Revolution Dragon is a great card, and I did use it in my initial version of the deck! However, it started to feel like overkill with 3x Darkwurm, 1x Foolish Burial, 3x Dragon Shrine, and 3x Wings of Light-essentially 10 copies of Darkwurm. So, I decided to cut it to make room for more hand traps and Crossout Designator, with the latter also indirectly improving consistency.
I like playing charge, roar, will, and rage. While rage is a *little* redundant I've had games where i can't get access to the pyro Phoenix pop so instead i end on reincarnation linked summon raging phoenix + roar + rage and have a nearly identical result. Meer is also a solid option since it's extension has saved me a few times. I play meer over foxy on MD but i can see its value. Deck runs at 41
What do you think about double iris Magician, wisdom eye Magician and the pendulumgraph Magic and trap? I was using them and they gave me a little bit of consistence
Hi! I actually really like those cards, and I used them in the first version of this deck. I usually include them in most of my Pendulum decks. However, for this build, I decided to cut them in favor of more hand traps. In this deck specifically, I found they can feel a bit bricky at times. But if they’re working well for you, that’s awesome! I’d probably play them in Master Duel though, since Pendulum decks are a lot better with Electrumite being legal. :)
@@duelsanctuary I know! Right? Electrumite is the card that will do the trick if gets out of the banlist. Now that you mention It.... yeah, they can easily brick now, and with baronee and borresavage forbidden...yup, I think you are right. Thanks for the feedback! I was thinking on going back to this deck again.
Hi! You can use the original Odd-Eyes Pendulum Dragon instead of Arc Pendulum Dragon. Arc Pendulum Dragon is a little better, mainly because of its more favorable Pendulum Scale (8 vs. 4 on the original Odd-Eyes). It doesn’t come up often, but sometimes you might draw into it and need to use it as a Pendulum Scale to keep playing. Keep in mind that you cannot use them to summon Z-ARC if they are in your Pendulum Scale. So, Arc Pendulum Dragon is technically a bit better, but it probably won't make a difference 90-95% of the time.
@@basty_gaming5750you actually want to use arc, over the other, most of the effects care simply about "pendulum dragon" monster to use zarc, but ideally what seals the deal is the dragon shrine, that let's you dump TWO dragons, since arc can still be used for zarc, but allows you to also dump one of the darkwyrms
Hi! You definitely can! Dark Rebellion Xyz Dragon also works as a material. The reason I used Odd-Eyes Rebellion Xyz Dragon is that it's technically better. However, it rarely comes up because you usually want to make Absolute Dragon instead. But I definitely understand wanting to play Dark Rebellion instead because it's cooler and lore accurate :)
@@duelsanctuary thanks for your response, I was also wondering whether we can use odd eyes pendulum dragon instead Arc Pendulum dragon? From what I understand, Arc Pendulum is a normal monster which allows us to send it to the graveyard with dragon shrine along with darkwurm. However since Soul of the celestial supreme King allows us to banish from the deck anyway, does with really matter?
@@ashketchum2615 Hi! You can indeed use the original Odd-Eyes Pendulum Dragon instead of Arc Pendulum Dragon. Arc Pendulum Dragon is a little better, mainly because of its more favorable Pendulum Scale (8 vs. 4 on the original Odd-Eyes). It doesn’t come up often, but sometimes you might draw into it and need to use it as a Pendulum Scale to keep playing. Keep in mind that you cannot use them to summon Z-ARC if they are in your Pendulum Scale. So, Arc Pendulum Dragon is technically a bit better, but it probably won't make a difference 90-95% of the time. I never send Arc Pendulum Dragon to the GY with Dragon Shrine, mainly to prevent my opponent from banishing it prematurely.
Kashtira Fenrir, Riseheart, Dracossack, and Platinum Gadget are good in Shining Sarcophagus because they provide consistency and additional board breaking capabilities. Summon Fenrir, add Riseheart, normal Riseheart and make level 7, summon Mecha Phantom Beast Dracossack, summon tokens, use tokens to make Platinum Gadget, use Dracossack to destroy Platinum Gadget, Platinum effect triggers to summon Trio from deck.
