As opposed to more conventional file sharing ways (Dropbox, SharePoint, etc.), architects who use echo3D can view massive 3D models in the browser, share 3D models and digital twins across custom defined user groups, add metadata and associated files to models, compress 3D assets, track analytics, and more. Learn more here: www.echo3d.com/blog/3d-digital-asset-management/echo3d-3d-digital-asset-management-3d-dam
Thank you very much! I'm trying to transform the usdz file into obj in several options, but your video shows me the correct way to do this. I spent a lot of time trying other ways
While we don't support YOBJ files, we support many other 3D file formats! You can find the full list of supported files here: docs.echo3d.com/web-console/manage-pages/content-page/holograms-and-targets
Thanks for reaching out! Here are some 3D creation tool options for you: docs.echo3d.com/3d-content/content-creation docs.echo3d.com/3d-content/3d-capture-apps
Just figured out how to do it through the content tab. Uploaded .FBX model, 126MB, 3million polygons and heavy texture files. The ultimate compression to GLB is impressive showing a file of 5.7MB. I tried to import the file in Blender version 3.3.1. showing an error "Extension EXT_texture_webp is not available on this addon version". Also I tried it on several online 3D viewers and some show it well while others seem incompatible (maybe because of the webp media type?)
That's great to hear that you are able to get great compression results! Many rendering or modeling software solutions still do not support textures in .webp format - you can use our online viewer instead: viewer.echo3d.com/ For additional support questions feel free to join our Slack: go.echo3d.co/join
Thank you! Sure thing - here is an example of the model quality showcasing the original model, the Draco compressed model, and the Ultimate Compressed model. www.echo3d.com/cloud/echo3d-features/3d-compression/3d-ultimate-compression Can you spot the difference? :) P.S. see the noticeable variance in loading time!
It looks amazing. However, I tried the free trial of your product to test compression on one of my models but it seems that this feature does not allow me to test
If should work! Please reach out to our support team at support [at] echo3D [dot] com and try will be happy to help you compress the model. @@alexa.4483
Yep! Check out some of the Unity open-source examples here: github.com/echo3Dco?tab=repositories You can leverage markers with AR Foundation, Vuforia, ARKit, ARCore, and more.
Is it "Model Editor"?? ha-ha... The editor must allow you to edit the model architecture! And exporting to a photo is always only in one view, without taking into account the rotation of the model.
@@echo3Dco "On this page, you can structure 3D scenes, transform 3D models, merge 3D models together, import scenes to the console, and more. You can use the tool bar on the left side of the tool to move, scale, and rotate the 3D models" - This is not model editing.
@@selname_com In the Scene Editor, check out the right corner of the UI under Scene. Once a model is loaded, you are able to see its architecture (part hierarchy), remove parts of the model, change components individually, etc. See more here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CUWGsF9FxPw.html Hope this helps!
Thanks for reaching out! See this demo on how to create a face tracking AR experience with echo3D: github.com/echo3Dco/Unity-ARFoundation-echo3D-demo-Face-Tracking And there are tools for creating 3D content that work with echo3D: docs.echo3d.com/3d-content/content-creation Feel free to reach out to our support with any question on our Slack support channel here: go.echo3d.co/join
If you're looking to scan a real world item with your phone and upload the 3D model generated to echo3D, you can do that by using any of the compatible third-party tools listed here: docs.echo3d.com/3d-content/3d-capture-apps and then upload the output to our console.
@@echo3Dco Thanks for the reply. Thinking of creating a real estate property app where part of the features will allow users to create 3D VR scans of their interiors and upload directly to a hosting platform like echo3D. I checked the documentation but can't seem to find a seamless way to do "mobile to cloud uploading" just like uploading photo to Facebook (as an example). Which of these apps have direct "upload" to echo3D button, not needing to use a computer or other software/apps? Which would you recommend?
@@cmlosaria A very cool idea! There's no direct "upload to echo3D" button for these apps. You'll need to build it as part of your own app (you can use our API to generate the uploads to echo3D: docs.echo3d.com/objects). Otherwise, you need to scan, export, and upload the model to echo3D. See here for an example of how it's done for real estate: medium.com/echo3d/showcase-listed-properties-in-ar-with-echo3d-2cfdfc173216
Hi Efecto! We're using low poly example here to make it easier for anyone to try it out themselves in real time, regardless of device specs and bandwidth issues. But you can definitely use high poly assets as well! Our platform include a massive library for free 3D assets from you to choose from.
Hi there! Can you please email support@echo3d.co with more information? Do you mean transfer old projects with the old SDK or are you referring to updating Unity projects in general?
Three questions: 1) If the image is a picture frame, will the overlaid video be stable in the frame? 2) How hard is it to change which video overlays the frame? 3) Could code set up to rotate the videos which overlay a specific frame?
Thanks for reaching out John! 1) Yep, the video should be stable inside the frame as long as the camera has the frame in view. 2) Super easy, you can change content through the echo3D console and swap the video with just a few clicks. 3) Yes, you can rotate the video by adding metadata (xAngle, yAngle, zAngle) to control the rotation of the video. Check out our documentation at docs.echo3D.co to learn more!
Here's an example of how you can create an AR portal to another world using echo3D: github.com/echo3Dco/Unity-ARFoundation-echo3D-demo-Portal. You can also create an entire world for yourself in VR like this example of a virtual zoo: github.com/echo3Dco/Unity-Oculus-echo3D-demo-VR-Zoo-Explorer
this is a great overview of echo3d! i might use this for some things! i make tutorials on how to make augmented reality apps from scratch (with unity on my channel) and i can totally see the utility of echo3d for fast prototyping
Thanks for reaching out Prerna! Our most recent workshop can be found by going to our channel and sorting the videos based on date. You also have the option to watch the workshop broken down into sections in the playlist tab. You can learn more about how to use echo3D here: docs.echo3d.co/
Thanks for reaching out Prerna! Our most recent workshop can be found by going to our channel and sorting the videos based on date. You also have the option to watch the workshop broken down into sections in the playlist tab. You can learn more about how to use echo3D here: docs.echo3d.co/
Yep - checkout out our documentation to learn how to add 3D models and watch them with geolocation targets: docs.echoar.xyz/web-console/manage-pages/content-page/how-to-add-content You later query for data with: console.echoAR.xyz /query?key=<API_KEY>&location=<LAT>,<LONG>&radius=<RADIUS> As for easting/northing and elevation, these are attributes you need to query on the device itself. You can then use metadata set on echoAR to affect the model based on the information you get from the device.