We are at a point in time where true intellect isn't what you know, it's how well you navigate the internet. The deeper you go the more you can find. First I find flex sensors...this was like 2010 or something. Then eventually I find some guy using aluminum foil, paper, and a pencil to make them. That's cool but they don't work all that well. Now I find this. You can make a straight up full body suit out of this and track your whole body virtually.. Shits getting crazy man.
@@twidgevr ahh thank you very much, you also have to put a resonance yes or yes or or just connect like that? and to which pin would it be connected to the a0.5v and gnd?
Can we get a wiring guide? A normal POT has 3 Terminals so im kinda confused on how to use 2, Dose it just go to Positive and Sensor? Or GND to Sensor?
Packing tape can work pretty well, just try to make your process repeatable and accurate so they all come out similar. Small changes to compression or tension in the velostat can change the output a lot, but that's fine as long as all of your sensors behave the same.
@@monekysunglsa6682 regular old PLA, nothing special. print them up on their ends and there's no overhangs or anything to worry about, they should print easily with whatever you've got
Hey man are you gonna build a more on depth guide? How did you worked up the buttons? That os still the parte were I have dificulties figuring out, you got all 4 buttons working?
@@mundovtor yup it will def be hard, but there’s like exoskeleton kinda things online, only thing is they’re expensive, and they aren’t for vr, I have to see if I can get my hands on the exoskeleton equipment just to see how it works and create one myself 🤔
this is pretty cool, although the problem is that if you want force feedback, which i think is a must with gloves, you still have to add the strings pretty much anyway
I was curious whats the use of the copper foil in the first place? Can't i just solder the wires directly in the velostate, then i connect one wire in an output pin and the other wire in an input pin in the arduino?
@@ahmedahmedeg7941 The property we're measuring is the called the "bulk resistance", and it's the amount of electrical resistance through the sheet of velostat which changes when you compress it. To measure that, you need an electrical contact on each side.
I have! They work a bit differently, even though they're similar and measuring the same motions, so it's hard to compare them directly. They probably have better longevity, and maybe a slightly smoother change in resistance but not by much. Overall they're pretty comparable in effect.
Not sure if games can handle what I'm talking about. But it would be cool to use this and make 10 smaller ones per hand so the first 2 joints from the tip can be read while allowing the 3rd joint to have it's own reading. curling the fingers vs making a fist if I'm explaining it well.
These types of gloves just use the standard Valve Index software to simulate finger movements. If you wanted to learn VR game development then you could probably just program a game to use as many finger movements as you wanted.
Id like to make the same gloves with your sensors but with Lucas' fourth prototype with object detection and resistance for feeling vr objects. Definitely my next vr project.
I'd be interested to hear how you'd handle the joystick incorporation into it. I can't help think having the glove try and stop you hand from closing if you're holding a sword would make it hard to reach the joystick or any buttons on the glove.
They look fantastic. I think i’d like to see the range of each finger a lot slower and for longer, just so it’s easier to compare the real life action to the in game result. Sorry if you did do that second half. About to get back to work, but will watch the second half later.
Good notes. To be honest the video doesn't show this well, when I do show off slower finger movements it's at times that I was seeing calibration problems. I've worked out that kink and they're a lot more one-to-one motion now, hopefully this will be apparent the next time I do a gameplay vid.
@@twidgevr I fixed some bad typos in the first message, but it seems you figured out what i meant. This is pretty mind-blowing to be honest. I’m very impressed by your work, and interested to see how you might tweak it in future.