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ProjProd is your ultimate channel for all the little subtleties on Unreal Engine.
I'm Stéphane, an Authorized Unreal Instructor & Specialist, and I'm here to share my knowledge and expertise with you every Tuesday :)!

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Custom Gravity in Unreal Engine 5.4 🤠
12:23
2 месяца назад
Create GOD RAYS | Unreal Engine 5
3:12
3 месяца назад
Комментарии
@coltonwiley359
@coltonwiley359 37 минут назад
Merg actors does decimate meshes if it exceeds the hard-coded 32bit limits. (So nanite nanite meshes).
@ProjProd
@ProjProd 25 минут назад
@@coltonwiley359 if it’s Nanite meshes, it will export the Nanite fallback mesh ! Need to turn off Nanite for export if you want the high poly mesh
@coltonwiley359
@coltonwiley359 22 минуты назад
@@ProjProd yes I know. But merg actors will decimate the meshes in engine.
@benveasey7474
@benveasey7474 13 часов назад
Looking forward to the VDB with foam/white water version...
@josephbrandenburg4373
@josephbrandenburg4373 День назад
I have been looking for this kind of tutorial for weeks, I don't know why no one thought to make a video addressing this very obvious question. I've played around with Godot a little bit and I like the way it is structured. Every scene is a graph of nodes. Every complex game object is a graph of nodes, so if you include it in a scene or level, it's a sub-graph of nodes inside the scene (which is itself a graph of nodes). Each node is a class or sub-class of some builtin type like Node3D or KinematicBody3D or whatever. At first glance UE feels a lot more disorganized (and I think that's because it is). For instance, I don't understand what actors are, yet. They seem like a special class of objects, but they aren't scenes all on their own... are they? Coming from a background in animation, I like that my animation projects have one file for each character, for each asset, and then the scenes link in the asset and character files. That's how Godot feels. But UE is just an enormous, confusing jumble. I'm a little less confused now. Thanks for the video.
@Sebastian-lp7lw
@Sebastian-lp7lw 2 дня назад
does this work with chaos vehicles?
@astrowastaken_2359
@astrowastaken_2359 3 дня назад
Scp 131 looking ahhh
@gavinhart5643
@gavinhart5643 3 дня назад
How can I stop the sequencer from looping and keep everything in place at end
@arnaudclaudet7754
@arnaudclaudet7754 4 дня назад
😺😺the music😺😺
@FPChris
@FPChris 6 дней назад
Can you use a modular control rig to clean up mocap data? I tried baking a control rig to an animation but the shoulders went whacky.
@OmidGhajar
@OmidGhajar 7 дней назад
That's so nice and cute, looking awesome 🥰 great job 🔥
@Mirgou
@Mirgou 7 дней назад
I love it !!! How do you do that water effect quality!
@ProjProd
@ProjProd 7 дней назад
Next week, be ready, friends! You have one week to prepare your brain, bring out your best and especially your biggest coffee mug 😂
@satishpillaigamedev
@satishpillaigamedev 8 дней назад
hi im working on 5.4 but i dont see enable tessellation in my leftside panel, any suggestions ?
@Superpowerjoker
@Superpowerjoker 11 дней назад
Thanks bro this solved my problem
@george6ix9ine20
@george6ix9ine20 11 дней назад
hot video.can i add some randomness to such geometry? i get 1000 identical animations( it's not cool
@importon
@importon 12 дней назад
Can this vertex painting be done at runtime for a realtime destruction effect for example?
@hardway777
@hardway777 13 дней назад
Thank you for the most important thing: you let it go at fast speed, and don’t forget to put your face in. We all come to look at your face. Make a separate video where there will be nothing superfluous, but only your face. This is very necessary. 😒😒
@ProjProd
@ProjProd 13 дней назад
Hello, my dear admirer, Thanks for your comment. If you'd rather focus on my face and not on the content and depth of my videos, I strongly recommend subscribing. After all, who wouldn't want the chance to see this masterpiece every week? ❤️
@RajDey-td9go
@RajDey-td9go 15 дней назад
Nice explanation with proper steps ❤.
@ProjProd
@ProjProd 15 дней назад
Thank you so much for your comment and your support bro ! 🫶🏼
@VRhinoFX
@VRhinoFX 15 дней назад
Hi, thank you for the great video and feedback! I'm the owner of the Mega Magic VFX Bundle and glad to see the community's comments & feedback. Keep up the good work!
