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Edward Kats
Edward Kats
Edward Kats
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Sarah and Paul 5
1:17
6 лет назад
Sarah and Paul 4
1:12
6 лет назад
Sarah and Paul 3
0:48
6 лет назад
Sarah and Paul 2
1:14
6 лет назад
Sarah and Paul 1
1:12
6 лет назад
Sarah and Mike 1
5:02
8 лет назад
Sarah and Mike 2
1:20
8 лет назад
Sarah and Mike 3
2:46
8 лет назад
Maya Modeling Head3
10:28
10 лет назад
Maya Modeling Head 2
11:17
10 лет назад
Maya Modeling Head 1
9:29
10 лет назад
Maya Basic Body 4
13:04
10 лет назад
Modeling Basic Body 3
9:04
10 лет назад
Modeling Basic Body2
12:23
10 лет назад
Modeling Basic Body1
11:42
10 лет назад
Scorpion 7
10:46
11 лет назад
Scorpion 6
9:35
11 лет назад
Scorpion 4
8:30
11 лет назад
Scorpion 5
4:39
11 лет назад
Scorpion 3
5:12
11 лет назад
Scorpion 2
6:56
11 лет назад
Scorpion 1
10:20
11 лет назад
Character Sketch Basic Steps 2
8:10
11 лет назад
Character Sketch Basic Steps 1
3:53
11 лет назад
Using Normal Map to add details
12:10
11 лет назад
Maya Begginer (DuplicateSpecial)
9:07
11 лет назад
Maya Begginer (Object/Component)
9:07
11 лет назад
Maya Begginer (PivotPoint)
8:19
11 лет назад
Maya Begginer (Normals)
8:49
11 лет назад
Комментарии
@brycegeurts3345
@brycegeurts3345 4 месяца назад
ok this is poggers....
@filipepereira844
@filipepereira844 5 месяцев назад
I love you bro you saved my life
@mintgreen5614
@mintgreen5614 Год назад
one issue i found with the wire deforer is that its up axis and orientations are allways in world space, so if you rotate the whole rig, it will start to twist even if none of the control objects are twisting
@matteo.grossi
@matteo.grossi Год назад
Did you find a solution?
@mintgreen5614
@mintgreen5614 Год назад
@@matteo.grossi unfortunately no, ive heard that there is SOME way to set the up vector for the wire deformer but i didnt find it anywhere. i kept the control system but deleted the wire deformer, kept the curve, created joints on that curve and skinned them to the tube and created a spline ik with the new joint chain and the curve. The controls from the video still deform the curve, you just have to add a stretch function to the joints, which is pretty simple. simply divide the original length of the curve (static) with the current length of the curve (changes when moving curve). then you should get the stretch factor which you can put into the scale X of the jointchain that is skinned to the tube (or whatever axis is pointing to the next joint) If you want to make it really proper you can add that stretch factor to the translate X of the joints, this way they stretch better then when you scale them, but the scaling way is a tad faster if youre doing it manually on many cables like i did
@matteo.grossi
@matteo.grossi Год назад
@@mintgreen5614 Thanks for the reply. That unfortunately is too complicated for me (I am not a rigger), and I need to use the rig in Unreal Engine, which I am not sure will digest bones scaling. Thanks anyway :)
@laocai1983
@laocai1983 Год назад
I got stuck at 9:30 and later realized that the mode of moving the axis was object. : )
@sarbanidey1529
@sarbanidey1529 2 года назад
Very helpfull much thanks
@emelinechan6247
@emelinechan6247 2 года назад
Hi, I followed your tutorial, but when I am using the wire tool, and select the curve, press enter, then select the geometry and press enter, it seems like nothing is happening for me... Are you doing this with a geometry?
@AlexanderChernegaOd
@AlexanderChernegaOd 3 года назад
Many thanks. very useful video! I have tried do this couple years ago, but it does not work for me. Now apparently i have more basic knowledge about constrain, joint ext. I tried again - it worked!
@Colorful_Blender
@Colorful_Blender 3 года назад
I LOVE YOUR EXPLAINING STYLE YOUR TUTORIALS ARE REALLY GREAT AND HELPFULL PLEASE UPLOAD MORE
@YullaNellis
@YullaNellis 3 года назад
Thank you very much , great video
@daipastels9662
@daipastels9662 3 года назад
instead of adjusting vertices in the first step you can just use the smooth mesh tool
@Hussamaldeen-n1p
@Hussamaldeen-n1p 3 года назад
The you its exactly what I was looking for
@artvisionproduction4773
@artvisionproduction4773 3 года назад
Thanks a lot this was extremely helpful
@Ndugi3d
@Ndugi3d 4 года назад
This great tutorial
@RealformStudioXR
@RealformStudioXR 4 года назад
Life saving tutorial
@kcdesign2456
@kcdesign2456 4 года назад
Excellent tutorial. Thank you!
@kcdesign2456
@kcdesign2456 4 года назад
Very good tutorial to give a better idea of edge flow in the face. Thank you!
@JohnBeauchemin
@JohnBeauchemin 4 года назад
Hey this just helped me out a lot. Thanks!
