Chapter 1: Story Chapter 2 Plot Endings Chapter 3: FOB Missions Ending Between Chapter 2 and 3 there is meant to be content that was cut from the game. To get that content you have to buy the collectors edition of the game that comes with a Bonus Disc, Artbook, etc.
Dag Sørås är helt klart Norges bästa standup-artist. Tycker ni om Dag så missa inte Svenska Magnus Betnér. De har på många sätt samma "stil"‼️ De är även vänner sedan många år tillbaka🙏❤️
You know, if these cutscenes were still exactly the same in the final version as they were in the original trailer, I would have been so happy. All the trailers in the e3 13 and 14 trailers looked great as they were. The e3 2015 and final release versions disappointed me.
"Disappointed" is a bit much. I mean if it did, that's totally subjective and I understand that. But I think it's a bit much to be disappointed by it. They made some big improvements to a variety of scenes, but I agree that the trailers from 2012 and 2013 were superior on a technical level. Even the GZ trailer from 2012 was superior - Big Boss' hair moved more realistically in the wind (like it was real, "soft" hair, not just a few overlayed textures), and even his beard was being moved by the wind. That was an awesome detail that they took out for the final version. The E3 2013 trailer shows how good MGSV as a whole could've looked if Konami didn't insist on having PS3/360 versions of the game. I am 100% sure that held the game back a lot. I think the battle against Sahelanthropus and the OKB Zero infiltration/fight would've been on a much larger scale with much more going on. Not only that, but the map in TPP would've probably had much more relevant stuff in it, and much less "walls" in form of hills and mountains (Afghanistan is especially guilty of that). I also think we would've had much more interiors to play around in if the game was PS4/XBone/PC only. They had to skimp on the audio propagation system for PS3/360 performance reasons I'd guess, so interiors are a catastrophe gameplay-wise if they're too elaborate/intricate and/or too big. What I mean by that is that there is no sound reflection/refraction/echo/dampening/isolation etc. Take the mansion in Africa for example. If you make a noise somewhere, it doesn't matter if a wall is between you and an enemy. They'll behave as if no wall is there and just start looking for you. The sound propagation system of MGSV is not very advanced. In fact it's quite primitive and severly lacking IMO. Let's hope Death Stranding can realise its full potential. If the game has to be pushed back to 2020 or something and be on PS5 instead of PS4, I'm 100% down with that. I'd rather have a superior game than be able to play it earlier on a weaker machine. We're all aware of the fact that MGSV should've been released pretty much exactly one year after its release date on September 1st 2015. A release date on September 1st 2016 would've probably given the team enough time to polish TPP up to a mirror sheen and complete mission 51, as well as get some more chapter 2 content in the game that was cut (I'm positive that mission 51 was by far not the only story content cut from the game). Man, that's one long ass comment. If you actually read the whole thing, here, let me pat you on the shoulder for being a true Diamond Dog.
iWillWakeYouUp the one thing I'd disagree with is those "walls" disguised as mountains and hills are actually really realistic representation of real life Afghanistan in the more mountainous areas around Kabul, and in real life are extremely hard to climb without proper climbing equipment. However, I would agree that the addition of the Xbox360 and PS3 versions held this game back. That being said, it was barely even downgraded (in fact MGSV GZ was slightly upgraded for retail) but the TPP has the odd downgrade in the cutscenes and with not as much ground texture as this trailer. Although this game is still very impressive and good looking, I didn't mind at all that some stones and bushes were non existent, and some of Snakes wrinkles being removed
I really enjoyed mgsv despite what a lot of people say (most of the time they aren't even credited to comment about mgsv because they haven't even finished it let alone played it, most of the time those people have no evidence or points to back them up) i mean hey, its nowhere near a Ubisoft downgrade. Its basically exactly the same as the trailers. If the Xbox360 and PS3 versions didn't exist, and Konami wasn't an asshole, I have a feeling this game could have been the best mgs ever, and one of the best video games ever
Woah, how did he make the audio so crisp? I've sunk hundreds into multiple microphones and never has my audio been this sophisticated, I also loved that I felt richer in knowledge after watching that video...I hate guys that take forever to say nothing and make vague points. All in all, I give this review a 7.3 out of ten