@tgykurtulus
@tgykurtulus 16 дней назад
Hello , I have got an interesting issue which is completly ruins my pipeline. When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?
@user-ny6iu1zz6j
@user-ny6iu1zz6j 16 дней назад
Hi. I made a bodycam effect using this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5B9WKBlELfQ.htmlsi=97BnCjGMDHEhUSur Is it possible to make a distortion animation so that these values change during the game itself? I tried to create dynamic materials, but I didn't succeed.
@ShineLouder
@ShineLouder 17 дней назад
I cant seem to"get gravity rotation from get gravity relative rotation " I get get it from the character movement but its not a function like you have, I am on unreal 5.4.2
@user-pl2ox3ku1z
@user-pl2ox3ku1z 17 дней назад
Thanks for the great video! As others have asked, if I bake the animation in the sequencer and then switch to IK, it gets stuck back in T-pose. I would like to know how to remedy this. I want to bake the walking animation into a control rig and then edit it using IK. Best Regards.
@Dev_Roids
@Dev_Roids 18 дней назад
We love free assets😅
@ProjProd
@ProjProd 15 дней назад
1000000% agree 🫶🏼🤩
@fscreen78
@fscreen78 18 дней назад
If you are not going to replace the texture, Custom Primitive Data is a better choice than Dynamic Material Instance in terms of optimization.
@JustTheHacker
@JustTheHacker 19 дней назад
Can I use this for my own game?
@JustTheHacker
@JustTheHacker 19 дней назад
Thank you, bro. Take love.
@cristobalpesce1122
@cristobalpesce1122 19 дней назад
te amo
@cptjackspanker3106
@cptjackspanker3106 20 дней назад
Could you apply this new gravity with objects like the cubes found in the third person template?
@Mirgou
@Mirgou 20 дней назад
Thankssss 🔥🔥🔥
@ProjProd
@ProjProd 20 дней назад
With pleasure bro!
@snookofficial7211
@snookofficial7211 21 день назад
You made this look way easier than other videos I've seen!
@ProjProd
@ProjProd 21 день назад
Thank you for your comment and for your support bro ! Happy to help 🤩
@ShineLouder
@ShineLouder 21 день назад
is this replicated?
@satishsingampalli6778
@satishsingampalli6778 22 дня назад
👏👏
@fettyblap4436
@fettyblap4436 23 дня назад
How would I get this gravity field to also apply to AI actors / enemies walking around? Also how would I get Q/E to be able to rotate the camera left/right?
@ProjProd
@ProjProd 23 дня назад
That would need more advanced R&D ! Probably on both C++ class and Blueprints part 🤔
@joacotossello
@joacotossello 26 дней назад
Great video! New sub here. Some things also in this structure topic: - U should explain beginners what version control is, to help them against errors and make them learn it ASAP. - Sth more advanced, like creating plugins for modular tools or systems. - And, as u highlighted the project size, u can show them the Reference viewer, Profiler and View modes. I know these things shouldn't be in this video, but I think they could help rise the programmers level bar.
@ProjProd
@ProjProd 23 дня назад
Hey man, thansk for your comment and your support ! Really appreciate it 😉🙌 As you mentioned it, your recommendations are for a more advanced use, but I plan to create content for that, because it is indeed, really important ! Thanks for taking time to point this out 😊
@steve67576
@steve67576 29 дней назад
Hey man I need help badly. How can I add collision to a landscape that has nanite enabled. So I don’t walk though the nanite but walk on top of it
@ProjProd
@ProjProd 23 дня назад
Hey Steve ! 👋 We just talk about Installation here and you already want to dive into Nanite Landscape ?! You're pretty fast ! 😜 I think you refer to Nanite Tessellation on your landscape right ? If so, tessellation can't handle collisions. It is different from real Displacement. For the moment, the best way is to fine tuned the amount of tessellation ! 😊
@GiantVFX
@GiantVFX Месяц назад
I had a blast! It was awesome meeting you!
@ProjProd
@ProjProd 23 дня назад
Agreed, it was a blast ! 🥳Thanks for your kind words man ! When did we meet ? Can't find your name ^^
@GiantVFX
@GiantVFX 23 дня назад
@@ProjProd peter
@ProjProd
@ProjProd 23 дня назад
@@GiantVFX my "quebecois" old french name friend !
@GiantVFX
@GiantVFX 23 дня назад
@@ProjProd that’s it!!!
@bruno2ns527
@bruno2ns527 Месяц назад
Great vid! But when I m putting the spine, shoulders and the other parts its doing well but when I put the leg part the character have the leg distorced, what can I do to solve it?