For some reason YT does not let me reply to your other comment. That Photon Lord search is a great idea, can't believe I didn't think about that! I'll definitely give that a try :) I've tried Fenrir in Shining Sarc but I found that I've often just banished it with Gandora and it ultimately didn't really do anything. So I decided to cut it. But it definitely makes more sense if your playing more Kashtira cards.
@@duelsanctuaryKashtira Fenrir is a starter like I explained in the earlier comment. It gets you Gadget Trio, but it is less useful if you have Gadget Trio in your starting hand. All you need is 3 Kashtira Fenrir and 1 Kashtira Riseheart. It's a small package. You wouldn't be playing Fenrir as an end board piece because like you said, Gandora G would destroy it.
Number 90: Galaxy-Eyes Photon Lord has an effect that lets you add a "Galaxy" or "Photon" card to your hand on your opponent's turn. For that reason, you do NOT have to give up on summoning Red-Eyes Dark Dragoon and you don't have to waste a sarc search on another Gandora G as long as you are willing to play a "Photon" or "Galaxy" dragon monster to search. I have been using Photon Lizard, a level 3 light dragon. It plus Dark Magician can make Chaos Angel. I don't play the angel, but it's one option. I have also found the ability to add Kuriphoton to hand useful when I am forced to go first against Tenpai.
It’s worth running archfiend’s arrival for the number 97 combo in case you don’t open shining sarcophagus but have a gadget trio instead because you can summon it and use it to search for shining sarc and proceed to go about the combo normally but instead summon archfiend’s arrival since you are destroying two cards the level 6 monster will become level 8.
At the part u summoned encode talker u could summon protect code add inblee summon inverted summond iblee summon encode and there u go… also y not make singularity in the middle monster zone to allow u or v links?
This is a really good video, nice back and forth gameplay and well edited. The explanations really help it flow too. Would love to see matchups with other main characters across the series with this level of work put in :)
I just started learning YuGiOh playing Master Duel. Salamangreat is the first deck I decided to try to learn and build. Right now, I am running the version that runs Update Jammer and Accesscode and Transcode Talker in the Extra deck to try to OTK. My deck is incomplete due to not having enough crafting materials to craft the rest of the cards to make it more stable. I figure while I learn SalamanGreat I will learn more about the game and archetypes by facing them. So I am saving like 5k gems and also as I learn things and make a decision toward a couple main decks, I should figure out which cards I can turn into crafting materials because I will never use them. I want to try to keep the experience as f2p on master duel as possible, in case I really get into the game and want to build a physical deck and seek out IRL games. I'm aiming to build up a version of salamangreat that is closer to the deck you showed, I just don't want to do anything that I end up regretting later on. I'm a sucker for the board skins and mates, so I have to use my will power(luckily I do have my own money I can spend for things like that I guess). I am saving all the free gems for making specific decks! But I really want to build out the combos you showed. doh!
Hi, as long as you do your daily missions, you'll get there! I've only spent around 50 euros on Master Duel in 2.5 years and have a ton of decks. I don't like spending money on online games only because you never know when they might decide to pull the plug on it. I'd much rather buy the physical cards ;) You can pretty much use this deck list for Master Duel with a couple of changes in terms of hand traps and staples. A lot of the hand traps and staples are pretty tough to get in Master Duel since a lot of them are UR. But once you have those, you can use them in a lot of your decks.
@@duelsanctuarywould you have an updated master duels list to fight the meta for salam great I see people calling it tier 3 or rogue but don’t see it on tier list
Bro cooked a nice deck profile gotta test this out surely, much appreciated the vid! It is such a fun deck but yet so vulnerable to few hand traps sadly
Play a similar Deck... Zombieworld and extra deck manipulation destroy this deck entirely. Also Droll will stop your deck shenanigans. While nibiru stuff is something to play against.