@nicolewis8811
@nicolewis8811 4 года назад
Its brilliant
@Conceptcreator
@Conceptcreator 4 года назад
mmmm when I use this the selection to make sure it stays in the cable is gone, how did you make them appear again? (2:38)
@ogahnicholas1420
@ogahnicholas1420 4 года назад
Edwards thank you so very much. You made modeling fun to me. I appreciate your effort in making these videos available for a newbie like myself
@dwainehiggins4451
@dwainehiggins4451 4 года назад
How do you snap back the joints if you have many of them?
@ranjithofficial123
@ranjithofficial123 4 года назад
good job and thank you so much
@swapnilgopalka
@swapnilgopalka 5 лет назад
Thanks a lot. I was so fussed up about this. When i use IK Spline handle on chest my joint gives rotational values. How do i fix that? Can you make a video about it?
@DoraKage
@DoraKage 5 лет назад
Im getting this same problem but not in an IK Handle - im using a simple aim constraint between a wrist and an elbow (that's segmented). so when i turn my wrist 90 degrees on the chains forward axis. the bones go flippy floppy. I've tried changing the aim constraint settings, by reversing the up vector settings, but the flipping still happens on the opposite direction of the same rotation. is this an unavoidable problem in the same vein as gimbal locking?
@Matthitizidu
@Matthitizidu 5 лет назад
Very cool! thank you
@ankitrana2813
@ankitrana2813 5 лет назад
Nice and very straight forward to the point thanks and i hope you will make more tuitorials in maya.
@alexanderpinczok6019
@alexanderpinczok6019 5 лет назад
So you can't select the local rotation axis in Maya 2018, so I just had to literally rotate the joint to make it work.
@arturgomes
@arturgomes 5 лет назад
Thanks for the video. I'm fucking terrible at modeling heads but this helped a ton
@no_name8145
@no_name8145 5 лет назад
i find a wire deformet in 2018 but how do i use it? hmmm
@ruudygh
@ruudygh 5 лет назад
in 2018 still maya doesnt provide an easy way to fix these problem. Artists need to have engineer mindset in order to use maya to do even very simple things
@ponikis8399
@ponikis8399 6 лет назад
Awesome video, thank you! Only one question: do you know why when I transform or rotate the robot (or everything together as a group), the CVs and with them the cables go off track?
@davidwoodward1452
@davidwoodward1452 5 лет назад
Did you ever figure this out?
@mingosutu
@mingosutu 6 лет назад
Wow!! I finally found someone talking. Thank you man. Unfortunately that Maya!!Anyway, I will try it with C4D
@ItsJustMeStevie
@ItsJustMeStevie 4 года назад
Mangosuthu Buthelezi seriously!!! There’s so many fast tutorials which are more of a show-off video rather than educational. This is a great find! When using split tool, is it automatically cutting symetrically?
@mingosutu
@mingosutu 4 года назад
​@@ItsJustMeStevie Jefe, muy simplesmente estoy hablando de videos sin sonido. Videos que son supuestamente tutoriales educativos pero sin sonido con musica en el fondo. Ademas, este video talvez sea bueno, pero no me sirve porque no se nada de Maya. Gracias en todo caso.
@ilaksu09
@ilaksu09 6 лет назад
Awesome Tutorial...
@michelsatish2796
@michelsatish2796 6 лет назад
The greatest
@andriymaksymishyn4721
@andriymaksymishyn4721 6 лет назад
How to use scale for this model ???
@loryen3215
@loryen3215 3 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KHDmufuHrcU.html like this
@dmitrymelchenko3645
@dmitrymelchenko3645 6 лет назад
Awesome tips. Thank you Edward.
@bobbyfox8410
@bobbyfox8410 6 лет назад
Thank you!!
@jonatasribeiro8562
@jonatasribeiro8562 6 лет назад
very useful! thank you!
@kimnoda5026
@kimnoda5026 6 лет назад
what the.... amazing... it's new world Thanks...!
@李景天
@李景天 7 лет назад
Brilliant!
@randywoodley6793
@randywoodley6793 7 лет назад
Really great video! Good for a refresher, I hadn't been in Maya for awhile. Only suggestion I would make is that you show how to setup the custom bar in the beginning of the video. Just so people aren't continuously pause looking for tools then playing. But very great video a lot of help. Thanks
@Nayloram
@Nayloram 7 лет назад
I like your approach to designing the head. It is my favorite, and I keep coming back to these videos to freshen up on how to model a head this way.
@mlister3416
@mlister3416 7 лет назад
thanks so much edward, this is great...fast and easy
@wykapanyTata
@wykapanyTata 7 лет назад
Seriously, whats going on with that MOUSE? Great tutorial btw.
@GareGix
@GareGix 7 лет назад
Thank a lot
@johnysmith9239
@johnysmith9239 7 лет назад
Thank you so much, this is the easy way to modeling a head and learn about face topology, thanks edward!!
@meshwgesh9696
@meshwgesh9696 7 лет назад
THANK YOUUUUUUUUUUUUU, YOU JUST SAVED MY GRADUATION PROJECT
@Baghdad_TV
@Baghdad_TV 7 лет назад
Thank you
@AttemptedThrowaway
@AttemptedThrowaway 7 лет назад
Thank you.
@NeilMoore
@NeilMoore 7 лет назад
Very very useful!