587 День назад
This is a fucking bootleg 🙄
@amingak2693
@amingak2693 День назад
you made a game, I've always wanted to play it, thank you
@amingak2693
@amingak2693 День назад
when will you expand?
@tiberiusthehedgehog92
@tiberiusthehedgehog92 День назад
I did a video on SMA5, Chick it out, bro! 🎮🎮🎮❤❤❤
@blueeagleforever7300
@blueeagleforever7300 2 дня назад
introducing.... the music updates for SMA5! drive.google.com/drive/folders/1Im6XlwchxLxj2dcJ-M8lKkNyI5Qbg7Wd?usp=drive_link I made some changes (and some exact replica's) to (of) the music for being used the game so it can sound like real GBA mario music!
@ThePirateToxic
@ThePirateToxic 2 дня назад
Will these two fangames be for android someday? ❤
@WH0RE-HAY
@WH0RE-HAY 2 дня назад
This is incredible! I was wondering if you'd like to use my logo for SMA5 I made for my own artwork if you'd like.
@JC02official
@JC02official 2 дня назад
Would love to see an all original Mario fan game from you at some point
@FedorMrakov2006
@FedorMrakov2006 3 дня назад
-- English -- What about a full version of Super Mario Advance 5 Super Mario Bros.? -- Russian -- А какже полная версия Super Mario Advance 5 Super Mario Bros.?
@Palestinewillbefree975
@Palestinewillbefree975 3 дня назад
Can you learn how to put this on a .nes file and a .gba file instade of making us use Windows?
@CEC1988
@CEC1988 3 дня назад
Wait I have a question, 2 to be exact 1. If I have SMA5 already, will it still be hidden when the date passes? ( 2:07 ) 2. Can SMW: For Classic Players be converted to a .NES File? Or do I need to convert it? Thanks again Dude, these games are Awesome!
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
If you have the SMA5, it will stay with you, just for the period of time it will be available with Wonder for Classic Players, which will end in a while. In the coming weeks it will no longer be available, with a chance of becoming a closed beta. (Like Mario Multiverse) Unfortunately, neither game has a chance of being converted to consoles because they are games that simulate video games art style. They are HD games with more than 8-bits or 16-bits (like Shovel Knight, for example). You can transfer an object from one fan game to another more "easily" by copying and pasting. If I do the same (copy and pasting) for consoles, it will give an error, even if I am doing something respectful of the limitation. All because it is not the same code and it works differently. SMA5, by the way, started out as an animation, but I turned it into a fan game. Some things from the animation era are still there and have not been changed to this day (the sleep screen, for example). Wonder for Classic Players, came derived from my Super Mario Bros. 3 in the style of SMB1. I used the same source of this project to make it. Some items and things that are present are from there. And these last two projects mentioned were also made using Super Mario Advance 5. I edited all the sprites, sounds, some codes and changed the screen to look like the NES.
@RWL2012
@RWL2012 3 дня назад
Shame it's on PC not GBA.