I usually don’t go over the side deck in my deck profiles because the side deck is so heavily dependent on the format and your own local environment. It’s about what decks you expect other Yu-Gi-Oh! players to use, and this really can change every couple of weeks. This deck really wants to go first. So generally, some good side options are cards that help you if you have to go second (Forbidden Droplet, Lightning Storm, Harpie’s Feather Duster, Evenly Matched, etc.), or hand traps that are really good against certain decks you expect your opponent to play with.
Yeah, I wish Konami would make an alternative format where the power level is significantly lower (without going back to the 2010's) where decks like these could do well. But they'll probably never do it.
25:15 Yeah...Disagree with pretty much everything. The ratio of hand trap is weird, droll is the worst enemy of this deck and you cant crossout It. Nibiru contest your ability to stay on the field, so its best at 1 for crossout and 2 on side deck. The extenders (Backup, Converter, and Flier) are all unecessary and can screw you up with their restrictions, one zombie world or wrong positioning and they are dead. If you really want an extra body, use balance lord, widget kid or one of the fire mathmechs, Subtraction and Addition are good as they get as extra bodys, widget is somewhat inferior to balance lord, since balancer gives you an extra normal summon, which some cyberses Benefit, and a special summon when banished, I dont know if combos with small world, but it doesnt hurt to try. The ratio of Ladydebug and mining can be changed, Lady debug is overhated and not a good enough starter for the deck to be at 3, she is used as soon as she is searched, one is enough to me. Mining is cool but with Firewall Phantom you already are at card disavantage, 2 of them and 1 Rollback should do the trick. Gets much valor when protectcode do his thing. I like that you use 3 earth Monsters and link 2 code talker. Sometimes you Just open with your normal and one of the Coders on hand to combo, your earth searches are Very limited on the deck and you lost them all when summoning transcode, Widget and the Ignister are as good as they get (please Konami I need a Earth firewall Monster). Last on the Transcode line, put Sea Archiver on your extenders, its another target for Code generator and not as dead as dotscraper on hand. Iblee Lock is awkward but I get It If you dont Go extra link, but heres the thing, you can make V-Link work and dont need to give 3 Arrows to the oponent, It depends on what you use as your diagonal Arrow but singularity on middle is the best choice. Code of Soul has a neat effect to link summon during your opponents turn, It has to be a link 3 or higher tho, I use to summon Accescode using my Transcode and one of the Codes from my hand. You can use to summon Excode and block a zone that you gave to your opponent thanks to your links 5. You also get a Search with Codec and the Codes effect with this, also Singularity. Navigator is Very Fun with this but its bad to search and inconsistent at 3(Why Splash mage inst a Code talker?!?!?!? Also multiAtribute Code talker would be neat.), I also think that there isnt good main deck cyberses with effects on hand or GY to Benefit from that. Also, no Darkfluid, neat, hes overhated. But on the other summons, If you want XYZ Just use the mathmech one, even without circular It makes a good body and extenders, circular Will come back Someday anyway. To end this Novel, no Heatsoul, weird, Time rules I Guess? Hes good, Fire cyberses are as good as light and Dark ones, I use Heatsoul to make Raging Phoenix, one Omni or 4 pops, also a revive. Sucks to have to use 2 tho.
Wauw, didn't expect to get this much feedback in 1 comment :) Droll & Lockbird / Hand traps This deck definitely loses to Droll (like a lot of other decks unfortunately), that's why I recommended playing it if you expect to see it ;) You should always change the hand traps and the ratios in your deck based on your local environment. Extenders Tried Balancer Lord, but I personally liked generic extenders better. You already have enough monsters competing for your normal summon. Summoning a monster that grants you an extra normal summon sounds nice in theory, but makes the deck more vulnerable to disruption (those were my findings at least ;)) Sea Archiver I removed this one because I was not playing the Water Shooting Code Talker. But I didn't consider the option of sending this card to the GY with Code Generator. This sounds like a great idea and I'll give it a try :) Darkfluid / Heatsoul / Raging Phoenix I like all of these, especially Darkfluid :) And wish I could play it. But I'd rather have Terrahertz to get the spell/trap negate. Extra deck space is super tight in this deck. Which cards did you remove from your Extra Deck to make room for these cards?
