Blood and Iron Martial Arts is the leading school in Historical Fencing with students, study groups, and clubs around the world. Our primary focus is producing quality fighters trained in Historical European Martial Arts, or HEMA for short. Our channel features instruction in Longsword, Rapier, Side Sword, Messer, and many other weapons., gear reviews, fight breakdowns, history lessons, and much more.
That man made me a better person just by being in my life. I've never forgotten the work ethic he instilled in me and never will Rest easy Frank. Hope you're showing god what you're made of.
Very good video that's put aside some of my doubts. I still feel that the majority of blade grabs in sparring aren't valid and would likely slice someones hand open, but you can't really prove that when you're both using blunt swords.
Figured I'd let you guys know, the audio on the voice recording is a bit wonky. It's only coming through the right speaker. I thought at first it was completely broken because my right speaker is broken, but then I put on my headphones to hear that it is only coming through on the right side. Edit: Upon further inspection I see that this is only a problem with the audio recorded along with the video and not during the voiceover.
Cool! A game like this would actually improve my sword-fighting skills, because of how important the footwork is & its realistic accuracy + fighter's stance control. It'd be great to see a follow-up to this review vid 1 day (& the creators should bring it to consoles. It'd be an interesting game to try local coop with friends... especially if character customization becomes greater)
Strength is an advantage. In any kind of fight, you always want to have as many advantages as possible. In swordplay, it's not a massive advantage, but it does help.
I have watched on Steam over a hour long a live video of this game, the concept is good but I see many things that could/should be improved. For example: - I would give the players the option to change the stance arrows on the screen above the head of the characters, or for hardcore players to remove them completly - I would give the players the option to change the color of the main screen from black to an other, when you play at night black is fine but at daylight the menus are too dark - to start with just one character could be frustrating if the player didn't like him - scars would be awesome, not ever hit is lethal - parades that leads the weapon of the opponent in other directions - the characters need winning animations like in Street Fighter, celebration the success - and the most important thing, this game need prettier and sexier looking male and female characters that looks similar like Eve (Stellar Blade), Lara Croft, Johny Depp, Liu Kang, members of the group BTS, Ninjas (similar like Sub-Zero or Scorpion), .... and all characters from the Kill Bill movies. - the female characters Butterfly and Krasnaja looks too small and too angry - all the characters need more personality, people should like them so much that they would hang posters of them in their rooms or buy action figures of them
Posture too angled forward on the strike, needs more of a sudden shift from the feet up to the knees to the hips to the core to the shoulders with a momentary tensions with the arms at the moment of slicing. Though thats just my style everyone has their own way, mine focuses on rapid burst of movements and strength using a similar snaping motion to the Okinawan karate straight punches (or goju Ryu karate as a reference) or basic grounding form and center alignment of several kung fu styles. You just need more "shift" in it and mass drop. Again just my opinion, to each their own.