@RicardoMarioSonicFan
@RicardoMarioSonicFan 3 дня назад
Eu gostei dos 2 jogos para o SMBW for classic Players, apesar de ser bem mais simples do que o wonderland, é um jogo divertido e eu sendo um "classic player", eu gosto de passar o tempo jogando o jogo agora para o mario advance 5, é basicamente o que poderia ter sido se a nintendo tivesse feito esse jogo real, os gráficos, as musicas e aventuras se encaixam perfeitamente de como poderia ter sido, ambos os jogos são bons e trazem vibe de nostalgia como sempre ótimo trabalho vini
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
O SMBW for Classic Players tem um detalhe curioso. Ele é o SMA5 totalmente editado novamente. Troquei sons, sprites, músicas, alguns códigos de física e tamanho da tela da câmera. Usando o SMA5 eu fiz aquele Super Mario Bros. 3 no estilo do SMB1, e usando este meu Super Mario Bros. 3 eu fiz o Wonder for Classic Players. Algumas coisas deste SMB3 estão presentes no jogo. E eu deixei ele como um projeto mais simples porque eu tinha um sonho em fazer minha versão de Super Mario Bros., porque a Hudson Soft já fez uma (Super Mario Bros. Special), e usando o primeiro jogo a Nintendo fez o segundo SMB japonês (Lost Levels), fez a versão de arcade (Vs. Super Mario Bros.) sem falar os ports de fãs como o Super Mario Bros. do Commodore 64, PC Engine, Sega Mega Drive (Genesis), sem falar as romhacks que os fãs criaram como Extra Mario Bros. Mario Unlimited... Como não sei mexer em ASM para fazer uma modificações, e como também não tenho chance de fazer um Super Mario Bros. igual a Hudson e outros, eu fiz o Wonder for Classic Players com esse pensamento, como se fosse uma romhack do SMB1, mas não é. Fiz como uma fã-continuação do SMB2 japonês (Lost Levels) e se passa em 1988. Também serve como um Super Mario Bros. reinventado. Super Mario Bros. Wonderland 87 e Super Mario Wonderland eu já pensava em jogos oficiais e com mais recursos, além de manter o balanço entre retratar a versão beta do Super Mario Wonderland, do Wonder do Switch e um jogo de 1987 da Nintendo. Foram 9 meses trabalhando no Wonder for Classic Players, e dentro desses 9 meses eu comecei e finalizei Super Mario Bros. Wonderland 87 (1 mês e alguns dias de desenvolvimento no total). Uma pena que até agora não tenha aparecido alguém jogando meu novo lançamento além do SMA5. XD Super Mario Advance 5 eu fiz pensando como a Nintendo R&D2, estúdio responsável por Super Mario Bros. Deluxe e todos da série Advance. Também fiz pesquisas, análises, tudo para oferecer uma experiência muito próxima do que seria. Coletei até mesmo o detalhe do Super Mario Advance ter usado coisas do jogo raro BS Super Mario USA pra Super Nintendo japonês. Os vegetais gigantes chegaram primeiro nesse jogo, antes do SMA. Para SMA5 eu peguei coisas do BS Mario Collection Part 1. Só existem poucos trechos dele na internet aonde mostram SMB1 com mapas do SMB3, mas com cenários bem diferentes. Se você pesquisar por aqui pelo RU-vid você irá encontrar. Muito obrigado por jogar!
@AreBetterThan
@AreBetterThan 3 дня назад
Thanks Nimagintendo.
@WIndows10ObjectThingy-l1y
@WIndows10ObjectThingy-l1y 3 дня назад
I used my dell laptop windows 11 to play super mario advance 5 i can't wait to play this game.
@WIndows10ObjectThingy-l1y
@WIndows10ObjectThingy-l1y 3 дня назад
Amazing
@YoonBanSeok
@YoonBanSeok 3 дня назад
English: I Did Play Super Mario Advance 5 In My School Computer Room! 한국어: 저는 제 학교 컴퓨터실에서 슈퍼 마리오 어드밴스 5를 했어요!
@maximilianocartoonschannel
@maximilianocartoonschannel 3 дня назад
Classic Crouch
@JohannAdriano2021
@JohannAdriano2021 4 дня назад
i used Windows 7 for SMBWfCP, it worked, but for SMA5 it doesn't.
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
I have the impression that it is because Super Mario Advance 5 is heavier than the other project.
@bilbil人物家人
@bilbil人物家人 4 дня назад
太棒了!
@thejazzo3595
@thejazzo3595 4 дня назад
impress
@jamesthecool2560
@jamesthecool2560 4 дня назад
This looks very good I don't why Nintendo didn't do super mario advance 5 remake original nes super mario bros
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
It has been confirmed that Super Mario Bros. Deluxe is Super Mario Advance 0. Super Mario Advance 1's name would be Super Mario Bros. 2 Deluxe, and also all games in the Advance series were developed by the same Nintendo studio. (Nintendo R&D2).
@daviddaniel1001
@daviddaniel1001 4 дня назад
Is this game for the Gameboy Advance?
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
For PC (fan game)
@daviddaniel1001
@daviddaniel1001 2 дня назад
@@nimaginendogames2293 How long are you working on it and will it have all 8 worlds?