@@duelsanctuary Yeah I forgot to mention that balancer and widget are walking imperm targets, I Just really like the Guy, most times im opening with Firewall anyway so hes used when I Summon Inverter, and yes, unironically prefer him rather than debug on this one. Gotta go short on the extenders Just change Flier for Archiver. Miniscule chance to draw all winds and the light ones are better anyways. there were few changes to my cyberse builds over the Years. It changed from me using 2 copies of some monsters in the extra to putting everyone on 1 for a better board (MR5 Sucks). I'm no longer using code Talker link 2, avramax and some links 1 that I used before. I Go for an extra link Iblee Lock without any of the other summons package, so, Full link. I used Cyberse Quantum dragon in my MR4 Build but without Avramax and space on extra I can't get him. Either I play Raging Phoenix and Acces or the other summons. I could try another Build using the other summons to get more value out of Singularity, but im too stuborn to play Darkfluid and If im not using him I see anything on the extra that isnt link a waste of resources. Very personal hot take btw, never liked the idea since Paladin of the Storm Dragon.
@@naoeotobitaka9789 Hey man, I understand! Sometimes a deck is just more fun to play with specific cards, even though there are technically better cards to play (I would like to play Balancer Lord for its artwork alone ;)). I've been playing a lot of Yubel lately, and I'm definitely not using the most optimal build of the deck. I'm playing too many of the Yubel bricks. But I like them, and I enjoy the deck more because of it :)
You can special link decoder using iblee. Then special singularity so you can trigger link decoder to revive. Special g golem using the parallel below singularity so then you can trigger its effect to revive firewall dragon. Revive transcode with g golem's effect and then you will notice that you have the same bodies as if you would have special summon an extender. Pd: for this one card combo I cut update jammer to play g golem. Otk accesscode is not needed as you can see :D
Thank you! I have not played with a Kali Yuga build myself yet. I think Lithium2300 did a video on it a while back. You can probably pull it off pretty consistently if your opponent does not have a ton of hand traps. But I think a Kali Yuga build will perform (relatively) better in a Master Duel best-of-1 format. Maybe I'll make a follow-up video looking at that when the Raidraptor support finally comes to Master Duel :)
I think to activate Brave strix effect to add the rank up to your hand, u must detach raiders knight instead of the fuzzy lanius because its effect only adds a rank up magic to your hand, if u have a winged beast as an xyz material. Just a small little nitpick. But still a great video. :)👍
Hi there! That's a good point. Maybe I should have mentioned this in the video. I'm not a ruling expert but I think you can detach Fuzzy and still search for your Rank-Up-Magic :) I tested the combo on the Omega simulator and it allows the search for the Rank-Up by detaching the Fuzzy. The way I think this works is that the Winged Beast material that is required to activate the effect was there when you activated it. (But again, I'm not a ruling expert ;) Maybe it's a bug on YGO Omega)
If you wanna use the brave strix effect to search the rank-up spell, you can and it doesn't matter what material you detach. You already fulfilled it's condition requirement by having a winged-beast monster as an xyz material.
Great question! Raider's Knight is definitely the weak point in the combo. What I'll usually try to do if my opening hand allows it, is to search for Raider's Wing before going into Raider’s Knight. This card protects Raider's Knight and Brave Strix from targeting effects such as Impermanence and Effect Veiler. And if your Raider’s Knight does get negated, you can try to use Noir Lanius' GY effect > Banish to increase all your Raidraptors' Levels by 1, then go into your Brave Strix. But this play will use a lot of your resources (if it is available to you), so your endboard won’t be as strong. Maybe I’ll make a follow-up video explaining some of these options in more detail.