@hojoo_1
@hojoo_1 28 дней назад
Me too only Thigh not working
@ProjProd
@ProjProd 23 дня назад
Thanks for your comment Bruno ! 🙌 I think it is happening only with IK setup right ? I've tried to manage an offset on the Pole Vector control. Sometimes it worked and sometimes not. Modualar Control Rig still in its experimental stage, don't forget it ! 😉
@arthurtasquin4426
@arthurtasquin4426 Месяц назад
🎉🎉🎉
@YouNesto
@YouNesto Месяц назад
It's strange how no one does a tutorial about spherical gravity, but with moving planets. I managed to achieve something similar, but I ran into various stability issues with the character and camera keeping them anchored to the planet without shaking. So I'm curious if other experts like you, would solve these problems. Thanks!
@ProjProd
@ProjProd 23 дня назад
Thanks for your comment man ! 👋 I see what you want to achieve there and it is indeed a bit more complex than the setup presented here. I need to dive into this, hope I have extra times to r&d this ! 🙏
@YouNesto
@YouNesto 23 дня назад
@@ProjProd It would be fantastic and I also think you would be one of the first, or perhaps the first to explain it with your clarity!
@alissonkaykydasilvabatista517
@alissonkaykydasilvabatista517 Месяц назад
How could i make a tool that allow to change de exposed material but still be able to edit it properties beside whatever material it is. Like, being able to control the UV tile without having to have all these parameters?
@ProjProd
@ProjProd 23 дня назад
Hey 👋 If I get your question right, you'll probalby need to name parameters the same way in each of your Master Materials. Then expose as a public variable the "Source Material" of the "Create Dynamic Material Instance" node. 🙌
@alissonkaykydasilvabatista517
@alissonkaykydasilvabatista517 23 дня назад
@@ProjProd alrigt thankyou
@Mirgou
@Mirgou Месяц назад
THIS is the future of Zelda, innovation not replication!! Love it!
@joshkearns988
@joshkearns988 Месяц назад
You gotta calm down and slow down a bit. Appreciate everything you do but my left arrow key is worn out now. XD
@ProjProd
@ProjProd 23 дня назад
Sorry about that ! 😁 I have to slow down coffee probably... ! 😜
@FruitZeus
@FruitZeus Месяц назад
So can you technically send something into an infinite orbit then?
@NicolasCaplat
@NicolasCaplat Месяц назад
Hi there :) This is driving me nuts … Sequencer output (same as viewport) and MRQ output don't match. I’ve followed your steps in the video, still no luck. This seems to me there’s a gamma applied to the rendered images. Any idea where this could come from , please ?
@ProjProd
@ProjProd 23 дня назад
Hey Nicolas 👋 Are you exporting EXR images ? That might be because of the color profil/space. Sometimes you need to re-specify LUTs. That's why it appears darker in your video editing software ! If you are using Davinci, try LUT "Linear to sRGB" under "VFX IO", when you right click on media clip, before creating a timeline. You'll see what I mean here ! 🙌
@NicolasCaplat
@NicolasCaplat 21 день назад
@@ProjProd hello and thanks for your message. No, I'm not exporting to EXR. I've tried several output types, and always end with washed out images - this reminds me of the old days when we used to fight to follow some proper linear workflow, and gamma correction was applied twice. I suspect there's something wrong in the project settings, but I don't have the hand on that for a bunch of reasons. No matter for now, too many other things to work on to spend more time on this problem for now. By the way, I've sent you a connection request on LinkedIn, can be useful for each other to expand our networks in France ;) cheers.
@nimitverma3460
@nimitverma3460 Месяц назад
How to send facial data from iclone to unreal
@nimitverma3460
@nimitverma3460 Месяц назад
Good
@DhiranjanKumar-yw9t
@DhiranjanKumar-yw9t Месяц назад
❤❤❤❤❤❤
@ares3738
@ares3738 Месяц назад
Ohhhhhh goooodnes ! 🤩🤩🤩
@Mirgou
@Mirgou Месяц назад
Soooo Cool !!!
@ProjProd
@ProjProd Месяц назад
Thank you 🧡🧡
@RickHenderson
@RickHenderson Месяц назад
Thanks, so glad I saw this now! Downloading immediately.
@ProjProd
@ProjProd Месяц назад
You have tooo! I’m not giving you any choice but to download it right now. Like, seriously, do it!! (No pressure!) Haha