@Memesrfunny9
@Memesrfunny9 4 дня назад
kinda curious about what game engine u use to make this kinda stuff is it game maker? or clickteam fusion 2.5?
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
Game Maker
@Memesrfunny9
@Memesrfunny9 3 дня назад
@@nimaginendogames2293 Oh cool! yknow its kinda funny idk when but at one point or another i kinda wanna get into game development and start doing the same kinda stuff you do so would you recommend gamemaker for doing stuff like this me? im kinda curious
@Pals-ri3ig
@Pals-ri3ig 4 дня назад
Is there a OST for SMA5?
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
Not yet
@MostRandomStuff1
@MostRandomStuff1 4 дня назад
What’s the secret
@EGGSSS-z7o
@EGGSSS-z7o 4 дня назад
When SMA5 is finished, would you allow anyone to port it to real hardware like on an actual GBA?
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
The codes for both games (Super Mario Bros. Wonder for Classic Players and SMA5) share the same code as if they were for the same video game. In fact, SMBW for Classic Players is a completely modified SMA5. They are HD games with more than 16-bits that "pretend" to be a game with fewer bits. So converting games is impossible, even if they respect the limitations. The NES, for example, would still consider SMA5 and SMBW for Classic Players as games with more than 8-bits. All the sprites in the games, even with limited colors, still count (internally) as a sprite with more than 30 colors. To make it work on the real hardware, someone would have to redo everything from scratch again. And I don't know how to use anything to create NES games. In fact, I do all these Mario projects alone without a team. I'm a beta tester, I'm the one who composes some of the music (I'm not a composer XD I'm a starter), I do the programming, sprites, ideas and levels. Sometimes I consult music from other people or someone offers to help. In the case of SMA5, the user "ladiesman" (responsible for SMW romhacks and many musics in the style of Super Mario All-Stars) made some musics for Super Mario Advance 5 and said that I could feel free to use them. One of his musics is present in SMA5 and the credits are in the fan game's F1.
@EGGSSS-z7o
@EGGSSS-z7o 3 дня назад
@@nimaginendogames2293 Oh ok
@LucasEduardo-fg1hf
@LucasEduardo-fg1hf 4 дня назад
E coitado do lançamento principal que é um jogão muito bom eu zerei o primeiro ato normal do jogo agora falta o especial. Esse seu novo Wonder Classic merecia ser mais reconhecido cara só tem gente falando do Advance 😂😂😂😂
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
Eu também gostaria de assistir ao público jogar SMBW for Classic Players e continuar recebendo feedback sobre a situação do fan game, se ele está okay, algum bug grave encontrado. Recebi alguns, mas já atualizei. Após a atualização não recebi mais algum. É um jogo mais simples, mas o final é bastante interessante. Foram 9 meses de desenvolvimento e dentro desses 9 meses, criei e finalizei Super Mario Bros. Wonderland 87. Ele começou primeiro que o Wonderland 87, ainda desde 2023. O '87' foi feito em apenas 1 mês e alguns dias. Talvez o jogo que eu tenha feito mais rápido até hoje. Mas SMA5 ter sido mais jogado que SMBW for Classic Players já era esperado, pois é o mais pedido no canal. Até ando pensando em abandonar meus projetos com estilo gráficos de 8-bits. Apenas finalizar os que estão em conceitos e desenvolvimento. Depois só começar a fazer projetos com gráficos 16-bits ou 32-bits. Obrigado por jogar, Lucas!
@LucasEduardo-fg1hf
@LucasEduardo-fg1hf 4 дня назад
Passando aqui de novo que antes de sair eu dei uma jogada no Advance 5 tá espetacular mas descobri que tem um negócio que talvez seja tecla de debug que dá acesso rápido ao reader e tá faltando uma moeda Advance e bonus no 1-2. Mas isso n estragou minhas experiências porque tá parecendo muito com coisa da Nintendo RD2 cara 👏🏻👏🏻👏🏻👏🏻
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
Antes mesmo de ler seu aviso, eu já havia corrigido. Muito obrigado!
