Main Deck: Ancient Gear Dark Golem x2 Ancient Gear Golem x1 Ancient Gear Wyvern x3 Ancient Gear Frame x1 Ancient Gear Tanker x3 Ancient Gear Commander x2 Ancient Gear Box x1 Ancient Gear Statue x3 Therion "King" Regulus x1 Infinitrack Anchor Drill x1 Maxx "C" x3 Ancient Gear Catapult x3 Ancient Gear Fusion x2 Urgent Schedule x3 Ancient Gear Advance x3 Ancient Gear Fortress x3 Geartown x3 Heavy Storm x1 Ancient Gear Duel x1 Extra Deck: Chaos Ancient Gear Giant x1 Ultimate Ancient Gear Golem x1 Ancient Gear Megaton Golem x1 Ancient Gear Howitzer x1 Gigantic "Champion" Sargas x1 Gear Gigant X x1 Gagagaga Magician x1 Number 60: Dugares the Timeless x1 Springans Merrymaker x1 Number F0: Utopic Draco Future x1 Number F0: Utopic Future x1 S:P Little Knight x1 Platinum Gadget x1 Ancient Gear Ballista x2
Yeah, I can see why there was a school for learning duel monsters seeing how many people were legitimately surprised that stopping destruction doesn’t stop battle damage
@@Amsel_616Good ol' School Playground rulings, I was also one of those who thought MST could stop Dark Hole and another one where even if you destroyed Swords of Revealing Light it still goes on because of the 3 turn rule. The Bullsh1ttery of the old days 🤣🤣🤣
Excuse me, the anime is the best part of DM. I really wish it just debuted as an anime only about card games and not a random game manga with no established rules for the card game