@SparklingWithNiGHTS-yv5fe
@SparklingWithNiGHTS-yv5fe 4 дня назад
This...this is so freakin'beautiful.😍
@РусланИщук-щ8в
@РусланИщук-щ8в 4 дня назад
Where is Super Wario Land?
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
It was an animation.
@gullrukhghazii
@gullrukhghazii 4 дня назад
Wow I waited so much for sma5 wonderful games
@juniortheguy156
@juniortheguy156 4 дня назад
Yo @nimaginendogames2293 Have You Planned To Add a Bonus In The Pipe Of World 1-2?
@datobros
@datobros 4 дня назад
Please can you make a GBA port of SMA5?
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
The codes for both games (Super Mario Bros. Wonder for Classic Players and SMA5) share the same code as if they were for the same video game. In fact, SMBW for Classic Players is a completely modified SMA5. They are HD games with more than 16-bits that "pretend" to be a game with fewer bits. So converting games is impossible, even if they respect the limitations. The NES or GBA, for example, would still consider SMA5 and SMBW for Classic Players as games with more than 8-bits and 16-bits. All the sprites in the games, even with limited colors, still count (internally) as a sprite with more than 30 colors. To make it work on the real hardware, someone would have to redo everything from scratch again. And I don't know how to use anything to create NES/GBA games. In fact, I do all these Mario projects alone without a team. I'm a beta tester, I'm the one who composes some of the music (I'm not a composer XD I'm a starter), I do the programming, sprites, ideas and levels. Sometimes I consult music from other people or someone offers to help. In the case of SMA5, the user "ladiesman" (responsible for SMW romhacks and many musics in the style of Super Mario All-Stars) made some musics for Super Mario Advance 5 and said that I could feel free to use them. One of his musics is present in SMA5 and the credits are in the fan game's F1 button.
@RetroFurio
@RetroFurio 4 дня назад
Definitivamente hicieron un trabajo MARAVILLOSO!!!!
@Retromantra
@Retromantra 5 дней назад
This is awesome 🤩
@ivan2003boy
@ivan2003boy 5 дней назад
I played the SMA5 Demo and died in 1-5 after that Mario flew off the map.
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
I believe this is one of the rare bugs that happens. I tested again and did other tests, and this didn't happen at any time. I'm still trying to find out what's causing it. Thanks for letting us know!
@ivan2003boy
@ivan2003boy 3 дня назад
@@nimaginendogames2293 1.I tried the updated version of SMA5 and noticed Mario no longer puts his arm down when he falls. 2.Can you nerf down Bowser in the final battle in Super Mario Bros. Wonder for Classic Players? He seems impossible to beat.
@shrobbyy
@shrobbyy 5 дней назад
I've played through SMA5 and here is what I noticed: - There is a chance that SMB3 card game is appearing, but accessing it has the cards invisible and getting out of it sends you to a SMB3 environment - I couldn't find the third A-Coin in 1-2, is it due to the inaccessible sub area? - I couldn't find the second and third A-Coin in 1-5, aren't they implemented yet? - 1-5 appears to only have the secret exit flag, which is weird because I was trying to search for the normal exit. I think levels with just one exit should always have a green flag exit - You can fall behind the wall at the 1-2 secret exit pipe - You can walk past the last pipe in the 1-5 level ending
@nimaginendogames2293
@nimaginendogames2293 3 дня назад
Thank you very much for the bug reports! Regarding the bonuses, I hadn't finished them because of a bug involving the camera when leaving the pipe. It would move to the side of the checkpoint and then return to the pipe with Mario out of it. This problem is also present in Super Mario Wonderland (and the 87 version). I managed to find a way to solve it, so SMA5 is now updated with a total of 4 bonuses in general. The red flag case was also another bug that I was solving. Now the green flag is back on 1-5. And the SMB3 Card was also a bug, caused by the first source engine used to make the game (Hello Engine 4). I took advantage of the chance of this appearing to add an extra bonus. Super Mario Advance 5 demo has been updated since yesterday post release version.
@JoLiKMC
@JoLiKMC 5 дней назад
"I'm outta here!" [jumps off screen] - Super Mario, probably.